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Shifting Sands

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Shifting Sands

Silent Sun · Published by Silent Sun · Official site ↗

Positive — 100% positive (14 reviews)

Last updated 28 Sept 2026

Welcome to the Nexus. You died, the sandpit brought you back, and now you have a shift to finish as a scrapper. Scavenge crashed ships, cram your pack with dangerous salvage, meet odd survivors, and make it home each day through a weird desert world before the storm resets the sands and you with it.

Early AccessDJCTQ 10Full Controller Support

£17.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £17.75 · Highest: £17.754 Oct 2026

Action, Adventure, Indie, RPG, Strategy, Early Access · 2026 · More £15 - £30 games

Explore Nexus as a scrapper, gathering salvage from crashed ships and navigating treacherous sandstorms to make it home each day. An early access adventure, action, RPG, and strategy blend awaits.

About this game

Sand in your lungs. Scrap in your pack. Storm at your back.

The wreck is half buried. Wind's picking up. Your pack's almost full... but there's a sealed compartment you haven't cracked yet. Open it and you might find xenotech worth a week of runs. Or you might find nothing, and the storm catches you carrying a full pack you'll never get home.

This is the scavenger's life. A desert planet that buries everything... then reveals it again, somewhere new, for someone fast enough to find it. At its center stands the Nexus, an ancient monument that holds back the storm for a few fleeting hours each day.

You're one of many drawn here. Every morning, you venture out. Every evening, the sands reset. What you escape with is the only thing that survives.

EXPLORE THE SCI-FI DESERT

Yesterday there was nothing here. Today, half a cargo freighter juts from the dune.

The storms reshape everything. That derelict you encountered? Gone. That cache you harvested? Deeper now... or exposed, waiting. Every run is a new map. Every run is a new chance. You learn to read the sand. You learn where wrecks cluster, where raiders camp, where the anomalies twist the air. But you never learn everything... because tomorrow, it all changes again.

Push deeper for rarer salvage. Or play it safe near the Nexus. The choice is yours. The consequences are too.

MANAGE YOUR INVENTORY

Your pack has limited slots. The component in front of you takes four.

Back home, that component could unlock a new tool... something that changes how you play forever. But your pack already has a dozen slots of scrap you spent the whole run gathering. Drop it, and that time is gone. Keep it, and you leave the component for the storm.

This is the game inside the game. Every slot is a bet. Common scrap is guaranteed value. Rare components are life-changing... if you make it back. And if you die out here, you lose almost everything except what's secured in your omnipack. How much are you willing to risk for one more slot?

UPGRADE AND ADAPT

That junk in your pack? It's not junk. It's potential.

Back at the Nexus, scrap becomes upgrades. A scanner that pings buried caches. Reinforced boots that let you scale dunes. A torch that cuts through sealed bulkheads... and the secrets behind them. Every piece of salvage is a choice about who you're becoming.

Some upgrades make you faster. Some make you tougher. Some open paths you didn't know existed. You'll never unlock everything in one playthrough... so what you prioritize shapes the scavenger you become. The desert gives you the pieces. You decide what to build.

DEFINE YOUR APPROACH

Two scavengers leave the Nexus at dawn. One comes back loaded. One doesn't come back at all. Neither played the same game.

Your inventory management changes everything. Equip a cloaking device and slip past raiders like a ghost. Carry probability manipulators and bend luck in your favor when the situation turns. Strap on silt shoes and outrun the storm by seconds when you've pushed too far.

There is no "right" build. There's only the build that matches how you want to play... and the moment you realize it's not enough. Every item is a tradeoff. Every run is an idea about what matters.

SURVIVE THE WASTES

The desert isn't empty. Raiders patrol the wreckage. Creatures nest in the ruins. Anomalies shimmer in the heat, warping space around them.

You can fight in this sci-fi world. But fighting isn't the point. Combat costs time and energy. Time and energy cost distance. Distance costs the chance to make it home before the storm swallows everything you're carrying. Inventory management is key to bring back everything you've worked for. 

The best scavengers know when to engage, when to hide, and when to run. Sometimes you'll clear a path. Sometimes you'll slip around it. Sometimes you'll realize... too late... that you should have turned back three wrecks ago.

