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Low Level Hunters

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Low Level Hunters

Hijong Park · Published by PsychoFlux Entertainment

Content notice: Contains depictions of body dismemberment caused by explosives. Is depicted from a distance and simplified, making it relatively unrealistic. Can be disabled in the options.

Last updated 28 Sept 2026

Low Level Hunters is a low-poly, cold war era helicopter combat flight simulator. Pilot Cobra attack helicopter, Huey II utility helicopter, or MD-500 Defender by directly interacting with switches and control devices using mouse, joysticks, and VR controllers to defeat ruthless rebels!

Free to PlayComing SoonDJCTQ 16VR

Free

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Action, Indie, Simulation · 2027 · More free games

Control the Huey II or MD-500 Defender in Low Level Hunters, a low-poly action simulation where you pilot Cobras against ruthless enemies using mouse and VR.

About this game

Low Level Hunters is a low-poly, cold war era helicopter combat flight simulator.

Pilot Cobra attack helicopter, Huey II utility helicopter, or MD-500 Defender by directly interacting with switches and control devices using mouse, joysticks, and VR controllers to defeat ruthless 'Hijonstan' rebels as a 'Serimosian' army pilot!

Hunters approach low...


Low Level Hunters is a Cold-War era helicopter combat simulator reminiscent of 90s MS-DOS flight simulators with modern mix of Fully interactable cockpits, TrackIR, and Feature-complete VR mode.

Pilot AH-1F Cobra, UH-1H Huey II, and MD-500 defender set in Cold-War timelines of late 1970s to early 1980s, fighting against enemies of unknown 3rd world nations.

Joy of flying rotary wing


'Low Level Hunters' features sufficiently realistic helicopter flight model.

It's not as hard to fly as real-life helicopters, which have fearsome vortex-ring-state and other unfriendly effects, but there are still some characteristics of the helicopter including Torque effect, Ground effect, Dissymmetry of lift, over torque, and blade stall.

Careful manipulations of Cyclic, Collective, and Anti-torque pedals are required to pilot the helicopter in this game. However there are also simpler 'Arcade' flight mode available for novice players.

Play in anyway you like

Low Level Hunters offers 3 different styles of play: Flatscreen, TrackIR, and Virtual Reality.

Play in flatscreen monitor with mouse and some joysticks or keyboard inputs, with various camera view functions to aid your limited control of camera view. Or bring in Track-IR helmet tracker to have more freedom of view while concentrating your hands on helicopter controls.

Better yet, Experience the game in VR and directly interact with the cockpit using your hand. you can fully operate the helicopter with VR hands alone, but you can still bring your joysticks to use.

Interact with cockpit


Every switches of the helicopter is fully interactable using Mouse, keybinds, or VR controllers. Start up your helicopter, activate equipments, configure armaments, and engage enemies without needing to memorize tons of commands!

Note that in flatscreen, certain commands like Cyclic and collective stick functions are still need to be binded for your own likings. But in VR, everything is fully controllable without the need of prior configurations.

Stop the ruthless Hijonstan rebels!

The war had broke out between the 3rd world nations called 'Serimosia' and 'Hijonstan'. As a Serimosian Army helicopter squadron leader, you must take on army helicopters and command your wingmen to victory.

Cooperating with Conrad Copilot / Gunner inside your helicopter and other wingmen through COMM orders is crucial to successfully complete tough missions of fighting Hijonstan.

What are the differences from 'Defender Patrol'?

Low Level Hunters is a sequel to the critically acclaimed flight sim, 'Hijong Park's Defender Patrol', evolving into a feature complete package with tons of more stuffs and improvements. Including:

  • 2 completely new flyable helicopters, AH-1F Cobra attack helicopter and UH-1H Huey II. Cobra delivers a lot more firepower than defender with 4 armament pylons and helmet-tracked M197 20mm cannon, and Huey will be a clunky, but steady assault helicopter carrying troops and firing rockets or guns.
  • More varied Units to fight including the fearsome Radar-guided Surface-to-Air missile systems, ATGM capable T-64B tank, BRDM-2 with several choice of weapon, 9K33 Osa, Patrol boats, and more.
  • Pilot Career feature and the randomized campaigns of destroying Hijonstan rebels as a helicopter pilot of Serimosian Army. the mission generator from Defender Patrol will move to 'Quick game' mode, unrelated to the campaign's progression.
  • Smart AI copilot that had evolved into Conrad CP/G, capable of utilizing TSU, turret, and countermeasures to aid the player.

  • Pilot field-of-view based target acquisition feature making the target acquisition more intuitive, with pad lock option for flatscreen mode.

