
Screenshots

Watch trailer on Steam ↗SeeYou
FrostCoreStudios · Published by FrostCoreStudios
Content notice: Contains acts of violence and suicide. Suggested use of alcohol.
Last updated 28 Sept 2026
A dark, medieval horror experience filled with lore, focused on exploration and puzzle-solving. There is no combat — only survival. Single player gameplay with challenging mechanics. Try to unravel the mystery behind the cursed world and maybe find a way to return it.
Adventure, Indie, Casual · More free games
Discover hidden truths and survive in SeeYou's dark adventure, where exploration and puzzle-solving lead you through a mysterious realm.
About this game
SeeYou is a dark, medieval horror experience focused on exploration and puzzle-solving. There is no combat — only survival. Every creak, whisper, and footstep may draw attention from things better left unseen.
Thirteen days and thirteen nights of absolute silence ended the world. Any living thing that made a sound during those days perished. When sound returned, it carried something with it — darkness, hunger, and a new kind of terror. Centuries later, remnants of humanity hide beneath the earth… but even there, the echoes still find them.
Explore and Survive - Navigate a sprawling castle filled with traps, secrets, and lurking horrors.
Light is Life - Your lantern is your only defense. Let it go out, and the darkness will consume you.
Unravel the mystery - The dark curse that plagues the world and the relic that is said to be the cause.
Collect lore and try to piece the story together. The notes you collect are told from different viewpoints, it's up to you to decide the truth.
Save points are rare and unaccusable once you progress to certain points of the game. So make good decisions and don't be carless.
Search for lantern fuel and other items to help you in your journey through the darkness.
Find spells to break barriers and solve puzzles.
Or you can forget all that and just try to build the perfect book tower...
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10/11 (64-bit)
- Processor: Intel Core i5 or Ryzen 5
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 960 or AMD equivalent
Recommended
- OS: Windows 10/11 (64-bit)
- Processor: Intel Core i7 or Ryzen 7
- Memory: 16 GB RAM
- Graphics: NVIDIA RTX 2080 or AMD equivalent
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Playtest release!
Excited to finally release the playtest here on Steam. I have been working hard to get to the point I was comfortable releasing this thing into the wild and yeah I finally got here. I hope everyone can enjoy the game I put a lot of effort into making it so most computers can run it. Please if you have any feedback or you encounter any bugs that make the game unplayable for you leave your feedback in the Discord. Here is a very condensed update list pre open playtest release - I had to cut a ton out of this list because it became a book at some point. SeeYou: Update ver 0.4a NotesAdded - New monster.Added - Ambient soundtracks. Added - Breakable potion bottlesAdded - Forcefield effect to soulgates for physics items. Added - LODs for many assets. Added - Many new assets.Added - New interactive features. Added - New player death effects.Added - Dynamic death screen and descriptions. Added - Falling functions for player.Added - Many new sounds. Added - New traps.Added - New puzzles.Added - New level events. Added - Multi layer level designs.Added - New decals.Added - Animated decals.Added - New level textures.Added - New UI features.Added - Many new visual effects. Added - Wet object modifier for fire system. Added - Dynamic footstep sfx. Added - Walk speed modifier on stairs and slopes. Added - Dynamic things to puzzles :) Added - Wall crawling nav system for certain enemies.Added - New category to notes - Personal notes (These are unlocked by doing things).Added - Dialogue interaction UI.Added - New npc character.Added - Curse effect to player. Added - Water surfaces. Added - Water physics (Experimental function) Added - New level assets. Added - New lighting effects.Added - Sky textures.Added - Landing recovery effect to player.Added - Pause menu options screen. Added - Mouse sensitivity option. Changed - Added a delay to the fire system to simulate things catching fire based on the material and size of the object.Changed - Added a timer on burning objects to simulat...Read full article on Community Announcements (frostcorestudios)AnnouncementsOfficial
Back from the holidays
This is my first update here on Steam. I’m back from my holiday break, during which I took some time to actually play games and make a dent in the ever growing backlog I’ve accumulated.I’m a solo developer, and keeping everything updated across multiple platforms can feel like a job of its own. I tend to post more regularly over on the Discord thing, so I won’t be listing every recent change here. Instead, I’ll focus on the most recent updates and give a bit of insight into what I’m currently working on.At the moment, my main focus is a fire system. In short: yes, you can burn things. Alongside that, I’ve been spending a lot of time on level design and creating interactive assets to populate the world and make it feel more dynamic and interesting.My goal is for this game to be more than a standard horror experience with a few puzzles sprinkled throughout. One of the core mechanics is time management, and that adds an extra layer of complexity when implementing new interesting things. Your lantern is directly tied to your survival, so keeping it lit is critical but, I don’t want that to be the only thing on your mind. Finding the right balance there has been a challenging problem to work through.I plan to post updates here more regularly going forward. I hope everyone enjoyed some time away from the usual routine, I wish you all the best and thanks for taking the time to check in on the project. Here is the last update I posted in the Discord.SeeYou: Update ver 0.3.2 - 0.3.8 Notes (Combined) Added - Steam achievements. Added - Steam cloud saves. Added - Levers (multi purpose). Added - Lever puzzle functions. Added - Several new assets. Added - Several new areas. (Some are not included in playtest or demo) Added - Look at - event handler. Added - Throw mechanic for grabbable items. Added - Physics weight to throwable items. Added - Resolution setting to options menu. Added - Fire mechanics. (Certain items can catch on fire) Changed - Door collision functions reworked....Read full article on Community Announcements (frostcorestudios)






