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Mining and Dwarves

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Mining and Dwarves

SOCKHOUSE STUDIOS · Published by Aarimous and Thornity · Official site ↗

Mixed — 66% positive (138 reviews) · 22 achievements

Last updated 28 Sept 2026

An incremental game where you mine rocks, gather ore, and recruit dwarves. Play actively for maximum gains, or idle and let the dwarves do the work.

-30%

£3.32

£4.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£3.32£4.75

Price history

5 Sept 2026Lowest: £3.32 · Highest: £3.3211 Oct 2026

Simulation, Strategy, Casual · 2026 · More under £5 games

Dive into Mining and Dwarves, a casual simulation where you can actively mine or let your recruited dwarves do the work. Experience the blend of incremental gains and strategic planning in this unique game from SOCKHOUSE STUDIOS.

About this game

Mining and Dwarves is an incremental game where you mine rocks, gather ore, and recruit dwarves. Play actively for maximum gains, or idle and let the dwarves do the work.

Use your active abilities to maximize gains

Recruit dwarves to mine rocks and gather ores

Purchase upgrades to buff you and your dwarven helpers

Idle and watch your dwarves work

FEATURES

  • Satisfying incremental progression.

  • Vast skill tree to explore.

  • 5 dwarf types.

  • 8 unique player abilities.

  • No prestige, just persistent progression.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3 (2.0 GHz) or equivalent
  • Memory: 16 GB RAM
  • Graphics: Integrated graphics (Intel HD 4000 or better)
  • Storage: 500 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese

Latest news

  • Patch NotesOfficial

    Late-Game Balance Update

    Late-Game Balance UpdateHey all,Now that the dust has settled from launch, we took the time to review the most actionable and critical feedback from all the reviews and discussion posts, and one thing was very clear.The end game idle grind was too much, and it made achievements an unbearable grind.As a result, we’ve significantly rebalanced the post-Victory skill tree to make its final upgrades achievable without an excessive grind.The secondary goal was to keep the spirit of the end game, by allowing players to idle if they wish, without abandoning the players who want to play actively.ApologyWe owe you, the player an apology for making the critical mistake of making achievements an unnecessary grind. Hopefully this update will let you feel a sense of completion much quicker. For everyone who gave us this critical feedback, thank you, and thank you to everyone who stuck with the game despite these issues.Please keep any feedback on this update or other issues coming so we can address it.Patch Notes:Void Shard costsImpossible I reduced from 100M to 10M Void ShardsImpossible II reduced from 1B to 40M Void ShardsImpossible II now requires Impossible IVoid Shard costs for several Foreman, Collector, Mage, Multi Ore, and Super Auto Miner upgrades have also been significantly reducedOverall, the Void Shard cost of the post-Victory tree has been reduced by approximately 96%.Gold costsGold costs throughout the Blood Stone branches have been substantially reduced, particularly for:Foreman ProgressPie Auto-ActivateExtra Pie Spawn and StackRefresher CooldownThe total gold required after Blood Stone has been reduced by approximately 96%.Skill improvementsMaximum Foreman Income is slightly higher and now requires 10 ranks instead of 30Fully upgraded Refresher cooldown is reduced from 90 seconds to 40 secondsThe normal Pie-in-the-Sky spawn chance increases from 28.5% to 46.5%Maximum Pie Auto-Activate Chance remains 90%One redundant late-game Pie Auto-Activate skill has been remo...
    Read full article on Community Announcements (SOCKHOUSE STUDIOS)
  • AnnouncementsOfficial

    Thank you for playing!

    It's been 24 hours post launch, and we are happy to see players enjoying the game!Firstly, Thank you all for the support, feedback, and reviews, making games wouldn't remain possible without you. If you’ve been enjoying the game, leaving a review means the world to us and has a huge impact on the game.Since launch, we've been actively squashing any bugs / performance issues, all reported by the community. We've also been reading through all the feedback on Steam & Discord. We really appreciate everyone taking the time to report issues and share their thoughts, so please keep opening discussion threads on Steam.Our next steps will be reviewing all the feedback and making a decision on what needs to be fixed first, then rolling out updates to address the issues, and pain points.Thank you again for all the support!- Sockhouse
    Read full article on Community Announcements (SOCKHOUSE STUDIOS)
  • Patch NotesOfficial

    Foreman income patch

    There was a tile in the skill tree that would not properly grant the foreman idle gold income. This has been resolved.
    Read full article on Community Announcements (thornityco)
  • AnnouncementsOfficial

    Steam Deck Compatibility

    Hello all!We are still waiting on Steam to verify Mining and Dwarves on the Steam Deck. In the mean time we wanted to clarify what you can expect if you try to play it on a Steam Deck.We built the game from the ground up to be fully Steam Deck compatible, and it the device was used as our primary benchmark for performance. Meaning you should have zero issues playing on a Steam Deck.As always, we can use your help to catch any issues we may have missed, or suggestions to improve the experience on the device.Looking forward to seeing you play on Steam Deck, and hearing your feedback!Sockhouse
    Read full article on Community Announcements (SOCKHOUSE STUDIOS)
  • AnnouncementsOfficial

    10K Wishlists & Launch Tomorrow!

    Hello all! It's less than 24 hours before Mining and Dwarves launches, and we've just hit 10,000 wishlists!Thank you everyone who has wishlisted, played the demo, taken part in the beta testing, and made content for the game. We are super excited to share what we've spent the last year working on tomorrow.We hope you have fun, and enjoy the game. Looking forward to reading your reviews, and improving Mining and Dwarves based on your feedback.Cheers!Sockhouse
    Read full article on Community Announcements (SOCKHOUSE STUDIOS)

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