  • More Gameplay options to help novice players.
  • More pilot firearm options like M1911, Walter P-38, and CAR-15.
  • VR improvements including animated fingers and torso, and free moving streaming camera.

  • Fully destructible trees and buildings.

  • Superior optimization utilizing CPU multi-threading.
  • Improved wingmen AI who are more trustworthy in combats.
  • Various voices coming from Conrad CP/G, Wingmen, and Ground crews.
  • Improved graphics and 2 new stages of Desert and Snowfield.
  • Simulated Environments including temperature, air density, and wind.
  • Overhauled UI and Title screen.
Unlike Defender Patrol, which had pretty limited scope from start with not much scalability, Low Level Hunters is going to have long term support for post-launch updates and DLCs.

When will Low Level Hunters be available?


We want to avoid doing early access and deliver finished product from day one. But we're planning to do a limited demo play of Low Level Hunters at the near end of development to receive feedbacks and test the campaign systems.

We expect that day will be around late 2026 or early 2027, and we aim to release 1.0 of Low Level Hunters within 2027.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 / 11
  • Processor: Intel Core i5 equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650 or better
  • Storage: 300 MB available space
  • VR Support: OpenXR. Meta Quest 2 / 3
  • Additional Notes: TrackIR supported

Supported Languages

English, Korean

Latest news

  • AnnouncementsOfficial

    Dev News #9 - More Developments in Campaign Mode!

    In this month, I added various new features to aid up the campaign's gameplay! Some Extra Effects {STEAM_CLAN_IMAGE}/46069842/b0afec525b2cc8c2d97dc80dc994ac6d50e8b785.png {STEAM_CLAN_IMAGE}/46069842/994bd9e47050d0438ffc9ae3480842a86614752d.png {STEAM_CLAN_IMAGE}/46069842/6e86d6b75531ac8f2520c4f6faf98311a67ce0d0.png {STEAM_CLAN_IMAGE}/46069842/2508580942dec2df5376970a0b43a8dea5f7891e.png {STEAM_CLAN_IMAGE}/46069842/bdb4069ed68cb5d24fb8b98360e895f235c2855d.png First, I have done some graphical improvements. There are now dust being pushed away by rotor downwash when helicopters are close to the ground, and destroyed vehicles are now burned in black to clearly indicate they have blown up. Also the tracked vehicles looked a bit too simple in Defender Patrol that I decided to give new track visuals for them. {STEAM_CLAN_IMAGE}/46069842/463bf74083ded84f61e792840f8759d86413cf2d.png {STEAM_CLAN_IMAGE}/46069842/ec35516d4d288b91053346116829711ed5a6a145.png On top of that, all tracked vehicles now have mobility kills. Using simple explosives at their wheels will destroy their track and render them immobile, making them an easier kill for wingmen or allied fire support teams! New Units: Rocket Artillery {STEAM_CLAN_IMAGE}/46069842/e2d8fcf99aa322b165f881dfe19b1d75a3fef95f.png {STEAM_CLAN_IMAGE}/46069842/c59e23f0eaafcfc01bfb2b0ac57ff219091c1e07.png {STEAM_CLAN_IMAGE}/46069842/756cab0d015eca7097e85478fd2d477bc5aea136.png {STEAM_CLAN_IMAGE}/46069842/3d8ff963a4aed748a290b907c0a3491dc6629017.png {STEAM_CLAN_IMAGE}/46069842/c75afb63216f6fdf28be69b429bd29e569b0e835.png A new artillery unit had been added in this month: rockets!!! Unlike M109A1 and 2S3M Howitzers, they launch massive amount of rockets per fire calls. while lacking penetration and precision, they can cover much wider area than 155mm howitzers. Additionally, Fire supports are no longer the player's exclusive feature. Now any units in the area can call fire support when they feel the need of some assistance. During campaig...
    Read full article on Community Announcements (PsychoFlux Entertainment)
  • AnnouncementsOfficial

    Dev News #8 - Go Now, Get to the Huey!

