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The Cubiw Dungeon

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The Cubiw Dungeon screenshot 1
The Cubiw Dungeron (Early Access Trailer) trailerWatch trailer on Steam ↗

The Cubiw Dungeon

Marpro_750 · Published by Marpro_750

Positive — 100% positive (10 reviews) · 60 achievements

Last updated 28 Sept 2026

A free-to-play roguelike where a cube shoots to more cubes, explore the complex, find crazy combos, fight exciting bosses and dodge the thousands of projectiles than your enemies have prepared for you!

Free to PlayEarly AccessDJCTQ 6

Free

View on Steam

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Action, Indie, Free To Play, Early Access · 2025 · More free games

Embark on a wild journey through The Cubiw Dungeon, where every level is a puzzle to solve and enemies throw countless projectiles at you. Discover unique combos and battle formidable bosses as you explore the complex, cube-filled world.

About this game

The Cubiw Dungeron is a roguelike where you control a smiling cube that has to destroy more cubes inside the dungeon, while grabbing items that make you stronger to overcome the progressively tougher rooms.

Explore the complex, filled of multiple rooms, different every time you play, every 10 rooms you will fight against a boss, every 2 bosses, you go to the next area.

-5 areas with 2 diferent paths

-more than 70 different enemies

-126 different items with unique variations

-More than 600 room combinations

-And more to come in the future

Explore the dungeon

Find Crazy Combos!

Lots of chaos and progectiles!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, Windows 11
  • Memory: 2 GB RAM
  • Storage: 90 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, Spanish - Spain

Latest news

  • AnnouncementsOfficial

    v0.6.0.0 - New Bosses and Improved enemypedia

    -Added: 2 New bosses for areas 1a 4d: Mauricio and... ¿You?-Added: 2 new challenges: Superchampion and Unfair mode-Added: 6 New Items-Added: 5 New achivments-Added: Description to enemies-Added: The Enemypedia now shows the sharp, explosion damage reduction, the contact damage and if the enemy can be transformed-changed: Secret rooms use a black pit instead of the current pit color-changed: Rare Champions now are more common in higher dificulties-changed: Champions now have more medals in higher dificulties-Fixed: In the roompedia, skiping the boss should skip the animation correctly-Fixed: In the roompedia, the blending should be removed correctly in secrets, error rooms and +60 Rooms-Fixed: Editor bot is now internaly considered a boss-Fixed: Crazy diff. items weren't more expensive-Fixed: Champion of champions didn't gave damage
    Read full article on Community Announcements (Marpro_750)
  • Patch NotesOfficial

    V0.5.0.0 - The Robotic Update!

    This is the Biggest Uptade ever made for this game!-Added: An alt path for the factory and the dungeon: The Mansion and The Rebel base-Added: 15 New enemies-Added: New Dificulty: Crazy (Harder than V.Hard)-Added: Campions, sometimes enemys will have one or more buffs that makes them stronger, bosses only have them on V.Hard (1) and Crazy (2) difficulties-Added: 4 New Bosses-Added: 11 New achivments-Added: 11 New Items-Added: 2 new hearts: Shape hearts and Dark hearts-Added: Introductory dialogs inside the boss animation-Added: Beating the game on V.Hard or Crazy Will give a commemorative medal (No unlocks related to those)-changed: You can now skip the boss animation with click/space-changed: Character Unlocks are now given by bosses and no longer by dificulties-changed: The boss animation now shows on the room collection -changed: Increased the pickup spawn rate of V.Hard (1/2 -> 3/5)-changed: MECA's chain is 1 spikeball shorter-changed: Lumibotz loses 1/7 hp on impact istead of 1/4-changed: The Destruction Knife can no longer kill invulnerable enemies in shields (like "the Boss of the complex" phase 0)-Fixed: Worm enemies should no longer lag the game when dying-Fixed: You can no longer use secret trapdoors and leaders on the room colection
    Read full article on Community Announcements (Marpro_750)
  • AnnouncementsOfficial

    V0.4.0.0 - New Bosses and a Roompedia

    -Added: 15 New Items-Added: 6 New achivments-Added: 3 New Bosses, for Areas 2a 2b 4b-Added: Boss transitions-Added: Some items now affect the player visually-Added: A roompedia where you can see the diferent room configurations and play them once you find the room in-Game-Added: Some stats can now be seen on the Enemipedia-Changed: The Freeze effect is now less effective on bosses-Changed: Nerfed Corrupt Pogger-Changed: Nerfed Vessel-Changed: Nerfed some of "The Dungeon" rooms (area 5a and 5b)-Fixed: You can no longer get character achivments on challenges
    Read full article on Community Announcements (Marpro_750)
  • Patch NotesOfficial

    V0.3.0.0 - The Challenger Update

    -Added: The Challenge Mode, unlocked after beating the game for the first time-Added: 7 New Items-Added: 4 New enemies-Added: 6 New achievements-Added: Rare and Superare Rooms (1/20 and 1/150 of spawning one every room)-Added: A Enemipedia where you can see the chances of any enemy of spawning at any zone-Added: 41 Normal Rooms + 63 Rare And Superare Rooms + 17 Special room configurations, for a total of 121 New Rooms!-Added: A new visual effect when getting hit (It can be disabled), remember to activate the music!-Changed: The Worker Cube (the Shop robots) Now Has 6Hp instead of 1Hp-Changed: The defense stat now gives a chance to block damage-Changed: The Devil only buffs enemies by 1 level instead of 2-Changed: Made the way that the game registers and creates special rooms to make it more versatile-Changed: The Treasure room and Shop can spawn in other room spots instead of always 3 and 8-Changed: The Red Star is now obtained by beating all the challenges and no longer by winning with the weird amulet-Fixed: You can no longer dash to skip grabbing character items-Fixed: Familiars now get paused when you pause-Fixed: The Animation of walking for enemies and the player should no longer be faster on diagonals-Fixed: The Sword Cube Now can do damage on contact with the player
    Read full article on Community Announcements (Marpro_750)
  • AnnouncementsOfficial

    V0.2.0.0 - Area 5 "The Dungeon" and more!

    -Added: Area 5, the Dungeon-Added: 5 Dificulties-Added: In areas 4+, the golden/silver room is changed to the diamond room-Added: 6 New enemys-Added: 10 New Items-Added: 10 New achivments-Added: 2 New Bosses-Added: 1 Card-Added: 1 secret room and shop layout-Added: A new character-Added: Destroing rocks now creates dust-Added: Some enemies now have restance to "explosion" damage and "sharp" damage-Added: Rooms +60 now have a diferent rainbow water-Changed: "Xp" level up gives a 50% reduction on next levels instead of 10%-Changed: Spectral items are a little bit more common-Changed: Charges now are given every room instead of in rooms with enemys (Same aplies to fragile items)-Changed: More pickups spawn after room 60 and room 80-Changed: More pickups spawn in boss rooms-Changed: The rare Worm enemy is no longer rare-Changed: Floor spikes texture was changed-Changed: Mega heart and Aluminium Can have shorter recharges-Changed: Book of damage gives twice as damage compared to before-Changed: Book of destruction deals way more damage-Changed: Tecnological Flamethrower no longer gives a dmg down-Changed: Definimode is now more definitive-Fixed: enemies with less friction should no longer have much more Knockback-Fixed: Piw Speed now should be added correctly with multiplicatiors-Fixed: Item room blocks no longer replace secret room blocks-Fixed: More bugs that I have forgoten about
    Read full article on Community Announcements (Marpro_750)

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