
Screenshots

Watch trailer on Steam ↗MeloDancer
Livinskii Aleksandr · Published by Livinskii Aleksandr
Last updated 28 Sept 2026
A turn-based roguelike with rhythm-infused elements. The melody and pulse rising from the depths grant you strength, empower your choices. With every step, the darkness grows heavier and more enemies emerge from the shadows. Gather power, seek relics
Adventure, Indie, Casual · More free games
Explore a hauntingly beautiful world where your choices are powered by the rhythm of the game. Gather relics and face growing darkness in MeloDancer, an adventure that blends strategy with music.
About this game
Around me lies impenetrable darkness. The torch barely holds the shadows at bay. Every step echoes through the dungeon, and something unseen listens from beyond the walls.
A turn-based roguelike set in dark, shifting dungeons.
Descend deeper, face enemies, and uncover powerful relics hidden in the depths.
The dungeon changes with every run, forcing you to adapt and rethink your path.
Choose your path
Branching routes lead you through dangerous encounters, hidden rewards, or dead ends.
Every decision shapes your run — there is no single correct way forward.
Turn-based combat
Combat is deliberate and unforgiving.
Decide when to attack, defend, or reposition.
Mistakes are punished. Good decisions keep you alive.
Relics and power
Find rare relics that change how you play.
Stack effects, build synergies, and create your own strategy with every run.
The deeper you go, the worse it gets
Stronger enemies emerge from the darkness.
Resources become scarce.
The dungeon tightens around you, leaving fewer chances to recover.
Descend as far as you can
There is no safety below. Only risk, reward, and the unknown waiting ahead.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows, 64-bit operating system
- Processor: Quad-core processor from 2.5 GHz
- Graphics: NVIDIA GeForce 1060
- Storage: 5 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows, 64-bit operating system
- Processor: Quad-core processor from 2.7 GHz
- Graphics: NVIDIA GeForce RTX 1070
- Storage: 5 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Meet the Anti-Heroine
One of the four Guardian Maidens you must face on your descent.Read full article on Community Announcements (reuprise)Patch NotesOfficial
MeloDancer Update: UE 5.7 Upgrade, UI Fixes & Polished Gameplay
Devlog Update — Engine Upgrade & Gameplay ImprovementsI’ve recently upgraded MeloDancer to Unreal Engine 5.7, and the transition is finally complete. Everything that broke during the upgrade has been fixed, and the game is now running smoother than before. I temporarily disabled 3D text rendering, replaced it with a flat version instead.UI Improvements The UI material changed its blend mode after the engine upgrade — a simple checkbox flipped on its own. While investigating the issue, I also optimized parts of the UI system and fixed a bug where multiple UI layers could stack and remain on screen. This no longer happens, and the interface behaves consistently. In earlier versions, SlatePostBuffer seemed to operate with only a single channel — or I simply wasn’t able to configure it properly. In 5.7, the second channel activated, which immediately revealed some issues — while I was experimenting with the setup earlier, it wasn’t working, and I forgot to remove that test element from the menu. . Now the interface is more stable and visually consistent.I also updated all in-game and menu fonts. They now use proper offline (baked) versions, improving clarity and ensuring they render reliably.Bug Fixes & Gameplay ReliabilityA long-standing bug with the dungeon boss sticking to walls is finally resolved. Players no longer need to break tiles around him to free the fight zone.Another major fix concerns fast input tapping: Previously, rapidly clicking movement could interrupt enemy movement animations, causing them to teleport back to their previous tile instead of completing their move. This was caused by incorrect animation interruption logic — now it behaves exactly as intended, making combat flow much more consistent.Houdini Niagara PluginI also tested the Houdini Niagara plugin. Initially I worried about UE 5.7 compatibility since the plugin is built for 5.6. It compiled and worked for a while, but then started causing shader recompilation loops. So for now, I’ve disab...Read full article on Community Announcements (reuprise)






