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13 柱庭 / Cabal 13

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13 柱庭 / Cabal 13

HuanMos Game · Published by HuanMos Game

Very Positive — 82% positive (172 reviews)

Last updated 28 Sept 2026

Welcome to《Cabal 13》— an asynchronous roguelike auto-battler built around hero RPG progression! Every run is a fresh adventure, every choice shapes victory or defeat. Assemble your unique squad, clash with rivals on dynamic battlefields, and dive into deep, hero-focused roguelike auto-battler fun.

Early AccessDJCTQ 12PvP

£9.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £9.99 · Highest: £9.998 Oct 2026

Indie, RPG, Strategy, Early Access · 2026 · More £5 - £15 games

Assemble your squad and clash on dynamic battlefields in Cabal 13, an indie RPG strategy game where every choice matters. Dive into deep hero progression in this unique auto-battler experience.

About this game

Welcome to The 《Cabal 13》, a multiplayer roguelike auto-battler game centered on RPG hero development! Here, every match is a brand-new adventure, and every choice determines victory or defeat. Select your champion from a roster of legendary heroes with distinct playstyles, build a one-of-a-kind team, and clash with other players on a dynamically evolving battlefield to experience the in-depth fun of hero-focused roguelike auto-battling.

Heroes Reign Supreme, Forge Your Legend

Choose your destined avatar from over 20 mighty legendary heroes. Each hero is more than just a unit—they are a complete core gameplay experience and a saga of growth. Unique skill trees, exclusive synergy combinations, and innate talents will fully define your strategic blueprint. Will you summon an undead horde, unleash a zerg swarm, or build an unstoppable mechanical army? Your hero is the starting point of a legend.

Rich Content, Endless Combinations

The game features over 300 distinct units, interacting with more than 60 stackable talents and 40+ random events that can turn the tide of battle in an instant. Combined with the unique abilities of over 20 core heroes, these elements create near-infinite tactical combinations. In every match, you can explore a brand-new path to victory.

Unique Mechanics, Stack & Grow

With innovative stacking and mounting mechanics, experience the ultimate thrill of explosive stats and merged effects.

In-Depth Roguelike, Replayability Guaranteed

No two matches are ever the same. Every game presents you with different random events, units, and talents. Combine seemingly ordinary units with hero abilities and random buffs to create a dream combo that overwhelms your opponents. Every restart is a perfect chance to discover new tactics.

Asynchronous Battles, Master the Art of Strategy

Featuring a meticulously designed asynchronous battle system, we bring you a pure and in-depth strategic competitive experience. Say goodbye to the anxiety of fast reflexes and real-time pressure—here, only true wisdom and team-building artistry matter. You have ample time to think carefully, calculate precisely, and simulate your lineup. Refine every step, from unit trades and talent selections to formation adjustments. In a fair thinking environment, polish your perfect team and launch a steady assault on The Thirteen Pillars Court.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-2500K / AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R9 280 3GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i7-4770K / AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660 Ti 6GB / AMD Radeon RX 590 8GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Supported Languages

English, Simplified Chinese*, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese*, Portuguese - Portugal, Korean
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Devour Archetype Rework

    Update Notes: Devour Archetype Rework2026-08-22 · 13 柱庭 / Cabal 13In this update we've reworked the Devour-related pieces as a whole: 6 new cards, 8 reworked cards, and 1 card retired.1. New Cards (6)🌾 Fodder Pile (Dark Iron · Field · 2 Gold)\ Create 1 random Fodder\ Create 1 random Fodder every 3 seconds\ Heal 5As a Field card, it doesn't occupy a battle slot🌿 Five Fodder Variants (Dark Iron · not sold in the shop — created only by effects like the Fodder Pile)50 Life, and \ destroy self (8-second action cycle); when devoured, the devouring piece gains +10 Life.FodderEntry carried (in-game names)Life FodderNone (pure bulk)Attack FodderAttack 10Poison FodderPoison 5Burn FodderScorch 5Armor Up FodderArmor Up 102. Card Adjustments🐑 Little Lamb (Dark Iron)Devour timing: \ devour → \ devour the plant to its leftEach devour: +50 Life/+5 Attack; gains the devoured piece's entries and 10% of their valuesAt 3000 Life, \ the Black Goat (was 1000)🐑 Hemingway Sheep (Gold · Hero)L1: \ devour adjacent plant → \ devour adjacent plantsL5A: from "create a copy of the devoured piece" to "gain all entries and 150% of the devoured piece's values"L10B (NEW): every 5 devours, permanently gain +5% to all attributes🪲 Dung Beetle Hunter (Silver)Devour timing: \ devour left non-Hero animal → \ devour the plant or animal to its leftPoison 10 → 15Each devour: +5 Poison/+50 Life and create 1 Bug Egg; gains the devoured piece's entries and 50% of their values🐐 Black Goat (Silver)Whenever any piece triggers Devour, all your pieces gain +3 Attack/+25 Life (was +8 Attack/+50 Life)NEW: after every 5 cumulative devours, all pieces on your battlefield gain +5% Attack🦖 Giant-Toothed Bug (Silver)Before: devour any piece on entry, re-trigger when selling animalsNow: \ devour 1 random non-Hero piece of Dark Iron/Bronze quality on the enemy battlefield (Heroes and Fields excluded), inheriting 50% of its Life and Attack and gaining its entries at 50% of their values🦁 Lion King Fasha (Gold)Before: \ devour ...
    Read full article on Community Announcements (Cabal-13 Studio)
  • Patch NotesOfficial

