
Screenshots

Watch trailer on Steam ↗Under The Rooftop
FLAREVIS · Published by FLAREVIS · Official site ↗
Content notice: This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content
Last updated 28 Sept 2026
Under the Rooftop is a co-op open-world survival craft horror game set in snow-covered Datura City. Scavenge and craft with NPC specialists, build rooftop bases, and face bosses that dominate major landmarks while enemies hunt by sight, sound, and smell.
Action, Adventure, RPG · More free games
Explore Datura City’s rooftops as you scavenge and craft with NPC specialists, building bases while facing off against bosses that dominate landmarks. Survive the hunt from enemies who use sight, sound, and smell to track you down.
About this game

Welcome to Datura City, a snow-covered metropolis sealed off after a catastrophic outbreak.
Under the Rooftop blends the tense gameplay of survival horror genre with the depth of cooperative survival crafting. Explore apartments, hospitals, police stations, shopping malls, and underground facilities using a Gate-and-Key-style progression system, where keys, tools, and discoveries unlock new areas and challenges.
Key Features
Rooftop Base-Building – Build, expand, and fortify your home base on rooftops.
Gate and Key Exploration – Unlock new rooms, buildings, and underground areas with keys, tools, and progression.
Realistic Resource Scavenging – Dismantle anything in buildings and underground facilities for materials.
Dynamic Aggro System – Enemies hunt by sound, smell, and light, making every movement and action a risk.
Immersive Survival Stats – Manage smell, noise, hunger, thirst, and body temperature to stay alive.
Tactical Combat – Combine melee and ranged combat with traps, stealth, and diversion tactics.
Rooftop Wave Defense – Defend your base against waves of infected raining down from the sky.
Co-op Multiplayer – Survive with up to 4 players through teamwork and role division.
NPC Companions – Recruit specialists like the Doctor, Architect, Chef, and Weapon Master to unlock new survival options.
Weather & Environment – Endure snow, storms, rain, and darkness as the city’s harsh winter constantly shifts survival conditions.
Boss Encounters – Face horrifying bosses tied to major landmarks and underground domains, each requiring teamwork and strategy.
Secrets Deep Below – Descend into sewers, subways, luxury ruins, corporate labs, and cathedrals where the darkest truths are buried.

System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: AMD Ryzen 5 3600 / Intel Core i5-9400F
- Memory: 16 GB RAM
- Graphics: Nvidia Geforce RTX 2060 / AMD Radeon RX 5600 XT
- DirectX: Version 12
- Network: Broadband Internet connection
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: AMD Ryzen 5 5600 / Intel Core i5-12400
- Memory: 32 GB RAM
- Graphics: Nvidia Geforce RTX 4060 / AMD Radeon RX 7600
- DirectX: Version 12
- Network: Broadband Internet connection
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Devlog #4 [July 2nd, 2026]
Hello Daturans, welcome to devlog #4.This month is about large radiators, a new weapon, more basebuilding pieces, a shopkeeper NPC, apartments, a bank, and graffiti. As always, please keep in mind that everything we are about to show is "Work In Progress" and may change in the future.WeaponOur newest weapon. A spanner modified with a steam iron for blunt damage.Monkey Spanner LV2Basebuilding ModuleMore LV1 basebuilding modules. Some of the old ones have been updated with improved design.Updated Triangle Wall Type 1Regular Wall ModuleSingle Door Wall ModuleWindow Wall ModuleBankLast month we mentioned we were working on a building where there is a vault in the basement, a bank on the first floor, and apartments above. That building is almost finished.Apartment 2 - Living Room Apartment 4 - BedroomApartment 4 - Living RoomStairwayBank - Main FloorBank - Manager's OfficeBank - Teller AreaBank Vault - Security RoomRadiators!We have been working on some new basebuilding furniture. It is all about Radiators this month.As you know, Datura City is going through a harsh winter. Maintaining body temperature is an important part of the gameplay. To retain body heat, proper clothing, food, and preparation matter when traveling away from base. While in base, special furniture can be crafted to keep your base warm. Install Radiators to generate heat using renewable or non-renewable electricity.We have finished LV1 and LV2 radiator concepts. Their modeling is in progress. LV3 radiator concept is a work in progress. Should be able to show it next month.Radiator LV1Radiator LV1 TimelapseRadiator LV2Radiator LV2 TimelapseRadiator LV3 WIPMack Carter - The MechanicMeet our new NPC. He owns the auto repair shop. You will be able to barter with him to buy and sell basic raw materials, repair kits, and other items.He is the first of many shopkeepers. Different shopkeeper NPCs will have different categories of items to buy and sell.Mack Carter - The MechanicMack Carter - The Mechanic Time...Read full article on Community Announcements (Tetsuo)AnnouncementsOfficial
