
Screenshots

Watch trailer on Steam ↗Death in a Party - ACT I
The Function Creep · Published by The Function Creep · Official site ↗
Content notice: This game contains themes of a mature nature that may be triggering. TRIGGER WARNINGS: Graphic descriptions of physical injuries to adults and children. Psychological horror, emotional abuse and trauma, mental illness, self harm and suicide. Crude language. References to alcohol and alcohol abuse. Contains flashing imagery.
Positive — 100% positive (16 reviews) · 12 achievements
Last updated 28 Sept 2026
You begin in a theme park forgotten to the world for over a decade. What you uncover will take you further down, below the surface, to man-made horrors you can comprehend. Point and click horror game about nostalgia.
Adventure, Indie, Free To Play · 2025 · More free games
Explore a decaying theme park in Death in a Party - ACT I, where each point and click reveals deeper terrors. Unravel the mysteries of a place long abandoned by humanity.
About this game
You can't believe it's still there. The remains of Mannyland. That 90's theme park based on the popular character franchise 'Manny and Friends'. Somehow, knowing this fills you with a sinking feeling. The call of unresolved memories pull you back... And now you have the key.
EXPLORE and DISCOVER this psychological horror comedy inspired by janky point and click games of days gone by, the works of David Lynch and Toby Fox, plus a certain pink yellow blob-themed British pop-culture character. Imagine if that house party never ended... It continued, in secret, with what we weren't supposed to see.
There are no monsters here.
Only people.
FEATURES:
Over 200 hand-drawn 2D backgrounds,
3D Environments with a hand-drawn style,
Things to click on,
0% monster chase scenes!!,
Reluctant jump scares,
Pain and Suffering :(
AAA Game (There's three A's in the title),
Highly specific humour based on 1990's British life,
Features the Toxic Best Friend Simulator,
Made by one person!
System Requirements
Will my PC run this? →Minimum
- OS: 7, 10, 11
- Processor: Dual Core
- Memory: 8 MB RAM
- Graphics: Intergrated
- Storage: 200 MB available space
- VR Support: No
Recommended
- OS: 7, 10, 11
- Processor: Dual Core
- Memory: 8 MB RAM
- Graphics: Yes
- Storage: 200 MB available space
- VR Support: No
Supported Languages
Latest news
Patch NotesOfficial
Beta Build + Patch Notes
Finally... A news update!After a frustratingly long silence, I'm here with news and tidings of things to come.Firstly, a new Beta build is available to download and test! This contains some upcoming changes and small bits of new content that need testing properly before they're ready. Nothing huge, but some features significant enough to cause crashes.ATTENTION: If you wish to try the Beta build, please back up your existing save data as there's a tiny chance the new changes could damage the save file. Save location by default is: \\\AppData\\Local\\Death_in_a_Party]A list of some of the changes and notes for Beta Build (25134689):The player will be made aware of a new inventory item called \. This item will display new maps for many areas. This is especially useful in DISC.2D.A new animation will play when BLUE gets very, very angry after closing the VPET. (Audio missing.)Added a new scary event associated with the mysterious chat button. (Audio missing.)More animations to certain UI elements.FIXES:Fixed incorrect sprite displaying on the controls hint for EXP.3D.Replaced more missing/unfinished text.Fixed the player facing in the wrong direction when quick travelling to certain locations.The chat button cursor now reacts when in an interactable location in EXP.3D. (Not fully tested and some areas are missing interactions still.)As for the next steps in development.There's not much I can share in this particular update, aside from I am now properly working on ACT II. The first main goal is to get a small play test made available to game testers. This will be to get feedback on planned changes to the 3D in new areas of the game, and to get to fine tuning and refining that for the best experience. Wait for more details on this in a future news update!Over the next couple of week I've still got to get this new Beta build ready and finished for release which will take priority for now, and a few bits of house keeping.Finally, the last bit of tiny new is that there have...Read full article on Community Announcements (DrHertz)Patch NotesOfficial
Patch Notes 2025/12/3
