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Xeno Strike CCG

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Xeno Strike CCG screenshot 1
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Xeno Strike CCG

Rocket Haze Games · Published by Rocket Haze Games

Positive — 88% positive (17 reviews)

Last updated 28 Sept 2026

Build your collection, construct decks, and duel against other players in a sci-fi card battler.

Free to PlayDJCTQ 18PvP

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Free To Play, Strategy · 2026 · More free games

Dive into Xeno Strike CCG, where you'll craft unique card collections and face off against fellow players. A blend of strategic depth and free-to-play fun awaits in this indie title from 2026.

About this game

  • Xeno Strike is a tactical sci‑fi card battler where you collect cards, build and optimize decks, and duel against other players as well as artificial intelligence. The gameplay focuses on strategic planning, card synergies, and adapting to your opponent’s tactics.

  • With 300 unique cards divided into 4 factions and 7 card types — including ground and space units, actions, equipment, traps, garrisons, and turrets — every battle offers new strategic possibilities.

  • Customize your decks to fit your playstyle, combine cards for powerful effects, and make every turn count. Battles take place both against AI opponents and in direct PvP duels, where careful decision-making determines victory.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 64-bit
  • Processor: Intel i3 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000 / nVidia GeForce 8000 / ATI Radeon HD 2000
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*, Simplified Chinese
*languages with full audio support

Latest news

  • Patch NotesOfficial

    [Update] #4

    Although we released an update 2–3 weeks ago, we didn’t send out a notification about it because issue was quite specific. To put it simply, we wanted to fix issue where one player places several cards while another activates several traps. We tinkered with the timing, but result was that we had to roll back changes because fixing one thing created three other problems. Aside from that issue, which forced us to take a few steps back, we’ve added few features:- Floating hexes in main menu.- Deflector damage visual effect.- We’ve changed faction icon frames to ones that fit better.- We increased time limit to 120 seconds per turn. This decision was made because some of you need more time, and also because cards will become more complex in the future, so we decided to make this change now.- We fixed bug in first skirmish mission, which had additional victory condition requiring victory by 10th turn or earlier. This condition was included by mistake.- Card font optimization. Longer card titles automatically have their font size reduced so that they fit entirely on screen. Meanwhile, text on cards is slightly enlarged, but also optimized for cards that contain a lot of text. Thank you for Your trust.Adrian.
    Read full article on Community Announcements (『N457Y』)
  • Patch NotesOfficial

    [Update] #3 Card Zoom, Reprisal rule change 13.07.2026

    - Cards that have “Reprisal” mechanic now trigger even if player has a full hand (10 cards).- Added quick preview of cards, they are now zoomed. This option can be disabled.- Changed server location to Singapore. Also fixed bugs due to localization change:► Returning hand to corner after clicking end turn.► When selecting card via effect, “select” button disappeared.► Purchased deck was crashing game.► There was text error in "other > help" section.► Deflector counter during tutorial was on guide text.► Triple unit deployment, when three active traps, each trap targeted first unit.- Dropship - Claw Class: Did not trigger its second effect if player did not have card in their support deck.- Bombastic Support: Improved visual effect.- Card name changes: Private Soldier to Rookie Trooper, Dark Stars Rises to Rise of the Dark Stars, Hostile Supplies to Spotted Hostile Supplies, Direct Hit Ammo to Direct Hit on Ammo. Also we changed text on cards that referred in any way to old names.- Missions involved both the player and the opponent- Fixed issue with first duel for new player, it was always searching for server - Increase cost by 1: Recon Unit D4, Recon Skiff, Battle Drone D3, Silkoid Jumper, Shadow Cruiser ZBV-258, Striking Avenger, Speeder Pilot.- Hyperspace: Cost increased by 1, in addition to Rush card also adds +100 power.- Spacegate: Costs 1 less, has 1 more durability, effect of giving Rush to units has been limited to once per turn.None of above cards have been nerfed; all have the same power level. The only thing that's been moved is game barrier where player can't deploy card with Rush on second turn. These changes were in previous mini-patch, but I decided to write about them in detail here. Thank you for Your trust.Adrian.
    Read full article on Community Announcements (『N457Y』)
  • Patch NotesOfficial

    [Update] #2

    \- Added new visual and sound effects for most cards (offensive, defensive, passive: at start turn…, passive: other xyz you control gain… etc). Four cards intentionally omitted due to specific mechanics will be updated later.- Changed visual effect of equipment placement, from a slight highlight to a “buff” type.- Deflector counter and ammo counter of turret - Are moved to a more visible location.- Deflector and HQ - Improved domes show more clearly what protects them.\- Drone Siege Protocol - It was until the end of turn instead of until start of a new turn.- Lunar Seeker - Wrong card type text.- Village Defender, Repairing Drone D9 - Yellow font color removed.\- Stellar Flux - Dealt dmg to all space units instead of only opponents.- Meteor Rain - Dealt dmg to ground units instead of only opponents.- Moon Factory - Effect was triggered when player had eldritch instead of battleship with 5 or less cost in graveyard.Special thanks to Hisendam.Thank you for Your trust.Adrian.
    Read full article on Community Announcements (『N457Y』)
  • Patch NotesOfficial

    [Update] Bug Fixes

    \We have fixed the following bugs:- Solo:Practice - When no deck was selected, the system attempted to connect to a server that was online.- Solo:Practice - The system imported the last deck for the bot from a match that was not in this section.- Multi:Ranked - After a player vs. player win, the system did not count the victory.- Card:Shop - Purchased decks could not be edited; faction icon error; deck preview error- Pack Opening - When opening a pack and pressing “skip,” the row of cards did not disappear; some cards were dimmed; card packs remained in the pool until they were opened normally.- The ESC button and game exit popup now only appear in the main menu.- Two daily missions had a counter set to 1 instead of 30.- Leaderboard did not display some players.\- Next, we will work on VFX for deflector and HQ, as well as card effects, to improve your gameplay experience.Thank you for your patience.Adrian.
    Read full article on Community Announcements (『N457Y』)

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