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TypeCaster

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TypeCaster

TBA Studio · Published by Yellow Hearts

Last updated 28 Sept 2026

Be quick, be accurate, or be dead. Prepare your fingers for a potentially chaotic action adventure, as you face epic boss battles in this Type 'em up/action RPG.

Free to PlayComing SoonDJCTQ 14

Free

View on Steam

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Action, Indie, RPG · More free games

Face off against formidable bosses while honing your typing skills in TypeCaster, an exciting blend of action and role-playing. Prepare to test your accuracy and speed in this indie game from TBA Studio.

About this game

A once-shameless thief, cursed with a slow, agonizing death, must now embark on a perilous journey to the top of the legendary Tower of Trials. This 2.5D action RPG challenges you to master lightning-fast reflexes and precise typing to battle hordes of fearsome monsters guarding each floor. Harness powerful spells, uncover treasures, and push yourself to the limits in your battle against the unknowns. Will you rise to the challenge and break the curse, or will you become another victim?

TYPE TO CAST

Type spell words to unleash attacks, combine different magic types, and fight your way through waves of enemies!

FOLLOW THE MAGIC MESS

Follow a trail of magical chaos and uncover what really happened in the cursed world of TypeCaster

MASTER INTENSE BOSS FIGHTS

Challenge powerful bosses that test both your typing speed and combat instincts. Dodge, cast, and adapt before one typo costs you the fight.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later
  • Processor: Intel Core i3-3240 (2 * 3400); AMD FX-4300 (4 * 3800)
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 560 Ti (1024 VRAM); Radeon HD 7750 (1024 VRAM)
  • DirectX: Version 11
  • Storage: 4 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later
  • Processor: Intel Core i5-3470
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050 (2048 VRAM); Radeon R9 380 (2048 VRAM)
  • DirectX: Version 12
  • Storage: 4 GB available space

Supported Languages

English, Indonesian, Japanese, Korean, German

Latest news

  • Patch NotesOfficial

    TypeCaster Development Update: Introducing Elemental Color Accents

    Hello everyone! Vincent here from TBA Studio. We want to share a quick update about a new visual thing we just added to TypeCaster. Some of you (who follow us on social media) might know that at the Gamescom event recently we launched the newest version of TypeCaster that comes with a "color" feature. Well, let us share the origin story of it to you guys. The decision to introduce this color element came up a while after our demo was released to the public. After evaluating the pains from our demo testers, we noticed many players have a hard time to identify the enemy's elements during combat. Because of this, we made a Reddit post a while ago asking your opinion about using specific color to identify elements. So we decided to implement it fully. Right now, all the colors included in the game are strictly tied to the elements. For example, you will see a green tone for the nature element, blue for water, turquoise for ice, purple for dark, red for fire, and yellow for lightning. This new coloring is applied across all the mobs, bosses, spells, element icons, and even the casting VFX.Our biggest hope is that with this change, players can instantly identify what element the enemy has just by a single glance. This way, you can easily prepare and use the most effective spell to fight them without confusing yourself in the middle of the action. Thank you so much for all the demo feedbacks, and let us know what you think in the comments. ;)
    Read full article on Community Announcements (Risky Maulana)
  • AnnouncementsOfficial

    We are here at Gamescom!

    As many of you already know, the team has been gearing up for our big trip to Cologne, Germany, for Gamescom! While our attendance is no secret, we have been keeping a tight lid on exactly what we're bringing with us. The time has finally come to reveal what we've been working so hard on behind the scenes.Our development team has been working tirelessly, iterating on your feedback and pouring our passion into the next evolution of the game. At Gamescom, we will be unveiling an Colored Feature in Typecaster, live on the show floor.If you happen to be in Cologne for the event, we would love nothing more than to meet you in person at Indie Arena Booth number S38. Make sure to drop by, say hi to the team, and grab a keyboard. By visiting the booth, you will be among the very first players in the world to try out the new version hands-on. We're eager to hear your immediate thoughts and chat about all things game development! See you there!
    Read full article on Community Announcements (Risky Maulana)
  • AnnouncementsOfficial

