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Ricochet Raven

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Ricochet Raven screenshot 1
Ricochet Raven - The Rot Update! Trailer trailerWatch trailer on Steam ↗

Ricochet Raven

Kaosrio · Published by Kaosrio

Positive — 94% positive (16 reviews) · 27 achievements

Last updated 28 Sept 2026

Make your way through levels against enemies by ONLY parrying their attacks! upgrade your deflection abilities by acquiring upgrade feathers and create chaotic combos in Ricochet Raven!

Early AccessDJCTQ 6

£6.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £6.99 · Highest: £6.997 Oct 2026

Action, Early Access · 2026 · More £5 - £15 games

Navigate perilous levels by deftly parrying enemy attacks in Ricochet Raven. As you progress, upgrade your deflection skills with special feathers to create increasingly chaotic and powerful combos.

About this game

Do you like parrying and deflection in games? WELL THEN THIS IS THE GAME FOR YOU!!

Ricochet Raven is a fast paced side scrolling roguelike where the only way you can attack enemies is by deflecting their projectiles back! This project is a passion project i made in my free time and plan on updating it to add more content! 

Features:

  • Fast paced side scrolling action gameplay!

  • Chain dash jumps by deflecting mid air or dashing through destructible! 

  • Experience Dynamic deflecting effects based on power!

  • Collect upgrade feathers to gain abilities and build your style of fighting as you grow more powerful!

Future Content?

The game is currently in early access. I play to keep updating and adding features to the game until I consider it complete! Hopefully crafting it into a fun experience with your feedback! 

Currently I have a list of things I would like to add to the game, this list will change or increase based on recommendations of what to add to the game! 

  • Bosses: Every few levels a random boss will spawn which will also act as the end of a section and swap to another environment

  • New environments: New Environments and levels will be added over time!

  • More feathers: I plan on adding more feathers to the game increasing playstyle possibilities

  • Special zones: Special areas that act as a deviation of the standard gameplay, these could be different special shops or a choice for the player to make that will change their loadout!

  • And more? Feel free to suggest what you would like to see!

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System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: 2.0GHz
  • Memory: 2048 MB RAM
  • Graphics: intel(R) UHD graphics 620
  • Storage: 500 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Ricochet Raven - V0.1.1

    After the recent update people have found a decent few new bugs, thank you to everyone for reporting them so i could try and fix em!V0.1.1FIXES:Fixed Homing Issues with projectiles (sometimes dodging enemies instead of homing)Fixed charge visual not showing up in correct place in new enemiesFixed bug where enemy would mutate but the incorrect one would spawn instead (i hope)Forgot to disable a debug visual for poison cloudsPERFORMANCES:Adjusted projectiles so they don’t run functions in sync to reduce lagWall particle effect now only simulates when on screenChanged how homing works to be more optimizedReduced frequency of certain checksCHANGES:Egret Effect Feather, Changed from +50% scale to +25% scale, with projectile damage reduced from -30% to -25%
    Read full article on Community Announcements (KaosRio)
  • AnnouncementsOfficial

    THE ROT UPDDATE

    This is officially the first content update for Ricochet Raven!It took a little longer than i'd like but it's finally here! i hope you guys enjoy the new environment and feathers! there will definitely be some patches over the coming weeks to iron out some bugs that probably got through, however i already have the next set of updates planned! and also plan on making a follow up announcement next week! but for now enjoy and hopefully you guys don't find too many bugs :p Additions New Environment!2 New EnemiesHoming TankRapid fire enemy that can’t aimEnvironmental hazardEnding animations added to bossesNew boss!5 New feathers!Changes to shopExtra dialogueNew AnimationsAdded Text effects to dialoguePerformance improvementsAdded visual for dodging invincibilityRemoved harsh edges from slime splatAdded system that unlocks certain enemies in certain environmentsMoved laser enemy unlock to The StumpsChanged how projectiles trace to avoid any chance of missing an enemy.Adjusted Difficulty curve in gameBug Fixes:Boss now reacts to all effect damage typesFixed certain clipping issuesFixed Projectile Tracing issues at lower frameratesKnown Bugs:On rare occasions a deflected projectile will go through an enemy (still unsure why)Weird sounds in certain playthroughs?New Feathers need some balancing tweaksStill issues with drop downs in the pause menuPause menu slice effects not working properly when in shopMusic for some reason can disappearsome bugs with the mutation systemProbably more that people will find
    Read full article on Community Announcements (KaosRio)
  • AnnouncementsOfficial

    I'M BACK!

    So in my last update I mentioned going on a break and I'm glad to say I'm back!Thank you all for the valuable feedback and bug reports while I was gone! I'm back now and about to start work on the first content update!
    Read full article on Community Announcements (KaosRio)
  • AnnouncementsOfficial

    DEVLOG!

    I made a full length devlog going over the experience and hurdles regarding Ricochet Ravens development! i also talk a bit about what some of the future plans are for the game!i will be taking a 2 week break but once i'm back i'll be working on the next content update for the game! Thank you to all who've bought or played the game! it means a lot to me!
    Read full article on Community Announcements (KaosRio)
  • Patch NotesOfficial

    Patches & Performance!

    Well, you guys have done a great job at finding bugs in the game! thank you for mentioning them here on steam and in the server! this is the first major patch that hopefully fixes a lot of the bugs found:V0.0.4:Changes:Changed how sun conure feather works:Sun conure now does a base 50 Effects DMG every 0.2 secondsSun conure default range increased by 42%Improved Tentacle lockdown sequenceAdded a HUD for clarityDarkened background to make the charge more visibleBug Fixes:Fixed bug that caused laser enemy to spawn before they were introducedFixed projectiles not slowing down when enemies were frozenDestroyed props no longer blocking incoming projectilesFixed Feather description not updating properly when reshuffling stockFixed bug that let players spam dash up the side of a wallFixed bug with projectile splitting that caused issues with other feathers such as the black kite orbit or turnstone tradeoff featherPlayer can no longer buy feather mid randomization animationFixed bug that caused enemies to fire already deflected projectilesOptimization:A lot of changes have been made that should massively improve the games performance!Checks for nearest enemy for homing or lightning is now done through an updated list of enemies rather than getting all enemiesObject pool decreased + can expand if neededEnemy spawn count decreased in later levelsEnemies are now only moving when on screenRemoved or changed unnecessary continuous updating functions to preform better
    Read full article on Community Announcements (KaosRio)

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