Skip to content
Geeky Alien
Cauldron Craft

Screenshots

Cauldron Craft screenshot 1
Official Final Trailer trailerWatch trailer on Steam ↗

Cauldron Craft

ByePidgeon · Published by ByePidgeon

8 user reviews — 100% positive (8 reviews) · 15 achievements

Last updated 28 Sept 2026

Grab your backpack and get ready to explore the seemingly peaceful lands of Cauldron Craft. Explore various areas, gather magical items, and craft, craft, CRAFT.

DJCTQ 12

£6.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £6.29 · Highest: £6.294 Oct 2026

Indie, RPG, Casual · 2026 · More £5 - £15 games

Venture into Cauldron Craft’s serene yet mysterious world where every step brings new crafting challenges. Gather magical items and explore diverse zones to shape your journey in this 2026 indie RPG.

About this game

There's a whole world out there to explore in Cauldron Craft. And even more to craft!

  6 explorable areas to forage for items.

  200+ magical and unique items to discover and craft.

  Can you figure it out? Can you craft the ultimate item?

A magical tome is here to help!

  The tome provides answers. The tome provides rewards.

  And most importantly...

  The tome requests you CRAFT!!!

Dress to Impress

  You can wear your newly crafted trophy and have it follow you on your journey!

  Don't let the weather bring you down. Customize Lemon to your liking, whether it be a new shirt, hairdo or cape.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i3-6100 or equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 670 / Radeon HD 7970
  • DirectX: Version 10

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    V 1.0a - The Beginning

    Hey Cauldron Crafters!Thanks for your patience! Long have we awaited!!!The final cutscene is in! You can start the sequence by heading to the final area! Hopefully you've collected the keys to get you there!I've got a lot of things planned for Cauldron Craft:I'm looking to improve the early game experience by providing more things to do earlier onI want to add more areas for you to explore (not gathering areas) to help build out the worldNow that the basics of crafting is in and the story is complete, I want to create more challenging crafting requirements for those that want more challenge. It's not tied to the story in any way so you can do them as you wish.Thanks for playing,ByePidgeon
    Read full article on Community Announcements (ByePidgeon)
  • Patch NotesOfficial

    Update v. 0.9b

    Hey Cauldron Crafters!I've been working on improving a lot of the quality of life features and playability of the game. There are arcane adjustments as per usual, with the task board no longer giving you any rewards. Portals have been a little too random and either feast or famine. Also, taking one sometimes didn't do anything for you. This should be fixed in this update to make sure that each portal you take can lead to something meaningful. With this push, I can finally direct my time into working on the final cutscene. Thank you all for letting me know how the game is and any of the issues you are facing. We're close to that v1.0. I'll see you shortly! Thanks for playing!ByePidgeon \ Rewards removed from tasks.\ Mart dust costs reduced by half, accordingly.\ Slight increase to portal rates, redistributed where you land\ The bookkeeper found new things to sell\ Being lucky at the inn feels luckier (but how...) \ Improved loading times for entering the house\ Map can be opened up at the tasks screen\ Chest Indicator when new cosmetics are found \ Fixed incorrect Book Ingredient Tooltip size\ Fixed inputs working while at the Chest\ Fixed FPS affecting Equipped Item follow speed
    Read full article on Community Announcements (ByePidgeon)
  • Patch NotesOfficial

    Update # 3

    I can feel the bugs slowly decreasing. Pretty big update here from a very small change. Items will now be hidden until crafted, obscuring a lot more of the process. Let me know how it feels! Thank you to @Hawelko and @Sharkrangler for finding a ton of bugs. I've got a couple more QOL features I want to add and then I'll start working on getting the final cutscene in over the next couple of days. Appreciate your patience. \ Replace uncrafted recipes with a question mark and hide the name. Show when crafted \ Added an achievement for finding all gatherable items in each location\ Added an indicator when the backyard has collectables\ Added in quests for the missing recipes (woops!)\ Added an indicator when there are purchasable Blead Stage unlocks\ Added a craft button to the book to immediately show the chosen recipe\ Added a note to close the dialogue panel for Cauldry while explaining gathering resources (LMB)\ Removed extraneous information from load slots\ Fixed Top Hat Product leading to a Gentleman craft prompting Gentleman\ Fixed craft tab tooltip location above tabs to prevent interference\ Fixed gaining additional inventory slots when unlocking stages\ Fixed an issue with finding the banana at Forest - Night. There is no banana to be found.\ Fixed an issue where the inventory wouldn't close as a cutscene is starting (exploration)\ Fixed an issue when creating a new file would carry over bag items from a previous file\ Fixed an issue where you could move after the entering the house cutscene Thanks for playing! ByePidgeon
    Read full article on Community Announcements (ByePidgeon)
  • Patch NotesOfficial

    Update #2

    Hello Cauldron Crafters!Sorry for the really frequent updates. Whenever there's a game crashing bug, I do my best to get it patched up as soon as possible! Keep letting me know what you find, I'll get it fixed.\ Fixed crashing due to final recipe not being implemented properly\ Fixed an issue with losing item quantities while crashing, leading to another crash.\ Fixed an issue with Exploration complete Arcane Quality Icons not showing their proper values.\ Aligned recipe borders, chest and chest tab colors to better match for a more fluid experience.\ Changed the look of the recipe icon background to improve UI.\ Unlock icon on the items made larger for easier identification.Thank you for playing,ByePidgeon
    Read full article on Community Announcements (ByePidgeon)
  • Patch NotesOfficial

    Update #1

    Hello Cauldron Crafters!This is the first time I'm making an announcement. It's ByePidgeon and I'll make sure to do more of these as I update the game.I'm still fine tuning the overall balance of gaining versus spending arcane. Slight adjustments have been made to prevent excess arcane during the mid game.For all those who aren't in the Discord server, the final cutscene is missing. However, you can make progress on it by crafting all the keys! The final cutscene will pop as you enter the last area and you can choose to complete the game and roll the credits. I anticipate getting this done over the next couple days.Thank you again for playing. \ Lowered task arcane gain\ Increased arcane cost for furniture\ Fixed collisions to prevent getting stuck outside the house\ Fixed play time not getting saved properly\ Fixed missing items when browsing the chest for crafting\ Fixed crashes when quality is higher than S\Saving auto closes screen on save\ Bag Slot Gained Pop: Shift lower to not interfere with Blead Unlock Area\ Add tooltips to the chest tabs
    Read full article on Community Announcements (ByePidgeon)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.