Devlog #3 [June 3rd, 2026]
Hello Daturans, welcome to devlog #3!In this devlog, we will showcase a new weapon, environmental storytelling posters, basebuilding pieces, equipment, enemies, and level design. Please keep in mind that everything we are about to show is "Work In Progress" and may change in the future.Weapon - Shovel AxeOur new weapon Shovel Axe. A regular shovel modified with everyday items converted into a devastating heavy weapon. High physical damage with high stamina cost. Perfect weapon for frontliners. This is the LV2 variant. LV1 variant is just the shovel. There will be other variants based on higher levels.Basebuilding ModuleFloor-Ceiling ModuleAside from the regular Floor-Ceiling module, there will be a Hole-type Floor-Ceiling module, which will allow you to place a ladder and other modules in the middle.Ramp ModuleThe Ramp-type modules allow you to give a distinct look to your base. This is a 60° Ramp module. 30° and 45° Ramp modules will also be available.Level DesignDatura City Central HospitalWe have shown some areas of the Hospital during the Kickstarter. Here are some new areas of the hospital. If you are a fan of the TV show House, some layouts and designs might seem familiar when you explore the building. The hospital is also the starting point of the game and the default spawn point after death if there is no base bed set as a spawn point.Apartment Building 7 - BankAs you know, there will be a lot of apartment buildings and all of their interior will be explorable. We are currently working on an apartment building that has a bank on the first floor and a vault in the basement that connects directly to the sewers. We will showcase the bank and the vault in the future. Here are some WIP shots of some apartments in that building.Luxury Apartment - Fine Dining KitchenHere we have a Kitchen for a classic fine dining restaurant. It is located on the first floor of the Luxury Apartment building. The door leads directly to the restaurant.Concept ArtThe Organization's PM...Read full article on Community Announcements (Tetsuo)AnnouncementsOfficial
Devlog #2 [April 29th, 2026]
Hello Daturans, welcome to devlog #2!Today I will showcase a new weapon, new basebuilding modules, WIP level designs, a new boss concept art, and some WIP concept arts.Weapon - Ice AxeOur new weapon Ice Axe. This is the LV2 variant. A climbing pickaxe modified with a battery to provide electric damage. The battery is "reloadable". Over time, the battery will run out like ammo, and a new battery will need to be reloaded to deliver electric damage.Basebuilding ModuleWe started with designing and modeling LV2 basebuilding modules, which can be seen in the trailer. Now we are preparing LV1 basebuilding modules. This is a Triangle Wall Type 1 and a Pillar. More modules of LV1 will be revealed in future devlogs.The material theme of the LV2 modules is metal+wood. LV1 is just wood. LV3 and beyond will have other themes.Enemy - Sensory GlowSince our game uses multiple senses to detect players, it is important that players can easily recognize from a distance, even in the dark, what enemy type they are facing. So we decided to make their sensory body part glow. This is a work-in-progress method. We will explore more solutions to combine with it in the future.Level DesignWe are currently working on multiple new areas, including some endgame areas. In the images, the assets you are seeing are placeholders. We will modify them later to fit our game's theme.Underground CathedralThe Underground Cathedral area is part of the endgame content. This is a very old cathedral that got buried deep underground as the city grew over hundreds of years.Underground LabThe Organization built the Underground Lab right on top of the Underground Cathedral. This area is the source of the outbreak. Zombified versions of the Organization's PMC soldiers can be found here, amongst other enemies.Hospital - Basement 2There are two basement areas in the Hospital. The hospital administration hid many shady activities in the basements with the help of the Organization.Subway - Serial Killer HideoutThis is ...Read full article on Community Announcements (Tetsuo)AnnouncementsOfficial
