
Screenshots

Watch trailer on Steam ↗No More Mages
Max Campbell · Published by Max Campbell
Positive — 100% positive (13 reviews)
Last updated 28 Sept 2026
No More Mages is an action platformer with beat-em-up inspired combat, simple yet hard to master movement, and engaging dialogue. Fight through injury, boost speed, and fuel powerful attacks with Rage. Try to master the speedrunnable levels as you climb the tallest towers to rid the land of magic.
£1.69
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Early Access · 2026 · More under £5 games
Embark on a thrilling adventure where quick reflexes and strategic combat are key. In No More Mages, navigate perilous platforms, overcome injuries, and unleash powerful rage-fueled attacks to vanquish magical foes atop towering structures.
About this game
Climb the Tower.
Fight the Magic.
Slay the Mage.
Easy to learn, hard to master
Your abilities are straightforward and all are available from the start of the game. However, the clever player can creatively utilize them for advanced movement through levels built to accommodate beginners and pros alike. Players seeking mastery can strive to achieve A or even S rankings on each level, while those wanting less of a challenge can use the assist mode to streamline some of the movement mechanics.
Fueled by rage
As you destroy objects and collect motes of magic, you’ll collect Rage in order to perform special attacks and recover from damage. Start your Rampage when the Rage meter is filled to fully heal, boost speed, and double all damage.
Play well, move faster
Maintain your Rampage and rack up a high combo to turn the barbarian from a lumbering brute into a speeding bullet of rage.
Curious conversation
An introverted savant vs. a boneheaded brute- these begrudging conversational partners have a variety of branching dialogues to explore as the barbarian barges further and further into the mage’s domain.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 or higher
- Memory: 2 GB RAM
- DirectX: Version 9.0
- Storage: 100 MB available space
- Sound Card: Onboard soundcard or better
Supported Languages
Latest news
Patch NotesOfficial
Demo v1.1 Out Now- New Features, Tweaks, and Polish
New Features: Added one secret room per level Added new collectible item Added new animations for jump, uppercut, punch, and slam Tweaked player physics for better midair handling Various animation tweaks and fixes Added new painting color variants Reworked rage drain to be steadier over time Rebalanced level grade scoring Boss torso now moves faster the fewer pieces are active Bug Fixes: Fixed being able to face away from cutscene in foyer with controller Fixed not being able to click to select option in tut menu Fixed Knight or statue shield hit while raging not registering as hit Fixed uppercut and slam hits not registering with blocking knight when only shield is hit Fixed hitspark and screenshake effects not displaying in certain rooms Fixed punch animation freeze upon pausing after punch input Fixed gravity not resetting while punch jumping with assist mode active Fixed some environmental objects layering incorrectly Fixed issue with hit detection of blocking knight if attacking with uppercut or slam while facing opposite direction Up next: -Updates to run and punch animations -Tweaks to camera look mode on nonstandard resolutions -2nd tower enemy and level design -More bug fixesRead full article on Community Announcements (DiscoDruid)Patch NotesOfficial
Pricing updates
The price of the Early Access version has been changed from free to $1.99, and a free demo of the current version has been released. For those who have already downloaded the game, congrats! You will receive updates and the eventual completed game for free. If you feel compelled to support further, consider telling/ gifting to a friend or picking up a copy on itch.io.Read full article on Community Announcements (DiscoDruid)Patch NotesOfficial
Demo hotfixes
-Fixed various GUI scaling issues with nonstandard resolutions. This may affect pixel scaling for now. Fixes for camera look function and dialogue boxes in different resolutions on the way -Fixed some knight hitboxes being wider than intended -Made book pre-attack animation more obvious -Removed rage generation debug command (lol)Read full article on Community Announcements (DiscoDruid)






