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Blood for the Throne

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Blood for the Throne

Ludus Studios · Published by Ludus Studios

Positive — 92% positive (13 reviews)

Last updated 28 Sept 2026

Blood for the Throne is a real-time tactics autobattler with RPG and roguelite progression. Command your general and army across a medieval world, equip your troops, manage resources, and battle rivals, monsters, and kingdoms to claim the throne.

Early AccessDJCTQ 6

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £4.29 · Highest: £4.294 Oct 2026

Indie, RPG, Strategy, Early Access · 2025 · More under £5 games

Lead your army to victory in Blood for the Throne, an indie RPG and strategy game where you equip troops, manage resources, and battle rivals to claim the throne.

About this game

Claim The Throne

Blood for the Throne is a tactical war strategy game with RPG-style and roguelite progression. As a warlord in a brutal medieval world, you must lead your general and troops through relentless battles against monsters, rival generals, and entire kingdoms, all while striving to claim the throne.

Command with Your Own Style

Customize your forces with specialized equipment, armor, and unique perks that define their combat style. Each general offers distinct traits and strategic bonuses, encouraging you to experiment with different playstyles. Will you overwhelm foes with sheer numbers, hold the line with disciplined infantry, or outflank them with swift cavalry maneuvers?

Real-Time Tactic, Auto Battles

Command your army in real time as battles erupt across the field. You can let your troops fight automatically while you focus on the larger strategy. Pause at any moment to issue precise orders, reposition formations, and launch coordinated strikes. Every maneuver and decision shapes the course of combat and the fate of your campaign.

The Campaign

Embark on a sweeping campaign across dangerous lands filled with rival lords, roaming monsters, and contested kingdoms. Each battle requires careful strategy and tactical skill to emerge victorious. Outmaneuver enemies, make critical decisions, and test your general’s leadership in a dynamic, branching journey through a richly detailed world.

Endless Replayability

No two wars play the same. With a variety of generals, dynamic maps, diverse enemy types, and countless equipment combinations, every run offers fresh strategic choices and unexpected battles. Your strategy evolves as you choose war doctrines and unlock perks for your units, giving each campaign a unique rhythm and style. Adapt your approach, experiment with synergies, and carve your own path to power every time you march to war.

System Requirements

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Minimum

Minimum:
  • OS *: Windows Vista/7/8/10
  • Processor: 1.7+ GHz or better
  • Memory: 1 GB RAM MB RAM
  • Graphics: Must support OpenGL 2.1 or higher. Intel HD 3000 or better.
  • DirectX: Version 10
  • Storage: 400 MB available space MB available space
  • Sound Card: 400 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Blood for the Throne Update - v0.7.3

    Version 0.7.3 – Field Command UpdateThis update puts more control in your hands — from building your army to directing units in battle — along with UI clarity improvements, balance changes, and important fixes.Army & RecruitmentArmy composition system reworked:Generals no longer come with fixed starting armiesEach general now has a budget, allowing you to build your own army compositionGreater flexibility in choosing unit roles and strategies before battleTactical Command ImprovementsCommand system redesigned:Commands now use dedicated buttons instead of togglingImproved responsiveness and clarity when issuing ordersOverall optimization of command behavior during battlesUI & FeedbackAdded more tooltips across the UI for better clarityImproved feedback when using consumable itemsUnits can now be renamed, allowing better organization (frontline, flank, backline, etc.)Gameplay & BalanceGeneral balance pass across units and systemsFixesFixed an issue where selecting and placing multiple units during the strategy phase could failThis update focuses on giving you more control — how you build your army, how you command it, and how clearly the game communicates your decisions. More content and improvements are on the way.
    Read full article on Community Announcements (Ludus Studios)
  • Patch NotesOfficial

    Blood for the Throne Update - v0.6.2

    Improvements & FixesPerformance & optimization — overall smoother gameplay, camera movement, and UI responsiveness.Camera controls — zooming in and out is now smoother; battlefield navigation feels more fluid.Other fixes:Selection yellow circles now appear correctly on units standing on hills.Unit panels now properly display injured units.Selected units window no longer goes off-screen when many units are selected.Fixed icons in the General selection menu.Text rewards now display correct numbers.Batch actions added — you can now heal all, treat all injuries, and repair all weapons for all units at once.General flags fixed — flags now display correctly and no longer stretch while moving.New ContentFinal King — challenge the ultimate boss in the last node of the campaign.Battering Ram unit — the new siege unit ideal for breaking enemy walls and gates.Siege AI update — enemy units now wait to charge until gates are open or walls are destroyed.Quality of LifeVarious UI and animation polish for smoother and clearer gameplay feedback.Minor bug fixes across battles, units, and interfaces.
    Read full article on Community Announcements (Ludus Studios)
  • Patch NotesOfficial

