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My Liminal Nightmare

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My Liminal Nightmare screenshot 1
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My Liminal Nightmare

Dylan Dowling · Published by Dylan Dowling

3 user reviews — 100% positive (3 reviews) · 6 achievements

Last updated 28 Sept 2026

It’s common knowledge that the land of dreams is a peaceful place where no harm can reach you. But what happens when dreams turn to nightmares at the hand of an ancient evil? Once you enter its hunting grounds, be prepared to face his twisted games.

DJCTQ 14

£2.49

Lowest price we've ever recorded

View on Steam

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Price history

5 Sept 2026Lowest: £2.49 · Highest: £2.497 Oct 2026

Indie · 2025 · More under £5 games

Experience the chilling descent into a dreamworld gone wrong in My Liminal Nightmare. Navigate through twisted nightmares designed by ancient evil, challenging your courage and sanity.

About this game

My Liminal Nightmare is a short first-person horror experience where you wander through a surreal labyrinth shrouded in the dark, in the search of ancient masks while being hunted down by an evil presence; Explore, survive, and face a creature that plays with your fear when the lights are out.

Will you escape the labyrinth of your own nightmare?

"There once was a saying in the great myths of old; Of a creature veiled in darkness that your dreams can take ahold. When darkness falls and crickets sing, lights are off and people sleep, with a swift and silent motion it places up on the skin, turning dreams to nightmares for him to enjoy, taking a bite every night until one is no more. He likes to play games, they'd also said, but for one to bear its curse leaves no witness to assure."

System Requirements

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Minimum

Minimum:
  • OS: Windows 10, Windows 11
  • Processor: 2.8 GHz Intel i5-8400 / AMD Ryzen 5 3500U
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 750Ti / AMD Radeon R7 260X
  • DirectX: Version 12
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: Windows 10, Windows 11
  • Processor: Intel core i5 12th 12400f or Above
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1650 TI Above
  • DirectX: Version 12
  • Storage: 4 GB available space

Supported Languages

English, Spanish - Spain, Spanish - Latin America, Japanese, Simplified Chinese

Latest news

  • AnnouncementsOfficial

    Big news

    Hi everyone!I wanted to keep you updated on some things that I'm working on:Firstly I wanted to tell you that the game is going on a 25% sale discount from Friday 12 (10 AM PST) until the 26 (also 10 AM PST)Secondly I wanted to update you on the new game mode I'm currently developing with some sneak peeks, Since everything is being built from scratch I can't give a specific release date yet, but I hope these pictures can give you an idea of what's next ^^
    Read full article on Community Announcements (Tindalos)
  • AnnouncementsOfficial

    The labyrinth shifts again this weekend

    Hi everyone! Just wanted to drop this new addition into the game so it doesn't feel so "samey"*"Normal mode" walls change colors between each run*Now the masks also vary between places within the labyrinthHope everyone is having a great weekend ^^
    Read full article on Community Announcements (Tindalos)
  • Patch NotesOfficial

    Some tweaks

    *Bigger candle light radius*Tweaked UI colors*New "Tips" button in the main menu
    Read full article on Community Announcements (Tindalos)
  • Patch NotesOfficial

    Quick Fix

    -Adjusted "Alp" growl (it was too loud even from afar)-Fixed blinking mechanic (the rate was linked to the graphical setting; this was not intended)-Adjusted "Alp" speed-Removed penalty from exhaustion (this was making the game feel too clunky)Hope everyone is having fun! I'll keep you updated.
    Read full article on Community Announcements (Tindalos)
  • Patch NotesOfficial

    Quick Patch

    Hey there! Just wanted to drop this quickfix: -Final chase now show's objective -Fixed Alp hand clipping through the void -Exit door frame can be seen from further away Hope everyone is having fun!
    Read full article on Community Announcements (Tindalos)

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