Devlog #1 [March 31st, 2026]
Hello everyone, welcome to our first devlog. It's been more than a month since the conclusion of our Kickstarter campaign. We want to share with you what we have been working on.First of all, about the backer survey. Apologies for the delay. Please allow us a bit more time to set up the survey. As this is our first Kickstarter campaign, we are still navigating the process. Once we are ready, we will start sending the survey.Next, let us show you what we have been working on. Please note that these designs are all works in progress and can change in the future.Our concept art team has been making cool new enemies and basebuilding concepts. Right now, we are working on two new bosses. One for the Shopping Mall area and one for the Subway area.Subway Area BossThe Subway area's boss is a blind entity. It uses Noise generated by the player to detect. It can also use the siren on its head for echolocation to pinpoint the player's position. It uses sonic attack to disorient and chainsaw and drill-like weapons to damage the player. Any tactics that can disable electronics will help fight this boss.Shopping Mall Area BossShopping Mall is another overground major landmark area similar to the Hospital and the Police Station. The boss in this area can only use Sight and Smell signals generated by players to detect. Jibaro and Silent Hill Nurse are huge inspirations for the design.BasebuildingWe have already shown models of the main basebuilding pieces. Those were LV2 variants of the models. Right now, we are working on LV1 variants. LV2 has the metal theme, LV1 will have the wood theme. We plan to add more variants in the future.OptimizationAs a project gets bigger, optimization can become messier and harder. We want to focus on optimization early, set up a standard within the team. The Level Design and Programming team has been busy with that. Once they resume their gameplay and level design work, we will be able to show new areas and gameplay in the next devlog.Thank you for ...Read full article on Community Announcements (Tetsuo)AnnouncementsOfficial
We are 100% funded! What's next?
We have reached 100% funding with 3 days remaining! It has been a long and hard campaign so far. Some of you believed in us and have been supporting us from the very beginning. And some of you came to clutch at the last moment. Without all of your help, we wouldn't have been able to make this campaign a success. On behalf of the whole team, THANK YOU!Now, let's talk about what's next. We have already revealed our first stretch goal. Dog companion "Echo". Everyone seems to be a huge fan of Echo already. Aside from Echo, we have more companions planned. We want companions to shape playstyles. Intel, Combat, Utility. These are the three main components we are focusing on when designing a companion. Right now, Echo works like a balanced companion. If you want to play more like an intel gatherer, there will be a companion for that. Or if you want to be front of the pack tanking all damages, there will be a companion that suits that playstyle. We will reveal more details about the other companions in the future.Next, I want to show some new boss designs. Meet Hell Twins, "Demon & Nun". Each of our major landmark area guarded by a boss. In the case of Hell Twins, they occupy the same area together. They work together to hunt the players. Rather than difficult, they are trickier to kill. And each of them will require a different strategy to defeat. They can be found in the Underground Cathedral Area. We do not want to spoil much about the area and the bosses. So we will just show you the concepts and let your imagination fill in the blanks. The Hell Twins are our second Stretch Goal($100,000).We also want to showcase three new enemies. Runner, Grabber, Pounder. They are special types of crics similar to Canine and Feline. We want to provide a wide range of enemies to keep encounters challenging and varied.Grabber - As the name suggests, with its long arms, it can grab and throw the player. Also good at climbing on the side of the buildings. A threat to recon with during wav...Read full article on Community Announcements (Tetsuo)