Preparation beats firepower. Positioning beats bravery. Knowing when to run beats everything.

A WORLD OF SURVIVORS

The desert forgets. The people in the Nexus don't. A roguelite adventure that is new each morning.

Between runs, the Nexus is alive. Traders haggle over salvage. Scholars piece together fragments of the ships that fell. Outcasts nurse grudges. Priests offer blessings... for a price.

Story driven relationships begin to form. A favor here. A conversation there. Someone remembers you helped them once... and now they're offering information that changes your next run. But trust cuts both ways. Help the wrong faction, and doors close. Betray someone, and the Nexus remembers. In a world that resets every day, people are the only thing that persists. Choices matter!

THE WORLD RESETS... YOU DO NOT

Every night, the storm rolls in. Every morning, the desert is new.

But you remember. Your upgrades carry forward. Your knowledge carries forward. The relationships you've built, the secrets you've uncovered, the paths you've unlocked... all of it stays with you. The planet forgets. You don't.

What will you risk to escape the shifting sands?

Storm. Salvage. Stash.

KEY FEATURES

  • Sci-Fi Extraction Loop — push out, grab what you can, race back before the storm buries it all

  • Daily Reset — the storm erases everything. Tomorrow's desert is a new map

  • Procedural Expeditions — new wrecks, routes, and encounters every run

  • Salvage Economy — scrap, xenotech, rare components. Everything you find has value... or risk

  • Persistent Progression — the roguelite desert resets. Your upgrades don't

  • Inventory Management — every slot is a decision. Every decision is a gamble

  • Modular Gear — upgrade and customize equipment with what you salvage

  • Build-Defining Loadouts — your tools determine how you play

  • Story Driven NPCs — survivors with memories, secrets, and agendas

  • Choices Matter — who you help and betray shapes your path

  • Real-Time Isometric — explore handcrafted pixel graphics environments

  • Tactical & Avoidable Combat — fight, sneak, or run. Your call

  • Pixel Graphics Sci-Fi Wasteland — inspired by Tatooine, Dune, and classic apocalyptic wastelands

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-6100 / AMD FX-6300 or equivalent
  • Memory: 8 GB RAM
  • Graphics: Intel HD 520 / AMD Radeon Vega 8 or dedicated GPU with 1 GB VRAM
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: Any standard sound card
  • Additional Notes: Keyboard, mouse, controller supported

Recommended

Recommended:
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or equivalent
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1050 / AMD RX 560 or better, 2 GB VRAM
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: Any standard sound card
  • Additional Notes: Keyboard, mouse, or controller supported

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    EA Updates: September 4 2026

    https://lh3.googleusercontent.com/d/1bG9tUYg8nDkpYTyRE6LVfaN1BzSBfCof Another round of updates! Next patch is live! Fixed item loss, duplication, and blocked slots when moving loot or reloading storage. Fixed Omnigear recovery and items getting stuck during identification. Fixed crafting recipe mismatches, excess material charges, refunds, and mod restoration. Fixed quest blockers caused by lost items, overlapping objectives, and stale map markers. Fixed spare Broken Hoverboards remaining quest locked after Ryx's job. Fixed mounted map transitions, duplicate Strider whistles, and capture/training state issues. Fixed enemies and damage continuing during dialogue and interaction windows, plus the mimic crab combat start. Fixed inconsistent controller cursor movement and item placement previews. Fixed hidden extra encounter energy charges, incorrect holotable ally information, and misleading exit labels. Fixed Collector dialogue interruptions and Kai repeating greetings or referencing unfinished recoveries.
    Read full article on Community Announcements (Silent Sun Games)
  • Patch NotesOfficial

