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Undead Chronicles

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Undead Chronicles screenshot 1
Undead Chronicles - Announcement Trailer trailerWatch trailer on Steam ↗

Undead Chronicles

Seyfhouse Games · Published by Seyfhouse Games

Content notice: This game contains mature themes and imagery not suitable for all audiences. It depicts scenes of violence, blood, and disturbing situations involving illness, decay, and psychological distress. Players may encounter corpses, infected humans, and unsettling environmental storytelling reflecting disease and societal collapse. There are no depictions of sexual activity or sexual assault. However, the story includes references to death, infection, and psychological trauma such as panic attacks and survivor’s guilt. Alcohol and medication use are shown in a historical, non-glamorized context. The tone is somber, realistic, and atmospheric, intended for a mature audience comfortable with horror and historical tragedy.

Last updated 28 Sept 2026

A slow-burn horror FPS set in 1923 Istanbul. Real weapons, real weight. Face slow, relentless zombies through sealed vaults, flooded cisterns, and rain-soaked streets. ADS gunplay. Every shot counts. Every reload is a risk. No HUD. No mercy.

Free to PlayComing SoonDJCTQ 18Full Controller Support

Free

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Action, Indie · More free games

Explore and fight through eerie 1923 Istanbul in Undead Chronicles, an action-packed horror FPS from Seyfhouse Games. Real weapons add weight to every shot, while sealed vaults and flooded cisterns test your survival skills.

About this game

Istanbul, 1923. The occupation is crumbling. The streets are silent. A leprosy-like plague has turned the living into undeads: slow, relentless, and lethal.

You are RJ Edwards, a British banking official sent to the Imperial Ottoman Bank on a promotion you never wanted. Shortly after you arrive, you find yourself in an abandoned office: crooked ledgers, scattered notes, a brass nameplate still bearing your predecessor's name. Rain pounds the windows. Gunfire echoes outside. The radio advises calm.

Three days later, the gunfire stops. The radios fall silent. When you step into the corridor, the city has collapsed.

Crisp ADS gunplay with historical weapons: a reliable pistol, a bolt-action rifle, a rare lever-action shotgun and more. Ammo is scarce. Headshots matter. Body shots buy you seconds.

Firearms are heavy, slow, and unforgiving. Every shot matters. A bullet to the knee is not cosmetic. Enemies stumble, collapse, or are permanently crippled. Precision is survival.


They do not explode or mutate. They behave like broken people. Some panic. Some charge. The shotgun exists for the moments when distance disappears.

A pistol buys time, not comfort.
They are reliable, but underpowered. Brainrot infected can take several hits. Headshots are always the smarter choice.

Restore power by hunting fusebox pieces. Find keys hidden in jacket pockets, behind paintings, and inside desk drawers. Every drawer opens, unless it's locked. No crowbars. No ritual candles. Just logic and observation.

There is no clean kill.
Up close, violence is unavoidable. Blood sprays, bodies collapse, and the silence returns.

History hides in plain sight.
The Imperial Ottoman Bank is filled with traces of lives left behind. Photographs, letters, and artifacts tell stories for those willing to listen.

The Imperial Ottoman Bank. The Basilica Cistern. Galata's alleys, Sirkeci Station. Real locations from 1920s Istanbul, reimagined in an alternate history where a plague collapses the occupied city. Historical architecture turned nightmare. Flooded vaults, candlelit archives, stone corridors that once safeguarded an empire now hold only the infected.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 or later 64-bit (latest update)
  • Processor: Intel i5 8600K or AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1080 8GB or AMD RX 5700 8GB
  • DirectX: Version 12
  • Storage: 20 GB available space
  • Additional Notes: SSD required.

Recommended

Recommended:
  • OS: Windows 10 or later 64-bit (latest update)
  • Processor: Intel i7 12700K or AMD Ryzen 7 5800X
  • Memory: 32 GB RAM
  • Graphics: NVIDIA RTX 3080 10GB or AMD Radeon RX 6800 XT
  • DirectX: Version 12
  • Storage: 20 GB available space
  • Additional Notes: SSD required.

Supported Languages

English*, Turkish, Spanish - Spain, Japanese, Portuguese - Brazil
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    We just hit 100,000 wishlists. Thank you.

    I don't really know how to start this without sounding like every other dev post, so I'll just say it plainly: we just crossed 100,000 wishlists, with zero paid marketing, zero preorders, zero hype machine. Just the game, and you.That number still doesn't feel real to me. Gameplay Sneak Peek + A Message From the FounderWe ran our first very closed circle testA small group played the current build. The feedback was honest, sometimes hard, exactly what we needed. Since then almost all of our energy has gone into three things: making the weapons feel right, making the zombies feel right, and tightening the current build until it holds together the way it should. Shooting has to be satisfying. The undead have to feel heavy and wrong. That is the whole game, and we are not rushing it. What we're still decidingWe're weighing whether the next step is a fully closed beta or something more open. We haven't landed on it yet, and we'd rather get it right than announce something we can't stand behind. If you want to be in the room when that decision happens, join the Discord. That's where it gets decided, and where the closest circle lives. Who's building thisWe're a core team of three. Around us is a small group of ridiculously talented freelancers:\A character artist crafting our new zombiesA weapon artist who just delivered a brand new weaponAn animation artist fixing the rough edges on our animationsA 3D artist building the exterior of our bankA 2D artist creating our new keyart Every one of them is an incredible addition, and I'm grateful for all of them.And we have news: a very experienced senior programmer is joining our core team as technical lead. That frees me up to do what I'm actually here for, design, creativity, and the environments. This is a real step up for us.Also, 1923 and a bank without Tommy Gun? Here is a sneek peak of our new weapon made by our very talented weapon artist. What we are NOT doingNo Early AccessNo KickstarterNo funding roundsNo preordersNo m...
    Read full article on Community Announcements (dincturk)
  • AnnouncementsOfficial