    In this month, I have worked on yet another important content of Low Level Hunters, introducing new bird of The Serimosian army division! Iroquois, or Huey {STEAM_CLAN_IMAGE}/46069842/2f56a0d1bad81d329c6e90faa6685f500a76e765.png{STEAM_CLAN_IMAGE}/46069842/92253ec1e07b7b55d65780928f27474498703901.png UH-1H Iroquois, often called Huey, is another new playable helicopter of Low Level Hunters. Despite its bulky fuselage, it can fly well, sometimes better then defender with huge blades and powerful engine performance. {STEAM_CLAN_IMAGE}/46069842/f030d460eb08603639efd62106b456c54c6be769.png One of the most distinctive characteristics of this helicopter over AH-1F Cobra and MD-500 Defender is that it lacks Telescopic Sight unit, meaning it can't use a targeting camera to use wire-guided ATGMs. Instead of missiles, Huey focuses on delivering bullets and rockets in old-fashioned way, using this XM60 sight system with precise 20 mils angle adjustments. Part Slick, Part Gunship. Full Chopper! {STEAM_CLAN_IMAGE}/46069842/069786f68bcd47d06a140c69fa3b31966b07192a.png{STEAM_CLAN_IMAGE}/46069842/4e08b00a913cdcd16127675de461b114aadc7a31.png Even through UH-1H is technically classified as transport helicopter, troop transport is not the sole purpose of this helicopter. When some firepower is needed, Huey can turn into the ultimate counter-insurgency gunship delivering tons of bullets! Let's see what unique toys does she have: M21 Flexible Turret System {STEAM_CLAN_IMAGE}/46069842/995ca4d16d2d60a382f5c6fed797893a5d22f3c0.png{STEAM_CLAN_IMAGE}/46069842/5fbb5ac4f56ea1e2e9143da6703a32dae1875734.gif If AH-1F cobra have M197 20mm turret, UH-1H has twin minigun turrets carrying 6000 rounds in each side! it can spray 7.62mm rounds around to mow down infantries and other light-armored units. The fire rate of miniguns are dynamically adjusted based on angles. when aiming front, both miniguns are operated and fires in 3000 RPM, but when aiming far left or right, only one minigun is activated, f...
    Read full article on Community Announcements (PsychoFlux Entertainment)
  • AnnouncementsOfficial

    Dev News #7 - Campaign Mode in Development

    After 6 months of preparation, I started making the core content of Low Level Hunters: the Campaign mode! Here's what I have worked on. Pilot Roster {STEAM_CLAN_IMAGE}/46069842/aa65a09c0b0151b37c79ad9f578f1399d37bf8c6.png To play campaign mode, You need to create pilot profiles and start the career to progress and save the campaign. All your performance from the campaign are recorded in the each pilot profiles. 3 Campaigns to Defeat the Hijonstan Army {STEAM_CLAN_IMAGE}/46069842/122da3133422046eb3d305cee2bc61753cf5d476.png{STEAM_CLAN_IMAGE}/46069842/c974814a59d9f638880176eca875f21ed44f1b3d.png{STEAM_CLAN_IMAGE}/46069842/4e18b03b66dd2ef3a4093b374c1bfc7095832966.png There are 3 kinds of campaigns available in Low Level Hunters to defeat ruthless Hijonstan army as a Serimosian pilot. Each campaigns have their own level of difficulty as follows: Grassland: a moderately challenging campaign, with mid-tier enemy units and fine environment. Desert: Due to Its high temperature, helicopters are harder to fly and FLIR becomes less useful during daytime. But enemies are mostly consisted of Morupe rebel riflemen and low-tier vehicles. Snowfield: the most challenging campaign with Top-tier Hijonstan forces. Its low temperature makes the helicopters fly more efficient than usual, and the field generally have more mountains to take cover, but The enemy have the most sophisticated anti-air equipments. Complete Missions to Progress Campaign {STEAM_CLAN_IMAGE}/46069842/c0c1382117be9c6241ad08edbe42d4a95a9eaa72.png The player is tasked to complete the Primary and Secondary objectives in the campaign. Completing both objectives will provide great advantage to allied forces and progress the campaign, but failing them will make your forces retreat. Advancing to the last campaign area and occupying the enemy headquarter will lead the campaign to victory, and retreating to the opposite end will result in defeat. Your contribution to the campaign is crucial! Get Promotions and Collect Medals...
    Read full article on Community Announcements (PsychoFlux Entertainment)
  • AnnouncementsOfficial

