
Screenshots

Watch trailer on Steam ↗Colorami
Gryfyard · Published by Gryfyard · Official site ↗
Last updated 28 Sept 2026
Repaint platforms on the map to solve asymmetric puzzles for two players. Use the unique function of each platform type to open up new paths. Cooperate, plan, solve, experiment with colors, and restart freely if need be. A vibrant pixel art world and its spirits need your help.
Indie, Casual · More free games
Experience the joy of cooperative puzzle-solving as you and a friend repaint colorful platforms to uncover new paths. In Gryfyard’s indie casual game, your creativity and teamwork are key in helping spirits navigate a vibrant world filled with unique platform functions.
About this game
Feature List
Color the world: Repaint platforms to solve puzzles. Each color has a unique property that helps you affect the environment.
Asymmetric puzzles: each level is a separate puzzle that needs to be solved by two.
Single screen levels with beautiful hand drawn 2D pixel art: cute spirits, breathtaking backgrounds, and gameplay elements that will catch your eye.
Non-punishing gameplay: you can restart the current level any time.
Local two-player co-op: available in our demo and in the full game!
Online two-player co-op: coming in the full game!
Xbox and PlayStation controller support.
Shared keyboard mode, where you can bind keys to two players.
About the Game
Colorami is a chill two-player puzzle platformer where you solve puzzles using the powers of color on the map. You change the colors of platforms and use unique properties of each color to affect your environment.
There's no need for fast reflexes here. This is a journey of logic, experimentation, and discovery.
The demo version contains a selection of levels to be experienced in local co-op only.

Colors define the rules of reality. By changing your character’s color palette, you gain powers to change the color of platforms on the map. You can recolor them as much as you like, which can lead to surprising and satisfying ways of solving the puzzles.
Each level is a small ecosystem, designed to be explored, understood, and solved at your own pace. Some levels have more than one solution.

In a local or online co-op, two players work side by side to navigate the world, each with their own ideas, perspectives, and roles in the puzzle solving process. Colorami was created to be explored together.

Need someone to open a path while you're standing on a moving platform?
Our levels are designed for cooperative problem solving, and each player can use their color independently. One player can manipulate platforms while the other moves through a newly opened area. Or they can carry color between distant parts of the map. Coordination and communication are the key.


System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: 1.6 GHz Single Core (Intel/ AMD), 2011 or newer
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GT 730 or Radeon R7 240
- DirectX: Version 11
- Storage: 500 MB available space
- Additional Notes: 2 players required
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Colorami Developer Live Stream
Meet our designers!Colorami started out as a passion project by Magda and Andrzej. Today, they're going live to play it and chat about game design.We can't wait to get in touch!(The stream will be rebroadcast after it ends.)Read full article on Community Announcements (Gryfyard)AnnouncementsOfficial
Live Stream With Colorami Designers
We're going live!TODAY 3 p.m. CET/ 9 a.m. EST/ 6 a.m. PST our designers GO LIVE ON STEAM to play Colorami, chat & chill!Finally, real people from Gryfyard to answer questions about our game!The stream will be rebroadcast on our page after it ends.See you soon!Read full article on Community Announcements (Gryfyard)Patch NotesOfficial
Colorami - Next Fest Demo Update (v. 0.5.3.22)
Hi, everyone!We made it - you can play an improved, more approachable version of our demo, starting this February Steam Next Fest! We're updating our demo with several improvements, including:ONLINE CO-OP MODE. You can now try out our demo with long-distance companions!Music and SFX. Enjoy a sample of music and sound effects composed by Piotr Pacyna!UI improvements - we've added Display options & improved text legibility in other sections of the game.Bugfixing & general polish.Join our Steam Community NOW - we'd love to hear from you and connect. Feel free to leave any feedback or suggestions about what you'd like to see in the full release.See you at Next Fest, and we hope you have a lot of fun playing Colorami!Read full article on Community Announcements (Gryfyard)AnnouncementsOfficial
Dev Log: Chasing Content Milestones
A while ago, we teased something that looked like The Wall of Flesh pursuing our spirits on an empty map. It’s actually tied to our story, and it looks more like this now:\We’ve been working on a couple of special levels that will highlight certain important story points with the presence of... This thing. So brace yourselves for a more spooky vibe!We’re also giving more attention to our major side characters, The Heart and The Soul of The Forest. They're the reason our spirit protagonists have awakened, and we stumble upon the effects of their struggle as the story goes. How much can you tell about them just from the concept art?\With the winter holiday season right at the corner, we’re posting a mini series of short story teasers on our social media. They'll feature these bad guys, so stay tuned!We wish everyone a quiet Holiday time, and a lot of fun playing relaxing games! -- Best RegardsTeam GryfyardRead full article on Community Announcements (Gryfyard)AnnouncementsOfficial
Dev Log: New Levels, New... Robots?
It's been a long month since the demo launch...But we can share that we’ve built and tested 75% of our planned full game levels. Now, we’ll fine tune the level design and beautify the maps in GameMaker Engine. Our visual design has come a long way from the first playable prototypes:In the final release, we want our maps to play an important part in storytelling. Our artists are currently iterating on the 2nd and 3rd act of the story, which involve... Robots! And maybe even more scary stuff! Here’s an example of what we’re taking about — a little tease of the darker vibes we have in store, just in time for the spooky season:Last week, our team members attended the Game Industry Conference in Poznań, and took part in workshops that gave us invaluable knowledge and feedback on making and marketing our game. Very soon, we hope to up our PR game and reach out to influencers...Happy Halloween! Don’t forget to follow and wishlist Colorami if you like what you see!Best regards, Team GryfyardRead full article on Community Announcements (Gryfyard)






