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Flutterdash

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Flutterdash screenshot 1
Flutterdash Gameplay Trailer 0.4 Update trailerWatch trailer on Steam ↗

Flutterdash

Tigura Games · Published by Tigura Games

Last updated 28 Sept 2026

Flutterdash is a vibrant, fast-paced rhythm game featuring intense built-in levels and custom music auto-generation. Master unique four-directional rhythm mechanics, and challenge your reaction speed using hardcore gameplay modifiers.

Free to PlayComing SoonDJCTQ l

Free

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Action, Indie · More free games

Experience intense, fast-paced gameplay as you navigate Flutterdash's built-in levels and create custom music tracks. Push your skills to the limit with Tigura Games' action-packed indie rhythm game.

About this game

Timing is everything. Press the corresponding button the moment a note aligns to score. Your timing accuracy directly affects score and builds combos so consistently precise hits reward higher points and longer combo streaks.

 

Notes fly from the center towards the four directions: North, South, East, and West. Click in the correct direction when they approach.

 

The game responds to the music with tightly synchronized visual effects that bring every beat to life. Expect rhythmic pulses, timed flashes, subtle camera movements, and occasional lens distortions that react directly to the soundtrack.

 

Drop any song into the game, and Flutterdash will automatically analyze its audio to generate a playable level based on that track. After generation, you can still edit and refine the result. You can customize the difficulty by adjusting the BPM, shifting note positions, tweaking difficulty scaling, and fine-tuning scoring rules.

 

If you want to change the game’s difficulty or just experiment, modifiers let you do that. Each modifier changes core mechanics in a simple way, letting you build challenges that test your speed, precision, or memory. Use them on their own, or combine several together for the toughest challenge.

 

  • Speed Up -> Increases note speed.

 

  • Hardcore -> No healing.

 

  • Ghost -> Notes are 75% invisible.

 

  • One Shot (Normal) -> Click early, late, or miss, and it’s game over.

 

  • One Shot (Ultra) -> Only perfect timing counts.

 

  • Compass-Based Rhythm Combat:

Experience a fresh take on rhythm gameplay with a unique compass mechanic. Notes fly outward from the center to the four directions (N, S, E, W), and you must strike them precisely in time with the beat.

  • Visual Feedback:

The game features a visual effects system that enhances gameplay by applying dynamic camera movements, screen shakes, lens distortion and more. These effects respond to the rhythm and player inputs, creating an immersive and engaging experience.

  • Automatic Custom Level Creator:

Import your music and let the game auto-generate a level for you. Then, you can fine-tune the BPM, note placements, scoring, and more.

  • Dynamic Mod System for Hardcore Players:

Choose from modifiers like Speeding Up, Hardcore, Ghost, One Shot, and One Shot Ultra to ramp up the difficulty and test your precision and focus.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7+
  • Processor: Intel Core i3-6100 / AMD FX-6300
  • Memory: 2 GB RAM
  • Graphics: Intel UHD 620 (integrated)
  • Storage: 256 MB available space

Recommended

Recommended:
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 (or newer)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 750 Ti / AMD Radeon R7 360
  • Storage: 256 MB available space

Supported Languages

English*, French, German, Spanish - Spain, Bulgarian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Turkish
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    The UI Overhaul

    New FeaturesNew Mod: "Try" Mode – Added a dedicated testing mode where the player is invulnerable but earns no score. This is designed for practicing levels without the risk of failure. New Mod: "Easy" Mode – Implemented a dynamic damage reduction system based on current Health percentage. Note: This mode applies a 0.65x global score multiplier. • 100% – 80% HP: 1.0x Damage taken • 80% – 60% HP: 0.8x Damage taken • 60% – 40% HP: 0.7x Damage taken • 40% – 20% HP: 0.6x Damage taken Custom Level Integration – Levels created via the "Custom Level Creation" now automatically appear in the main Level Selection menu. Audio Previews – Added a feature to play a short snippet of the selected track directly when you select a level from the Level Selection menu. User Interface (UI) & ExperienceLevel Selection Rework – Completely overhauled the Level Selection menu. Levels are now displayed in a scrollable list view for improved navigation. Mod Selection Integration – Mod selection has been added directly to the Level Selection menu too, allowing players to configure their experience before entering a level. Progression Tracking – Completed levels now save and display the specific Mods used during a successful run within the Level Selection interface. Visual Iconography – Replaced text-based Mod indicators with distinct icons in both the Pause Menu and Level Selection screen. Interactive Feedback – Added selection animations to Mod icons to clearly indicate active/inactive states. Score Multiplier Visuals – The "All Multiplier" display during gameplay is now color-coded based on its current value. Pause Menu Update – Implemented new visual button designs in the Pause Menu. Localization – Added localized tooltips (hover text) for the new "Try" and "Easy" mods. OptimizationsMenu Navigation – Refined menu transition animations for smoother and more responsive traversal between screens. Audio Visualizer Optimization – Suspends operation when switching menus to reduce performance ove...
    Read full article on Community Announcements (krisito2000k)
  • Patch NotesOfficial

    Flutterdash 0.5.1 Beta Hotfix

    Bug fixes:- Fixed the bug where the "Stay With Me" level would not start properly
    Read full article on Community Announcements (krisito2000k)
  • AnnouncementsOfficial

    The Level Generation Overhaul

    Automatic Level Creation Updates:System Overhaul: We have completely reworked the level generation algorithm. It is now ~1.6x faster and provides much higher accuracy when placing notes.User Interface: Added tooltips to the Customize menu to provide better guidance on the available settings.Improved Audio Sync: Implemented automatic offset correction to prevent drift. This ensures notes stay perfectly aligned with the song, even if the audio file has timing irregularities.Silence Detection: Fixed a bug where notes would incorrectly spawn during silent parts of the song.Bug Fixes: Fixed an issue where Perfect, Early Perfect, Early and Miss percentages were not applying correctly in the Customize menu.Changed:Made minor adjustments to level effects.Bug fixes:Resolved an issue where the "waiting for input" and "duplicate key binding" messages were not being translated.Fixed a bug that occasionally caused text to vanish or fail to translate entirely.Fixed a rendering bug where certain Korean characters were not displaying correctly.
    Read full article on Community Announcements (krisito2000k)
  • Patch NotesOfficial

    The Visuals & Effects Update

    New Features:Compaltly changed the multiplyer and result screen images so it fits the game better.Changed and added new effects across all levels.Removed the background glow of the compass to make adding background effects easier.Changes:Changed the text shader so it’s easier to read the text in the main menuUpdated the Unity version to 6000.2.7f2 due to security issues present in the previous release.Bug fixes:Fixed the bug where the note delay was not applying properly, causing inconsistent or completely incorrect delay across different levels.
    Read full article on Community Announcements (krisito2000k)

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