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Watch trailer on Steam ↗Maximilian Spee
EUGENE LOPATIN · Published by EUGENE LOPATIN
4 user reviews — 50% positive (4 reviews)
Last updated 28 Sept 2026
A World War I strategy game where you command fleets, manage trade and logistics, and fight for dominance across 50 colonial ports.
£33.00
Lowest price we've ever recorded
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Price history
Indie, Simulation, Strategy, Early Access · 2026 · More £30+ games
In Maximilian Spee, you navigate the complexities of World War I by commanding naval forces and logistics. Strive for dominance through strategic management and fleet battles across diverse colonial ports.
About this game
The game takes place on a vast map covering the Indian and Pacific Oceans, with 50 colonial ports, each offering unique bonuses and strategic value.
You can choose to play as one of eight nations:
British Empire
French Republic
German Empire
Russian Empire
Empire of Japan
Kingdom of Italy
United States of America
Republic of China
Each faction commands ships, planes, and ground forces, supported by a deep logistics system that includes:
Ship equipment and customization
Trade and resource management
Port development and expansion
In addition to faction warfare, the game world features pirate bases, naval missions, and a research system that expands your military and economic capabilities.
With its blend of strategy, logistics, and WWI-era naval combat, the game challenges you to balance historical authenticity with engaging gameplay.
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Developer’s Note
The reason I created this project was the arrogance and sense of superiority that some people hold over others.
I lived through the war in Mariupol, a month under blockade, and then a new beginning in Norway, where I started a new chapter in a large international company. But even there, I faced another kind of struggle — discrimination. Migrants were humiliated and segregated, separated from their Norwegian colleagues into isolated zones, regardless of their status or role in the team. It was there that I came to a painful realization: sometimes the greatest “crime” in life is simply being born in the wrong country.
The war changed me. I began to think more about family and the future. And I also felt the need to create this project. I hope you will find it meaningful and interesting.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7/8/10 (64-bit)
- Processor: Intel Core i3
- Memory: 4 GB RAM MB RAM
- Graphics: NVIDIA GeForce GTX 660 / AMD Radeon HD 7870
- DirectX: Version 10
- Storage: 5GB MB available space
- Sound Card: DirectX compatible sound card
Recommended
- OS: Windows 10 (64-bit)
- Processor: Intel Core i5
- Graphics: NVIDIA GTX 1060 / AMD RX 580
- DirectX: Version 11
- Storage: 5GB MB available space
- Sound Card: DirectX compatible sound card
Supported Languages
Latest news
AnnouncementsOfficial
The Next Stage of Maximilian Spee – Naval Battles, Missions & New Gameplay
Development of Maximilian Spee continues, and I’m excited to share another major milestone with you.The second major stage of development is now complete.Over the past months, I’ve focused on expanding the core gameplay and adding several systems that significantly increase the ways you can play Spee. The Naval Battle Simulator is now finished, the game has received a full mission creation and publishing system, and several strategic and gameplay features have been expanded.# Naval Battle Simulator CompletedOne of the biggest milestones of this stage is the completion of the Naval Battle Simulator.Naval battles can now be fought directly in the game, with ships, weapons, movement and combat systems brought together into a complete playable experience.This also establishes the foundation for future naval gameplay and further improvements to battles.# Mission Editor & Steam Workshop SupportThe game now includes a Mission Editor, allowing missions to be created directly within Spee.Created missions can be published through Steam Workshop, opening the possibility for players to create and share their own scenarios and gameplay content.This is an important step toward making Spee not only a game with its own content, but also a platform where the community can create new experiences.# China Is Now PlayableChina has been added as a playable country.This expands the strategic possibilities of the game and adds another completely different starting position, with its own geopolitical situation, challenges and opportunities.# Spy Skill TreeThe intelligence system has also been expanded.Spies can now improve their skills through a skill tree, allowing them to specialize and become more effective in their chosen roles.This adds another layer of progression to the intelligence system and gives you more control over how your agents develop.# Mercenaries at Pirate BasesPirate bases can now be used to recruit foreign mercenaries.Mercenaries from the Netherlands, Siam, Portugal and...Read full article on Community Announcements (SerdcederX)AnnouncementsOfficial
The Next Chapter of Maximilian Spee – New UI & Intelligence System
Development of Spee continues, and I'm excited to share another major milestone with you.Over the past months I've focused on improving the game's foundation before moving on to one of its most important features. This update marks the completion of two major development goals and the beginning of the next stage of the project.---# A Completely Redesigned User InterfaceOne of the largest changes is a complete redesign of the game's interface.The original UI served its purpose during the early stages of development, but as new mechanics were introduced it became clear that a more organized and modern interface was needed.Nearly every window has been improved to make information easier to read, navigation faster, and long campaigns more comfortable.---# Intelligence System CompleteThe Intelligence system is now fully implemented.Intelligence adds another strategic layer to the game by allowing nations to gather information, evaluate enemy activity, to carry out sabotage in cities and on ships, murder, and recruit officers and make better long-term decisions.This system lays important groundwork for future gameplay mechanics and expands the strategic depth of every campaign.---# Next Major Milestone: Naval Battle SimulatorWith the interface and Intelligence system completed, development now moves to one of the most ambitious parts of Spee:**The Naval Battle Simulator.**The goal is to create battles that are driven by ship design, fleet composition, technology, crew quality, ammunition, and command decisions rather than simple statistical calculations. Also interception of ships on the strategic map and piracy with demands for ransom from transports for passageThis system will become one of the core pillars of Spee and will continue to evolve throughout Early Access.---# Thank YouI'd like to sincerely thank everyone who has supported the project, reported bugs, shared feedback, and spent time playing Spee.Your suggestions continue to shape the direction of development, ...Read full article on Community Announcements (SerdcederX)






