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Watch trailer on Steam ↗Sector Space
Robin M. Farrell · Published by Outer Vision Games
Very Positive — 94% positive (148 reviews)
Last updated 28 Sept 2026
Explore a procedurally generated galaxy, mine asteroids, refine minerals, colonize planets, build stations, deploy drones, salvage rare items, construct gear, level up, improve your ship, assemble a fleet, engage in combat, and take on the void.
£6.29
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Price history
Action, Adventure, Indie, RPG, Simulation, Early Access · 2025 · More £5 - £15 games
Venture into a procedurally generated universe where you mine asteroids, refine minerals, and build your fleet for battles and exploration.
About this game
Sector Space is a cozy top-down single player space sandbox with retro graphics. The game takes place in a procedurally generated world with a seamless travel system. Each world represents a single galaxy in the void with hundreds of star systems and points of interest for the player to visit.
Characters pilot their own ship and depending on the chosen character class (profession) may have up to 6 fleet ships. As the character levels up they may select various secondary skills to further specialize and improve their ship. Skills are automatically passed onto your fleet ships but at a reduction proportional to their level. The primary means of upgrading and progressing is through selection of gear and ships of increasing tier level. The game contains hundreds of items which may have modifiers applied enhancing their function.
The character's ship and fleet can be moved between world files allowing you to generate different "galaxies" to explore. Most resources are renewable so typically you only need to play on one world. Some locations are unique and present in all generated galaxy although their position may change.
A world (galaxy) is divided up into a grid with each cell being a "sector". Characters can move from sector to sector continuously or take advantage of jump drives, jump gates, and wormholes to move larger distances. A sector can be an entire asteroid field, star system, nebula etc. There are combat areas and anomalous regions with more challenging enemies and better item drops. The character may be visited by NPC or ambushed in a random encounter while they move through dangerous regions of space. Make use of NPC stations and resources to progress, additionally characters may deploy their own stations and fortify the area with drones to protect against hostile invaders.
The typical game loop consists of levelling and acquiring gear through combat or gathering resources and crafting items which will also grant experience towards levelling up. Players can mine asteroids, refining the ore into pure elements and then craft components which are used in the construction of items and ships. Additional resources may be extracted from planets and colonies. Item's can vary in price by region and fluctuate over time which can make trading between stations a viable source of credits.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Intel Core i3-7300, AMD Athlon PRO 200GE
- Memory: 2048 MB RAM
- Graphics: GeForce GT 740, Intel UHD Graphics 750, ATI Radeon HD 4670
- Storage: 512 MB available space
- Sound Card: Open AL 1.1 Compatible
- VR Support: No
- Additional Notes: Open GL 2.0 Compatible
Recommended
- Requires a 64-bit processor and operating system
- OS *: Windows 8.1, 10, 11
- Processor: Intel Core i7-7700, AMD Ryzen 7-1700
- Memory: 2048 MB RAM
- Graphics: GeForce GTX 960, ATI Radeon HD 5970
- Storage: 512 MB available space
- Sound Card: Open AL 1.1 Compatible
- VR Support: No
- Additional Notes: Open GL 2.0 Compatible
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Version 0.6.0.2 - 3 Sept 2026
Added Alphabetic sorting order by default to the Type & Tier, Unit Volume, and Unit Quantity, sorting filter. Changed "Recycled Items" message to "Disassembled Items" was inconsistent with changes. Engine updated, changes to mouse input polling. Fixed Disassemble All button processing items previously recycled as they were added to the same list it pulls from (unintended shallow recursion). Fixed laser specialization incorrectly giving plasma weapon energy reduction. Fixed disassembly of items using entire stack and not user input amount for reciped items. Spawning of rogue drones, blobs, ancients, brood, wandering shards, now requires source objects nearby to spawn from, e.g. rogue drones need nests. Removed tier 7 loot crates from tier 6 "boss" (elite and hero) drops, they are going to be special (real) boss drops.Read full article on Community Announcements (AbyssalDev)Patch NotesOfficial
Version 0.6.0.1 - 2 Sept 2026
Hotfix for salvage null crash, was picking random item greater than list size by 1.Hotfix for item list sorting Type & Tier, was sorting by Tier first rather than Type.Hotfix for item list being deselected when favouriting an item.Hotfix for class skills giving boosts not being applied to ships without devices installed.Hotfix for NPC buying selling items showing as player doing said action in event chat.Feature requested temporary implementation, fighter recall button returns fleet fighters too.Changed world version number color ranges, differences in version build number are still "green" aka fully compatible.Read full article on Community Announcements (AbyssalDev)Patch NotesOfficial
Version 0.6.0.0 - 1 Sept 2026
Added Ancient and Lurker Overclocks, crafted. Added Ancient Phasegate and Ancient Gate Coils, crafted. Added Armatis Freighter, Armatis Carrier, Contego Freighter, and Contego Carrier ship recipes. Added Atmospheric Gas Processors as alternate source of trace gases. Added Ancient Drive line. Added background debris to cull offscreen check. Added Broodling, Brood Crawler, Brood Queen, and Brood Widow. Added Broodling, commodities, items, and recipes. Added buy and sell credit total and percent of market average indicator below buy and sell buttons in market list. Added deployable billboard placeholder, scrolling text editing not yet implemented. Added Energized Shard, added associated gear and recipes. Added fighter printers, Crystal fighters, and associated recipes. Added fighter damage bonus stat and unique fighter device overclocks. Added left or right handed mouse switch to settings. Added Neural Rewiring Nanites, given as leveling rewards and as very rare drops. Added number-pad and number-lock specific key recognition, and also page up/down for keybinds. Added Police Carriers, typically generated in core systems. Added slider to fleet window for follow distance adjustment. Added slider to settings for interface sounds volume. Added Serenity, Architect, and Architect+ ship recipes. Added Shard Offensive Overclock to Celestial and Void Shards. Added ship speed stat, industrial or heavy ships typically get negative modifiers. Added sell all button to ship cargo interface. Added sorting mode button to search fields. Added Station Packing Module, constructed in stations and allows pickup of empty station hulls. Added Station only recycler modules and ship mobile recycler modules. Added Station cloak and weapon control to stations. Added transfer all to fleet button on station cargo. Added trade bay item listing editor, set buy and sell prices and stock levels. Added webbed nebula, planets, particle effects, and asteroids. Added Wraith Fighters to normal Wraith drops...Read full article on Community Announcements (AbyssalDev)Patch NotesOfficial
Version 0.5.9.6 - 7 May 2026
Added "mplay" experimental features option to settings menu, on by default. Rolled back modern thread pacing option as it was not compatible with JRE version used to support linux users. It didn't solve peoples issues. Minor internal changes no impact to game features. Fixed recycle button working on favourited items, now gives a message saying why you cannot recycle the item. Fixed issue where entity death animation could get stuck in dieing state. Changed ownership of recycling and supply station in the Mysterious Nebula sector. Changed when jump drive displacement is calculated during jump. Credit drops from NPC's are reduced when not killed by the player.Read full article on Community Announcements (AbyssalDev)Patch NotesOfficial
Version 0.5.9.5 - 4 May 2026 - Hotfixes
Fixed base energy consumption of all weapons. Fixed fleet slots not working after skill reset. Fixed training a new class skill not updating fleet slots immediately. Fixed base firing rate modifier not at 0% on ships with no modifiers. Skill reset now requires you to have all fleet ships docked before proceeding.Read full article on Community Announcements (AbyssalDev)






