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The Hull

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THE HULL – Official Trailer | Sci‑Fi Deep Sea Horror trailerWatch trailer on Steam ↗

The Hull

Mire Studios · Published by Mire Studios

Mostly Positive — 74% positive (35 reviews) · 14 achievements

Last updated 28 Sept 2026

A short, tense 1–4 player co-op descent game built around slow, tactical combat, scarce resources, and rising pressure. Survive compact underwater dives and extract before the threat overwhelms you.

DJCTQ 14Co-op

£8.50

Lowest price we've ever recorded

View on Steam

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Price history

5 Sept 2026Lowest: £8.50 · Highest: £8.509 Oct 2026

Action, Indie · 2026 · More £5 - £15 games

Explore compact underwater environments in The Hull, an intense co-op descent game where strategic combat and limited supplies define your survival.

About this game

This is not a run-and-gun shooter. Movement is deliberate, enemies hit hard, and staying too long makes the facility more dangerous. Each day sends your crew into abandoned underwater facilities where danger rises the longer you stay. You play as a Fathomwalker pushing deeper through nine increasingly hostile dives.

Movement is deliberate, resources are limited, and every decision carries weight. Most dives last between three and ten minutes depending on the day, and success depends on coordination, rationing, and knowing when to retreat.

Designed first and foremost for 1–4 player co-op, The Hull is fully playable solo but balanced around teamwork and shared resource management. It delivers a compact, atmospheric survival experience instead of a long campaign or deep buildcraft systems.


Facilities are tight, unstable, and hostile. Traversal is slow and methodical, and enemies hit hard. Clearing a room does not guarantee safety because the threat level rises over time and pushes more danger into the facility. The challenge comes from surviving the increasing pressure rather than solving puzzles or exploring large spaces.

 

Ammo and healing are intentionally scarce. You cannot craft supplies during a dive, so every shot and every point of health matters. Teams that share resources, avoid unnecessary fights, and stay disciplined have the highest chance of making it back to the surface.

Between dives, you regroup aboard The Hull, a rusted vessel that serves as your lifeline. Here you craft weapons, upgrade your suit, and prepare for the next run. Progression is focused and easy to understand. It emphasizes consistency and power scaling rather than complex build trees or branching systems.

Choose from a curated set of SMGs, rifles, shotguns, and precision weapons. Each one fills a clear role and uses one of three ammo types.


Each dive becomes more dangerous the longer you stay. Deeper levels introduce more aggressive enemies and more unstable environments. The goal is to survive the run, extract what you can, and decide whether to push your luck or escape before the threat level becomes overwhelming.


System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-2600K or equivalent
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon HD 6950 or equivalent (DirectX 11 compatible)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Sound Card: DirectX 11 compatible sound device
  • VR Support: Not supported
  • Additional Notes: Game runs smoothly on legacy hardware; performance may vary on extremely low-end systems.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Patch 1.06b Supplementary Update

    Patch Notes Version 1.06bMultiple allies can now become transparent at the same time when aiming at them. Previously this effect would only apply to one ally maximum.Added an option to enable inverted mouse controls in the settings menu.
    Read full article on Community Announcements (Mire Studios)
  • Patch NotesOfficial

    Patch 1.06 Systems and Balance Update

    Patch Notes Version 1.06 Gameplay and BalanceEnemiesUpdated Charger AI so they should no longer get stuck in place.Eyeball enemies should no longer fire after being killed. Please report if you still encounter this issue.Acid Dropper health drastically reduced. They will now die in a maximum of two shots depending on group size due to health scaling.Single PlayerEnemy health reduced by 10% in single player.Enemy spawn times sped up to create a more swarm like experience similar to playing with multiple players.PlayerPlayer movement and sprint speed slightly increased.Equipment and ItemsReduced Temporary Defense Frame cost by 2 Fathom Essence. It now costs 2.Lumenflare Beacon now grants 3 beacons for 1 Fathom Essence.Updated descriptions for Medgel Bloom Temporary Defense Frame and Lumenflare Beacon.Gameplay SystemsSound Trap duration reduced to 10 seconds (previously 20 seconds).Traps now display a duration bar when triggered.Both Patroller Bot variants now explode upon death.Tesla Bot and both Patroller Bot variants now despawn completely 1.5 seconds after being killed.User Interface and Quality of LifeAllied players now become transparent when aiming at them. This does not occur on The Hull and can be disabled in the settings menu.The game now displays the total number of days, for example “Day 1 of 9 on The Hull” instead of “Day 1 on The Hull.”Visual EffectsTwincoil Disruptor hit visual effects reduced in size.Fixed Big Eyeball bullet hit visual effects which were incorrectly using the regular Eyeball effect.Bug FixesFixed several navmesh issues in certain rooms.Fixed a minor collider issue with the Tesla Bot ragdoll.Known IssueIf packets are not sent for prolonged periods of time (over 270 milliseconds), typically due to Steam or a player’s network connection, it can lead to minor or severe desync issues depending on the duration.We are currently investigating ways to detect and handle this situation, such as pausing the game or warning players when it occurs.Ad...
    Read full article on Community Announcements (Mire Studios)
  • Patch NotesOfficial