    Blood for the Throne Update - v0.6.0

    Version 0.6.0 – BATTLE MAP OVERHAULThis update focuses on new content, visual clarity, AI improvements, and a big round of fixes based directly on player feedback. Thanks for pushing the game forward with us.New ContentNew units added:SpidersBanner ManBow CavalryNew Sigils added, including new types of sigils with fresh effects.New battle map layouts introduced for different battle types.Weather effects added to battles.Day / Night cycle updated with improved visual and gameplay impact.Hill tiles added — grant bonus range and accuracy.Victory celebration added — confetti and fanfare when you complete a runVisual & UI ImprovementsUnit icons updated after feedback that previous images were too dark.Unit stat icons updated for better readability.Multiple UI refinements and layout adjustments across the game.All perks (including passive ones) are now shown in the unit panel.Outlines added to units to improve battlefield clarity.Gameplay & BalanceFull game rebalance pass based on community feedback.Ranged unit AI improved — units now reposition when too close to their target.Trebuchet AI improved:Increased and corrected attack rangeNo longer moves toward targetsWagon behavior fixed:Now heals properlyNo longer approaches enemiesItems can now be discarded in exchange for small money, adding more inventory control.Map & Progression FixesWorld map node layout and distribution fixed for a smoother experience.Fixed an issue where units could get stuck between mountains.Fixed a bug where reward units were not shown properly.Battle & System FixesEnd-of-battle management fixed and stabilized.Fixed a bug where dead units sometimes appeared standing idle on the battlefield.Fixed a command issue where units could get stuck cycling between defend and flee after fleeing.Fixed a bug where resources were sometimes not removed from inventory when used.Fixed an issue in fortress battles where doors would not open in some cases.This one’s a chunky update — new units, clearer visuals, smart...
    Read full article on Community Announcements (Ludus Studios)
  • Patch NotesOfficial

    Blood for the Throne Update - v0.5.10

    Blood for the Throne — Update v0.5.10This update is mostly built from your feedback — thank you for helping shape the game.ImprovementsWorld Map overhaul — replaced the open map with a new progression-based path system that creates clearer structure and decision-making between locations.Text visibility improved across the UI for easier reading.Field Manual UI updated.Healing & Training interface upgraded — when healing or training units you now see their full stats, perks, and current status.New modifier items added.New locations introduced:Barracks — Train and recruit unitsCamp — Rest and activitiesShop — Provisions, consumables, armoury, weaponsWar Doctrine — Perks and modifiersUI improvements — overall polish pass with more refinements still in progress.Battle map camera movement — you can now pan the battlefield using the middle mouse button.Flag animations improved — flags now move naturally instead of remaining rigid.Game balance pass — multiple systems adjusted for better pacing and challenge.Injury system reworked — fallen heroes are now injured instead of instantly dead. If a hero falls again while untreated, they will die.End-of-battle screen improved — after each battle you now:Heal unitsTreat injuriesRepair weaponsResource system reworked — resources are no longer automatic. You now manually manage how they are used, adding deeper strategic control.Developer NoteMerry Christmas and Happy New Year to everyone — thank you all for the incredible support and feedback this year.I’ll be taking a short break, but I will still be keeping an eye on the game and fixing any major bugs that appear. If you run into anything serious, please let me know.More updates coming soon.
    Read full article on Community Announcements (Ludus Studios)
  • Patch NotesOfficial

    Blood for the Throne Update - v0.4.22

    ImprovementsNew enemy generals have been added, introducing additional battlefield challenges.Bear units now appear on the Forest map.Generals now use augments, unlocking special abilities that affect combat.Sigil modifiers have been added, expanding customization options.Roguelike elements have been introduced to add more variation between runs.Cloud saving is now enabled for Sigil Points and unlocked modifiers.FixesPerk-related visual issues have been corrected.Trebuchet and wagon movement has been fixed to behave more consistently.
    Read full article on Community Announcements (Ludus Studios)

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