    Dev News #6 - UI Renovation

    In this month, I have focused on Improving the Ui for the sequel! New Title Menus {STEAM_CLAN_IMAGE}/46069842/aa58bf1c8414fcf6efd76c6104fa0d2ed23bd6d3.png{STEAM_CLAN_IMAGE}/46069842/43ee6d2e2db67ff9a1dc84bade9e8a6aa8ae0fd7.png{STEAM_CLAN_IMAGE}/46069842/c2bf6b6b84996da2b34d69044377211c28acd0ac.png{STEAM_CLAN_IMAGE}/46069842/4a5a004602d6bef6271b8bb1afbf4a3a9b42900e.png{STEAM_CLAN_IMAGE}/46069842/4255fc8281bfc1139354760da8e47302cd2869c4.png The boring, pitch black void title screen from 'Defender Patrol' had been replaced to a proper scene, with varied camera positions for each menus. {STEAM_CLAN_IMAGE}/46069842/9cff37c37b36cdae4e9865bdb8c43e8a1811e38f.png{STEAM_CLAN_IMAGE}/46069842/4caedbf9103157919f4105307a3ac82d149a33de.png The keybinding menu also got some improvements. The troubled, cluttered keybind lists from Defender Patrol had been divided with dropdowns per categories to make it less confusing and find the needed keybinds faster. There's also localization support added for the entire keybinding menu! New Arming Menu {STEAM_CLAN_IMAGE}/46069842/dd389c31afe302300da0774190e0e8c87b7dd379.png{STEAM_CLAN_IMAGE}/46069842/907ac686657f4f895cd2c78d346e003bb50749d6.png The helicopter rearming menu also got overhauled, replacing the overused dropdowns with collection of buttons to allow selecting armaments much faster. When selecting armaments for each pylons, the camera highlights the currently selected pylon. {STEAM_CLAN_IMAGE}/46069842/e46f6ac6113c8da701f25dce82d00a3999c4f999.png{STEAM_CLAN_IMAGE}/46069842/f4a84b8e7e88788e9dc8999a53855d88a63ef74c.png One new unique feature added for this arming menu is loadout saves. You can save the current loadout settings with your customized naming to quickly equip your favorite loadouts without too much clicks. There's also a virtual keyboard available for VR to conveniently type the name while wearing the headset. Mission Result Menu {STEAM_CLAN_IMAGE}/46069842/332abcba4338fc85b17e17e38d981e2d526be702.png{STEAM_CLAN_IMAGE}/4606...
    Read full article on Community Announcements (PsychoFlux Entertainment)
  • AnnouncementsOfficial

    Dev News #5 - World Renovation

    Last month introduced new actors. In this month, I focused on improving the stages! New Bases {STEAM_CLAN_IMAGE}/46069842/bd50f2cd2cfea96081fcc79a2f4b0fef4b809094.png{STEAM_CLAN_IMAGE}/46069842/01666a343d799fc179a47c6569bc5b4421e98a57.png{STEAM_CLAN_IMAGE}/46069842/4ee73974d959039cd3ce005998905dc30969d5b1.png{STEAM_CLAN_IMAGE}/46069842/182684a0daccabfb13353411f05658538fe5f05a.png{STEAM_CLAN_IMAGE}/46069842/410fd468805c011213532d98973647daf4f9204f.png The small crude helibase from 'Defender Patrol' had been replaced by huge airfields with multiple helipads and various air defense systems. There are also newly designed helibases, and a military outpost you'll occasionally spot during the mission. {STEAM_CLAN_IMAGE}/46069842/c5715aeebf7f94e8fa82ee0fa4077950cf7782cd.png Utilizing the structure destruction feature introduced in 'Low Level Hunters', there are now 'Base Attack' mission scenarios. Each strategic structures inside the bases can be locked and engaged by the player or other AI units. In 'Base Attack' missions, the player is required to sneak into enemy bases and destroy the assigned objects within the base, like hangers or fuel tanks. Since bases are usually well defended by various anti-air units, careful approaching and engagement is required to successfully complete the mission. New Decorative Assets {STEAM_CLAN_IMAGE}/46069842/c3e28c8491d479735ff8eba8c0194b22e3f83c7f.png{STEAM_CLAN_IMAGE}/46069842/cb5046f372b58de4092160243280af0bec0acac8.png{STEAM_CLAN_IMAGE}/46069842/c597c76b0a2dd7565a8d2447c76e814bc4ad8b7c.png{STEAM_CLAN_IMAGE}/46069842/7e7c1ca2a4bd0e6f32ff5cfaa09d67affbcaa7ac.png{STEAM_CLAN_IMAGE}/46069842/03496f2d316d9d77331a587b28fb206aaaf2d776.png Various new buildings had been created for Desert and Snowfield worlds. {STEAM_CLAN_IMAGE}/46069842/d0aed410eb609b60b1776f971466a02c457f482c.png{STEAM_CLAN_IMAGE}/46069842/bfeec5119fe8dff2a9b21c6da82d8ef2bf3f1c3c.png{STEAM_CLAN_IMAGE}/46069842/c75391406695879644fcaaf27bc98789a56a94f3.png There are also some...
    Read full article on Community Announcements (PsychoFlux Entertainment)

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