    March Development Update

    Hello Fathomwalkers, Just sharing a quick development update with you as we enter March. Patch 1.06 is in testing right now. It is a smaller patch that focuses on cleaning up some enemy behavior, fixing a few lingering bugs, and making single player feel closer to the pace you get when playing with more people. Movement feels a bit better, co‑op visibility is less awkward, and a few items and enemies have been adjusted so they line up with what they were meant to do. If everything looks good, it should be out within a few days with the actual patch notes. After that, we are shifting to Patch 1.1, our first "major" game update. The main goal is to break up the repetition by adding boss fights. These will act as real moments in a run that change the pace instead of everything blending together. We are also adjusting how the game ramps up as you go deeper so the difficulty feels more varied from dive to dive. We hope to be able to ship this update within a few weeks but make no guarantees if we will be able to deliver on that so please stay tuned. A big thanks to everyone who has supported the game so far. Whether you bought it, left a review, or pointed out issues, even the negative stuff helps us improve the game and get it into the best shape it can be. Praise the Hull.
    Read full article on Community Announcements (Mire Studios)
  • Patch NotesOfficial

    Patch 1.05 Content and Systems Update

    Patch Notes Version 1.05 New Features and ContentAdded a new Tier 4 weapon: Eclipse, a sniper rifle.Added a new enemy: Corrupted Charger. Appears on Dives 8 and beyond.Rearranged the days in which Corrupted enemies appear.Weapons and CombatOblivion Mk. VIII reworked. It now deals less damage on a shorter cooldown.Autocannon reworked to use Light Ammo.Autocannon and Blackrift Ventral are now piercing weapons.Autocannon and Blackrift Ventral damage reduced by 10 percent.Added sprite icons in crafting and inventory panels for additional information:Weapons now display their ammo type.Single use items display their action bar icon.Ammo types now display their corresponding icons.Every item in the game now has a picture in all interactable menus.Gameplay and BalanceEnemiesCharger now runs slightly past its target instead of stopping directly in front.Abyssal Severant, Abyssal Sycophant, and Fathom Beast now rotate while attacking.Abyssal Severant, Abyssal Sycophant, Fathom Beast, Drudge, Big Drudge, and Electric Drudge now aggro more consistently on stairs.Fathom Beast movement improved and will track players more aggressively.Drop rates on Hulltra and Hulltimate slightly increased.User Interface and Quality of LifeLobby type is now displayed while on the Hull (Public, Friends, Solo).Lobby status is now displayed while on the Hull (Joinable, Unjoinable).Added text to the Fathomwalker Comms Node explaining that lobby actions are disabled during an active run.Lobby list now clears when the Lobby panel is opened to prevent outdated sessions from appearing.Crafting panel now properly resets when opened and closed.Inventory panel now properly resets when opened and closed.Inventory suit upgrades no longer display “x0”.Achievement notifications now display properly in game.Visual Effects and AudioSlightly adjusted Rigjaw impact visual effects.Adjusted Heavy Ordinance Unit impact visual effects.Storm Rifle hit visual effects reduced in size.Riptide hit particles reduced in size...
    Read full article on Community Announcements (Mire Studios)
  • Patch NotesOfficial

    Version 1.04 Network and Systems Update

    Patch Notes Version 1.04 Major NoteThis update includes several fixes for multiplayer desync issues. We will continue testing and monitoring for additional problems. Please report any issues you encounter while playing.Multiplayer and NetworkingFixed a desync issue where players appeared to need to kill enemies multiple times.Fixed a desync issue where networked players appeared farther behind than their actual position.Changed how player IDs are assigned. This should fix an issue where players sometimes had the same color.Lobbies can no longer be created while already in a lobby. Players must leave their current lobby before creating a new one.New Features and ContentAdded two new difficulties beyond Hullcifer: Hulltimate and Hulltra.Added achievements for completing Hard, Very Hard, Hulltimate, and Hulltra.Completing a higher difficulty will also unlock achievements for all lower tiers.Added a new room.Gameplay and BalanceDifficulty and ProgressionReduced the death penalty for Very Hard. It had mistakenly been set equal to Hullcifer.EnemiesIncreased Void Eyeball projectile radiation damage and area.Increased Patrol Bot sound and alert priority.Increased Swarmer sound priority.PlayerPlayers now become transparent when standing inside each other.Weapons and CombatAll sniper bullets now pierce enemies. Each additional target hit receives 50 percent reduced damage.All sniper damage reduced by 10 percent to balance piercing.Normalized shotgun spread to 5 degrees.Abyssal Witness, Byrd Legacy, and Hullbreaker spread increased.MireTech RR-R spread decreased.Increased Singularity Drive projectile speed and added gravity.Twincoil Disruptor changed to a single projectile.Added “Piercing” to weapon stats where applicable.Audio and VisualAdded player names above each player while on the Hull.Fixed a minor visual issue when interacting with the Scrapper that displayed the last item scrapped.Quality of LifePlayers have infinite stamina while on the Hull.Framerate limit settings ...
    Read full article on Community Announcements (Mire Studios)

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