    Devlog - Hands, Halloween, and Everything In Between

    New HandsOne of the most repeated pieces of feedback was that the hands looked plasticky. Not realistic enough. We heard it.We reached out to Baran Yilmaz, a very talented 3D artist based in Istanbul, Türkiye. After some conversations and explaining what the game is and what we were going for, he created a new hand for Undead Chronicles.The difference is significant. It changes the atmosphere of the game completely. You can check out his work here: https://www.artstation.com/baranstHalloween DemoWe are steadily moving toward a Halloween demo. This is not going to be a standard vertical slice. It is going to be a focused, deliberate snapshot of what this game actually is.Here is what that means:-Romero zombies. Slow, dumb, dangerous in numbers. No mutations. No special variants. No boss zombies. Just dead humans who are hungry.-Pressure through surroundings, not UI. No waypoints. No yellow paint. No red outlines. No crosshair. The game trusts you to figure it out.-Linear, handcrafted levels. Not a sandbox. Not open world. Every room was built with intent. This is not a game designed to make you play 40 hours. It is built to do one thing really well.-Historical setting with real research behind it. 1920s Ottoman Istanbul.-One bite equals death. No health bar to grind back up. No second chances.-Stronger, more realistic gore. More disturbing.-A compact indie game made with conviction.The demo will be a preview of these design values in action.What We Are Working OnA few things currently in progress:-We are adding a new animation layer to the weapons. Our main character is a banking official, not a soldier. The handling should feel like it.-We completed a round of VO recording. Implementation is ongoing.-We are improving weapon recoil.-A brand new weapon is in early production with an amazingly talented Brazilian 3D artist. More on that soon.-We are working on new zombie types. Still Romero-style, but with different designs.-A save system is being implemented this month...
    Read full article on Community Announcements (dincturk)
  • AnnouncementsOfficial

    50,000 Wishlists — Thank You

    We announced Undead Chronicles on January 13th. Today is April 4th That's less than 3 months.No publisher. No funding. No Kickstarter, no crowdfunding. Everything comes out of my own pocket. Just me and my small but incredibly talented team, heroes, building a game we genuinely believe in, and 50,000 people who decided it was worth watching.Every single wishlist means something to us. Genuinely.Here's where we're at:We're building the Halloween demo while simultaneously developing the full game. The demo is our priority right now. It needs to be clean, optimized, and push the limits of realistic graphics without cutting corners.We're in talks to add Japanese and Brazilian Portuguese subtitles (optimistically for demo, possibly for full release). We've been speaking with weapon experts to improve how our firearms feel and behave. Our zombies are getting better. Our levels are getting bigger but we still have a lot to improve.We now have a new logo made by very talented osmancankaraci, we are planning to collaborate more in future for Undead Chronicles.We don't have a release date yet. That decision depends on how the Halloween demo lands.If you want to help us keep going, no donation needed, no subscription. Just share the Steam page with one person who might care.50,000 is a number. What it represents is way bigger than that.Undead Chronicles
    Read full article on Community Announcements (dincturk)
  • Patch NotesOfficial

    20,000 Wishlists in 2 Months – Development Update

    Thank You for 20,000 WishlistsUndead Chronicles has reached 20,000 wishlists in just two months.Thank you to everyone who followed the project, shared it, or left feedback. It means a lot to see this kind of support so early.Development is moving forward steadily. At the moment the focus is on improving the core gameplay systems while also continuing work on the game’s levels and environments.Our goal is to prepare a playable demo for the Halloween Steam event.The full game is still a long-term project, but the demo should give players a first look at the atmosphere, pacing, and gameplay we are aiming for.Zombie System ImprovementsA large portion of recent work went into improving the zombie system and fixing issues.Some of the recent changes include:Zombie death animations now depend on the direction they are hit from, creating different falling physics depending on impact direction.Improved headshot visual effects.Interior sound reverb added for indoor spaces.Improved rifle smoke and gunpowder effects.Zombies now have a final death breath sound (recorded by devs).Added body impact sounds when zombies fall to the ground.Zombies now use two sensing systems: hearing and sight.Detection distance can be adjusted individually per zombie.Fixed zombies glitching while walking over props.Fixed the sliding movement issue some UC fans mentioned from the videos.Zombie system optimized for better performance.Some zombies can now patrol while others remain passive.Many new animations added, most edited in-house to create more unique movement.Zombies now can crawl under objectsImproved bullet impact sounds when shooting zombies.Level creation and set dressing for demo and full releaseVoice RecordingWe also recently completed a large voice recording session for the protagonist RJ Edwards.We decided not to go the AI voice route and instead record the character properly.More about this soon.What Comes NextThe current focus is finishing core gameplay systems, continuing level produc...
    Read full article on Community Announcements (dincturk)

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