
Screenshots

Watch trailer on Steam ↗By Sword & Road
Jan Fidler · Published by Jan Fidler
Last updated 28 Sept 2026
Minimalistic RTS game about logistics and war! On this battlefield, supply lines are everything - cut them off and your enemies will wither, or use special abilities to gain the advantage. The game features an original story campaign and skirmish challenges. Conquer your enemies by Sword & Road!
Action, Adventure, Indie, Strategy, Casual · 2026 · More free games
Navigate By Sword & Road, where supply lines decide victory or defeat. Craft your tactics in an original story campaign that challenges both your mind and sword arm.
About this game
Supply Lines
This unique mechanic allows for deeper strategic gameplay for both offensive and defensive actions. Say no more to needless storming of heavily defended positions, simply starve enemy forces by severing their supply lines and watch their strength crumble.
Node-based Strategy
Units move on roads connecting strategic points.
Capture and fortify them to expand your influence and unlock new tactical options. While some buildings provide better defenses some can help you to train more units, additionally they can unlock new abilities, bonuses for your knights, ranged attacks and much more...!
Abilities
Powerful skills that reward timing and precision. Abilities are provided by specialized buildings that can be captured and upgraded.
Changing weather
At night, vision is much shorter which makes sneaking actions dangerous.
Local dynamic weather effects change the battlefield:
Rain - slows down units by mudding the roads.
Dense fog - hides units from vision.
Snow storms - kill and slows down units on roads.
Freezing water - open up new paths of approach during winter nights.
System Requirements
Will my PC run this? →Minimum
- OS: Windows
- Processor: AMD Ryzen 53600X
- Memory: 120 MB RAM
- Graphics: Intel Arc Graphics 140V
- DirectX: Version 11
- Storage: 150 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Demo 1.0.1
Big update improving gameplay experience and adressing critical player feedback. New contentadded demo skirmish map - Four Rivals (1v1v1v1)New featuresslowmotion mode + hot key (spacebar)new node types - crossroads and construction sitenew type of path - connected only if player owns nodes on both sides (can be seen in Four Rivals skirmish map)if cut from supplies, units can starve on road, not just on nodesImplemented feedbackimproved selection click detectionadded fps cap option (default at 120fps)menu performance update (runs 2x faster)adaptive VSYNC as defaultready check at the start of the round - offers player to look around the level before starting itimproved path visualsclarity pass on ui elements to minimize visual noiseBug Fixesfixed discord link (should be permanent now)fixed duplicated unit count when entering existing field battlefixed upgrade related bugbuch of other minor issues adressedRead full article on Community Announcements (JJ23)