    Next Stop: Busan Indie Connect (BIC)! 🇰🇷

    Hello everyone! Before we head to Europe later this August, we’re so excited to announce that TypeCaster is coming to BIC at booth SP03!To celebrate our very first showcase in South Korea, we are bringing a massive update: TypeCaster will officially feature Korean language localization! We’ve been working hard to let Korean players fully immerse themselves in our magical world, and we can't wait for you to experience it.We won't be flying solo, either! We are teaming up with our amazing publisher, Yellow Hearts, and will be sharing the booth with another incredible Indonesian indie game, Irradiant Skies.If you are attending BIC, please drop by our booth! Come say hi and be among the very first to play the localized demo of TypeCaster.See you in Busan! 👋
    Read full article on Community Announcements (Risky Maulana)
  • AnnouncementsOfficial

    TypeCaster Celebrates Indonesia Game Day (HARGAI)

    Hey everyone!Today's a special one for the Indonesia game industry, and the TypeCaster team wanted to celebrate this creative spirit with all of you. For us, HARGAI isn't just an annual celebration, it's a way to recognize the gamers and local developers who keep pushing our game ecosystem forward.Here's what we've been up to as part of the celebration:✨ TypeCaster at Steam's HARGAI event! We're proud to share that TypeCaster was featured in Steam's special HARGAI promotion! Even better, we got custom character art made for TypeCaster, now on display on the main page of the Steam promo(https://store.steampowered.com/sale/harigameindonesia2026).Go check it out and show some love to other local games too!🎨 TypeCaster in HARGAI IGX art! The Indonesia Game Day celebrations keep going! TypeCaster also joined the HARGAI page put together by IGX, one of Indonesia's gaming event organizers. We took part in a special illustration marking the post-event celebration. ✈️ What's Next: Busan Indie Connect & Gamescom! Phew, August has been non-stop for us. We're currently packing up to bring TypeCaster to South Korea for Busan Indie Connect (BIC). On top of that, we're also gearing up for Gamescom in the last weeks of August!🕹 Playtesting the Latest Build! Amid all this, we're planning a playtest session for TypeCaster's newest build, kicking off in the next few days. Details on the schedule and how to join will be posted on our Discord and official social channels soon. We can't wait to hear your feedback!Thank you so much for the community support that never runs out. We wouldn't be here without you. Let's keep building up and celebrating local game industry.Onward, Indonesian games! 🇮🇩🎮Warm regards, Team TypeCaster
    Read full article on Community Announcements (Risky Maulana)
  • Patch NotesOfficial

    Development Update: Catching Up!

    Hey everyone,It’s been a while since we posted something here, so we wanted to do a little catch-up.The last few months have been… a lot. In a good way, thankfully.First of all, TypeCaster finally has a publishing partner! We’re now working together with Yellow Hearts. Yeay!After that, things kind of moved pretty fast for us.In March, TypeCaster was selected for Tokyo Indie Game Summit as the only game from Indonesia. That was honestly a very special moment for us.Then in May, we brought TypeCaster to BitSummit in Kyoto. We met a lot of players, devs, and industry friends there. Watching people try the game in person, mess up some spells, laugh about it, then slowly get into the typing-combat rhythm was really fun to see.And in June, TypeCaster was also selected for SEA Game Showcase.So yeah, the past few months were pretty packed with event prep, showcases, travel, meetings, and a lot of follow-ups after that. That’s also why we’ve been quieter than we wanted to be here on Steam.On the development side, we’ve also made one important decision: we’re adding colors to several elements inside the game.TypeCaster started with a very strong monochrome look, and that identity is still important to us. But after seeing people play the demo and after going through feedback, we felt that some parts of the game could be clearer and more satisfying with a bit more visual contrast.So in the latest version we’re working on, things like fire, water, and other elemental effects will have more color treatment. The goal is not to completely change the look of TypeCaster, but to make spells, effects, and certain combat moments easier to read and more fun to look at.Other than that, we’ve also been working on the usual but very important stuff: bug fixes, balance tweaks, UI improvements, and a lot of polishing here and there.You’ll be able to try this updated version in an upcoming demo.When exactly? We’ll update you on that soon.And moving forward, we’ll try to share updates more reg...
    Read full article on Community Announcements (Risky Maulana)

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