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Watch trailer on Steam ↗Golf 2
Ryan Tytka · Published by Ryan Tytka
Last updated 28 Sept 2026
Golf 2 harnesses all the classic elements of golf into a unique deckbuilder roguelike. Play through randomized courses while collecting a golf bag full of powerful cards. Craft synergies within your deck to beat your rival's score.
Strategy, Sports · More free games
Navigate randomized golf courses, crafting powerful card decks to outscore your rivals. Golf 2 from developer Ryan Tytka combines strategy with the classic sport for a unique gameplay experience.
About this game
"If golf is so good, why isn't there a golf 2?" -Someone, somewhere, probably
Well, now there is! And what better way to improve on the classic game of golf than by turning it into a roguelike deckbuilder? Play through a variety of increasingly challenging courses while filling your golf bag with powerful clubs and abilities!
Build Your Bag of Clubs

Over 100 cards means tons of different strategies and synergies to try out. Card types include clubs, abilities, balls, and caddies.
5 Course Types

Each course has unique, randomly generated layouts to ensure no two runs are the same.
Face Off against Your Rival

Multiple rival golfers with abilities and scores provide unique challenges for each course.
Visit the Pro Shop

Spend your hard-earned tees between courses to upgrade cards, modify your deck, and gain info on the next course.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 and above
- Processor: 1.0 Ghz
- Memory: 512 MB RAM
- Graphics: 256MB Video RAM
- Storage: 500 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Demo v0.4.1 Patch Notes
Bug Fixes:Main menu discord link expiredHitting past the green broke shot calculationsEmpty sky after rival that gives no rewardCould not remove Legendary cards from deck in the shopNot being able to reroll when you have exact amount of teesDuplicate deck if you click Start Game twiceCaddie hover info is now displayed correctlyGameplay Updates:Ice now freezes cards in hand instead of doubling roll.Ice Course boss has been reworked.Mud now applies muddy status to cards in hand as you roll acrossBeach Course has wind range increased to -30 30.Reworked 10 cardsStarting Putt distance is 2Club Soda does not add Drivers to handTweaked course generationUI Updates:New status effect iconsHover over a card to see description of its status effectsRead full article on Community Announcements (Crunckus)Patch NotesOfficial
Demo v0.4.0 Patch Notes
Changes:Each course now has its own unique hazard. Vines, quicksand, ice, mud, and wind make each course feel unique.New course: Sawgrass Bayou. Don't get your ball stuck in the mud in this new course.Each course starts with a map that shows which 5 courses you will play during your run.Reworked most rivals and added 5 new ones. The final course of each run will have a boss rival that is specific to that course.Cards now have visual effects to indicate they can't be played or are temporary.Rerolls cost 0 tees to start. So each hole, you get to see a second card for free!Hover over a course tile to show how far it is from the ball and the flag, and give info on what it does.Reworked how mulligans work. Instead of just drawing a card, you now discard your hand and draw 4 brand new cards.Putt Range has been simplified to only have 1 breakpoint. Either you 1 putt or 2 putt.Cart girl has her own continue button and is not hidden behind the continue message at the end of the hole.Tweaked/reworked 11 cardsBug Fixes:Could not reroll if you had the exact amount of teesRivals final score was not calculating properlyFIxed beach ball and heat seeking ballCamera will not get stuck on the right edge of the courseRead full article on Community Announcements (Crunckus)Patch NotesOfficial
Demo v0.3.1 Patch Notes
Gameplay Updates:Tossing a card removes it from your base deck for the rest of the course. It is added back to your deck at the Pro Shop14 new cardsChanged how drivers work: They stay in your hand if you do not hit with it, but they can only be used on your first shot each hole. Also, starting hand size has been increase by 1, but drivers take up slots in your starting hand instead of being added to it.A ball that rolls over the hole will not automatically stop. More accuracy is required now to get long distance chip-ins.Drinks price reduced to 3 tees.Upgrading and removing cards now share the same cost, and it is increased by 5 instead of doubled each time.Buffed/Nerfed/Reworked a handful of cardsQuality of Life improvements:You can now view your deck while selecting a new cardYou can cycle between your base deck, draw pile, discard pile, and tossed cards while viewing your deckYou total score for the course is shown after each hole.Added a tee sign at the start of each hole that shows hole number, par, and distance to pin.Course info and Rival info is shown at the start of each courseNew cart girl spriteRead full article on Community Announcements (Crunckus)Patch NotesOfficial
Demo v0.3.0 Patch Notes
Added a new mechanic: Drinks!Quench your thirst for victory with 8 new consumable beverages that provide 1 time boosts to your game. Buy them at the Pro Shop or from the cart girl while out on the course.Misc. fixes and improvements:The camera will now automatically move to where your ball is after each shot.Heat Seeking Ball now properly gives tees.Read full article on Community Announcements (Crunckus)Patch NotesOfficial
Demo v0.2.1 Patch Notes
New button assetsNew Shop BackgroundDeck button has new iconNew scorecard imageNew ball spriteNew background panel UI spriteFixed scaling of UI across various aspect ratiosRead full article on Community Announcements (Crunckus)