    EA Updates: September 2 2026

    https://lh3.googleusercontent.com/d/1nFEwUTB8CxIKgFG61EasP5GO4BxE8lcI Shout out to our awesome players for reporting issues. Next patch is live! Fixed inventory items sometimes disappearing until an item was moved. Fixed the camera getting stuck in some derelicts. Fixed overlapping Sandclaw and Priest quest markers. Fixed the Smith consuming resources when players attempted to skip Omnigear upgrade tiers. Fixed the Wide Band Scanner showing incomplete information. It now fully scans adjacent sectors regardless of Omnicomp level. Reviewed the Novice Strider race balance. The player's default Strider is faster than the novice racers. Fixed overlapping inventory and storage panels when using derelict elevators. Fixed crashes when adding or removing Prism Cores from weapons. Fixed Iddy's cooking lesson stalling during plate selection or retry steps, including with controller input or discarded food. Fixed Omnitool Mk4 requiring or displaying the wrong material. It now requires 5 Xeno Alloy and rejects Scrap. Earlier tiers still use Scrap. Fixed ordinary Shimmering Scales completing Kai'Rissa's marked hunt. Existing saves are repaired automatically. Fixed Kai'Rissa's Storm Chase quest when the resonant vial was lost. A replacement is provided without creating duplicates.
    Read full article on Community Announcements (Silent Sun Games)
  • Patch NotesOfficial

    EA Updates: August 31 2026

    https://lh3.googleusercontent.com/d/1TNgOkU9DmcsLkFIHxaJMdT1npMMcZ3R1 This update addresses a number of user reported crashes. Thank you everyone who played and reported these! Fixed crashes when entering derelicts or loading saves tied to derelict maps. Fixed several crashes during Iddy's fishing quests. Fixed a crash when rearranging weapons and loot in the inventory. Fixed Mac crashes during room changes, death, day end, and Nexus returns. Fixed crashes during holotable travel. Fixed crashes caused by older inventory items. Improved Nexus and day end saving to prevent lost progress or loading into the previous day.
    Read full article on Community Announcements (Silent Sun Games)
  • Patch NotesOfficial

    EA Hotfix 1

    https://lh3.googleusercontent.com/d/1YcTRtBDT9NgH14zAv3WFiIL3hssp4S41 This hotfix resolves crashes that could occur during room transitions or when removing gear from Smith's forge. Thank you for your reports!
    Read full article on Community Announcements (Silent Sun Games)
  • AnnouncementsOfficial

    WELCOME TO THE NEXUS. EARLY ACCESS IS NOW OPEN.

    WHAT IS SHIFTING SANDS? Shifting Sands is about a weird bad patch of universe that pulls ships in from all over, strands them there, chews them up in the storm, and spits them back out across the desert for scrappers to dig through. That premise is the game. It is a wreckyard, a graveyard, a scavenger town, a mystery, and a pile of sci fi things that probably should not fit together but somehow do. We love old sci fi, strange sci fi, pulpy sci fi, haunting sci fi, gamey sci fi. This is us dragging all of that into the same storm and seeing what comes back out. If that sounds like too many things in one game, fair enough. But that is Shifting Sands. YOUR SHIFT CURRENTLY INCLUDESScavenging runs into a shifting sci fi desert that gets torn up and reset by the storm.Crashed ships, buried wrecks, dangerous salvage, pack management, and the choice to push a little farther to get a valuable part vs a chunk of scrap.The Nexus, where you can meet odd survivors, take strange jobs, rent an apartment, upgrade your gear, upgrade yourself, and get wrapped up in bigger problems between runs.Fishing giant alien creatures out of whirlpools made entirely of sand.Cooking bugmeat harvested from alien pillbugs.Eating spice and seeing things.Throwing stuffed animal grenades.Squeezing a baby sandworm until it farts out edible Wriggler Goo.Bird mounts, little droid companions, hoverbikes, hoverboards, derelict diving, weird relics, stranger anomalies, puzzles, mysteries, and weapons powerful enough to do rude things to reality.Death too, obviously. You can do that more than once.YOUR SHIFT STARTS NOW Shifting Sands is live in Early Access. You leave the safety of the Nexus, walk into a desert full of wrecks, relics, bad weather, strange jobs, stranger people, and things that should have stayed buried, then try to get back before the storm resets the whole place with your pack full and your legs still attached. Sometimes that works out. Sometimes it does not. WHAT EARLY ACCESS MEANS HERE Yo...
    Read full article on Community Announcements (Silent Sun Games)

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