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Super Safe Spelunking

Screenshots

Super Safe Spelunking screenshot 1
Super Safe Spelunking - Official Trailer trailerWatch trailer on Steam ↗

Super Safe Spelunking

Team False Assurances · Published by Team False Assurances

Positive — 90% positive (20 reviews)

Last updated 28 Sept 2026

Super Safe Spelunking is an isometric SHMUP featuring rogue-lite elements and procedurally generated levels. Dive through striking biomes, swap weapons at the base camp and take on the wild shots of long-forgotten employees turned enemies. The only thing ‘safe’ about this adventure is the fun.

Free to PlayDJCTQ 12

Free

View on Steam

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Action, Indie, Free To Play · 2025 · More free games

Explore striking isometric levels in Super Safe Spelunking, where swapping weapons at the base camp adds to the roguelike excitement. Dive through diverse biomes as enemies once colleagues turn hostile.

About this game

Super Safe Spelunking plunges players into a series of increasingly perilous cave systems, each boasting distinct & visually striking biomes. Beginning at the Base Camp, the player can prepare for descent & select levels by navigating through thematic cavern entrances. Every run is procedurally generated, creating a new experience every time you punch in.

CHAOTIC COMBAT

Swap out between weapons in the base camp and battle long forgotten employees. Collect health and resources to defeat bosses. Don’t forget about the traps, or they might blow up in your face!

UPGRADES, UPGRADES, UPGRADES!

During every run, you collect experience you can use to upgrade your character. Want to run faster? Easy. Want to hit super hard? You can do that too.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: 2.5 GHz Dual-Core CPU
  • Memory: 8 GB RAM
  • Graphics: Integrated GPU (AMD Radeon Vega 3 / Intel UHD Graphics 620 or equivalent)
  • Storage: 3 GB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: 2.5 GHz Quad-Core CPU
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon Vega 8 / Intel Iris Xe / NVIDIA GTX 1050 or better
  • Storage: 3 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Feb 10 - Arctic Update

    Attention all employees! We are pleased to announce Super Safe Spelunking's first major update! Dive into a brand new arctic level, new and improved base camp, and more! A full changelog can be found below: New Content: - Added arctic-themed level 4 - Revamped base camp - Reworked Keith fight - Added elemental sneks - Added new decorations in every level - Added new level-themed music Bug Fixes: - Fixed "delete progress" button not fully deleting progress - Fixed various UI bugs - Fixed some enemies going out of bounds, causing the player to get soft-locked
    Read full article on Community Announcements (supersafespelunking)
  • Patch NotesOfficial

    Oct 25 - Bug Fixes & Balancing

    Hey employees! We hope you've been enjoying the launch of Super Safe Spelunking so far. Thank you to all those who have submitted support tickets, they help us heaps with identifying and fixing bugs as well as provide us with valuable feedback. Below is a changelog of bugs we have fixed, along with some balancing changes: Balancing: - Enemy stats now scale significantly higher with each stage in the never-ending shift. To maintain competitive fairness, the leaderboards for this level have been reset. - Enemy speed no longer scales in the never-ending shift. Bug fixes: - Fixed the player health bar not updating in certain situations - Fixed the pillars in Kieth's room not breaking - Fixed pause screen displaying upgrade stacks incorrectly when switching between tabs - Fixed upgrade shop costs not resetting between runs - Fixed player resources not resetting between runs - Fixed crowd control traps not affecting the player - Fixed some inaccuracies in the player stat view in the pause screen Known Bugs: - We are still investigating and looking for ways to solve an issue where enemies go out of bounds and leave the player stuck in a room, particularly in the never-ending shift. We hope that by removing movement speed scaling this is less likely to happen while we find a proper fix.
    Read full article on Community Announcements (supersafespelunking)

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