PATCH NOTES 2025/12/06:Cumulative patch notes for the first week of December.DISC.2DRESTAURANT. Various missing details have been added or improved.ADMIN OFFICES. A secret door has been added.POST OFFICE. The broken clock has been removed (for now.)MANNY'S HOUSE. Improved mouse navigation and fixed incorrect highlight sprites.ICE CREAM PARLOUR. Improved artwork to the magazine.EXP.3DFixes to flickering ground textures in some area.MAZE INTERIOR. Textures and model improvements to the gateways. Still missing grass details.Added a new model in a secret area to replace a placeholder chair model.UIAdded closing animation to most multiple choices menus.New cursor icons have been added to the 'readable' objects that have either a zoom function or a flip function. Additionally, zoomed in pages can now be zoomed out again.Fixed the cursor sprite interacting with background items while a 'readable' object is displayed.SOUNDMany sound effects have had their volume levels adjusted.Music and background ambience for a certain secret area were misbehaving and have been fixed.A new background ambience track has been added to the DISC.2D areas of the Park.Default volume levels have been modified. Existing saved configuration will not be affected.MISCAdded 2 more achievements that relate to end of \ content.Updated the description of a certain key item to hint at a possible secret function.Read full article on Community Announcements (DrHertz)Patch NotesOfficial
Patch Notes 2025/11/25
Patch Notes 2025/11/25Cumulative notes for the second week of patches.DISC.2D:Added even MORE things to click on in Mr Cod's and the Admin Office.EXP.3D:A change had been made to how the door to the Workshop is unlocked.UI:The UI has been improved for certain readable objects with menus that scroll.MISC:Two new inventory items are now available. They are missing flavour text for certain useless interactions.Added a soul. A memorial can be seen if you input their name.FIXES:Fixed an error with the travel map that was causing highlighted locations to blink on and off.Various minor fixes to incorrect art, positioning and other visual errors in some DISC.2D areas.Read full article on Community Announcements (DrHertz)Patch NotesOfficial
Patch Notes 2025/11/14
Patch Notes 2025/11/14Cumulative notes for the second week of patches.Fixes: Fixed a crash caused by opening the notebook after any purple notes had been discovered. Fixed a collision detection issue at the Fun Fair. Minor spelling corrections. Further fixes to notebook entries not appearing or appearing in the wrong sections. While existing save data may remain bugged, it should not affect main gameplay.Fixed a problem with a readable inventory item that was incorrectly creating a book behind a menu.Slight fixes to the display hierarchy of some menus. Issues still remain in some places relating to the background fade colour.DISC.2D:Added more footstep sound effects while moving around.Slight adjustments to movement controls in some areas. Further improvements will continue in future patches over the next few weeks.Fixed a variety of items around the entrance area that were incorrectly interactable while menus or display objects were open.MISC:Animations have been added to more of the YES/NO/OK menus. The active tab in the inventory now highlights. The highlight graphic will be adjusted again at a later date with other display improvements to the inventory.Some footstep sounds have had their volumes adjusted.Read full article on Community Announcements (DrHertz)Patch NotesOfficial
Patch Notes 2025/11/09
Mega Patch Notes 2025/11/09Cumulative notes for the first week of patches.Major Changes:A simplified interaction mode has been added to DISC.2D areas. This mode replaces the right click menu by adding the menu's INFO/USE function to the left and right mouse buttons. This mode can be toggled back to the old method with the Left Ctrl, or by clicking the glowing pink orb on the DISC.2D UI. (Please note: toggling of this mode will likely be moved into the game's option menu in a future update.)The correct mouse cursor icons have been fixed and added back to the majority of items in DISC.2D. Some are still misbehaving in places.In the notebook, check-list tabs have been slightly moved and now appear stacked together. This is to make the distinction between 'MAIN' story and 'ACT I' story sections clearer.Titles have now been added to the notebook sections for more clarity.Added some secret areas with new music which can be accessed after obtaining a certain green stone.FIXES (GENERAL):A possible fix to a bug causing frame rate to run too fast while full screen on displays with a greater than 60hz refresh rate. If this fix does not work automatically, pressing F5 should fix the frame rate issue.Possibly fixed an error that was causing the check-list tabs to not display.Fixed a problem where interactions with BLUE were not saving correctly. Issues may still remain.FIXES (UI):Greyed out areas on the Park Map have been correctly repositioned.The Park Map now closes when a cutscene with BLUE plays.Fixed the mouse-over highlight colour for a variety of readable items.Fixed incorrect fade animation on the Old Map.Adjusted the cooldown period of YES/NO boxes to reduce accidental clicks.A new closing animation has been added to YES/NO boxes. This animation will be added to other similar menus in an upcoming patch.GRAPHICS options are now slightly more stable.Changing graphics options in DISC.2D no longer causes the game to become unresponsive.Changing graphics options in EXP.3D no...Read full article on Community Announcements (DrHertz)