    Patch Notes (2026-08-11)

    \Adjusted Green Caterpillar's ability and stat configuration.\Fixed an issue where cards in the pack would act abnormally during battle.Fixed a data calculation order issue caused by batching.Fixed an issue where, at battle end, the Release build did not unregister the Tick, causing combat damage number animations to have no effect.Fixed an issue where attributes remained after battle end.Fixed an issue where client data did not match the logic.
    Read full article on Community Announcements (Cabal-13 Studio)
  • Patch NotesOfficial

    Patch Notes

    \Adjusted the race draw logic for Admirer Followers.\Fixed an issue where a missing decimal point in the shop draw logic config table caused incorrect draws.Fixed a crash/error at battle end.
    Read full article on Community Announcements (Cabal-13 Studio)
  • AnnouncementsOfficial

    V1.4.0

    \Optimized the piece draw probabilities corresponding to each hero.\Mint Factory: \ For each Field present on our battlefield, +2 Gold.Blood River Patriarch: Health reduced to 1500, Scatter reduced to 2. On kill, +1 EXP to self. When our side creates or destroys an Aura piece, self +10 Attack and +5 Health.Demon-Slaying Grand Array: Now available in shop refreshes.Alien Hatchery: In battle, for every 100 Poison cumulatively applied by our pieces, \ 1 random Silver Alien Bug.Calamity Bug Mother: Health increased to 1000. When our Alien Bug / Scourge pieces \, apply 6 Poison to a random enemy piece. At the end of battle, create 1 Bug Egg.Leech Bug: Health increased to 300. When an adjacent piece applies Poison, self +5 Heal.Child: Attack increased to 10. \ +10 Attack. When Attack reaches 200, evolves into Warrior.Teacher: \ All our pieces +40 Attack. All our Child pieces gain an additional +20 Attack (excluding Equipment and Fields).Slave: \ Create 1 Child. \ All Humans on our battlefield +100 Health.Little Lamb: \ Devour the Plant on the left. When Health reaches 666, \ Black Goat (does not eat Humans, Mechs, Undead, Heroes, Fields, or Animals).Black Goat: \ When any piece triggers Devour, all our pieces +8 Attack and +50 Health.Green Caterpillar: \ When an adjacent other piece's stats increase, +1 Poison. When Poison reaches 12, \ Stinger Bug.Golden Goblin: Quality adjusted to Silver.Blade Ancient Tree: \ Every 5 Rounds, \ 1 Blade Ancient Tree, +1 Stack.Hatchling: When an adjacent piece takes action, self +2 Attack. When Attack reaches 150, \ Predator Bird.Ghost Wolf: \ +25 Attack. When Attack reaches 300, \ Werewolf.Impatient Breeder: Quality adjusted to Bronze.Scrap Recycler: When a Mech piece on either side dies, +3 Gold (twice per battle).Rivet Worker: Base Attack increased to 60. When a Mech piece takes action, self +15 Attack.Sentry Machine Gun: Base Attack increased to 110.\Fixed an issue where some Talents failed to trigger at Battle Start.Fixed an issue whe...
    Read full article on Community Announcements (Cabal-13 Studio)
  • Patch NotesOfficial

    Performance Optimization

    Performance Optimization
    Read full article on Community Announcements (Cabal-13 Studio)

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