
Screenshots

Watch trailer on Steam ↗EXD - Extra Dimensional
Lords of Illusion · Published by Lords of Illusion · Official site ↗
Content notice: EXD - Extra Dimensional features combat with blood effects and contains occasional strong language including profanity
Very Positive — 82% positive (369 reviews) · 61 achievements
Last updated 28 Sept 2026
A delivery guy. A dimensional rift. A quest across another world. Master telekinesis and elemental magic in Erath, where everyday objects become legendary weapons. Battle mythical creatures. Solve ancient puzzles. Uncover dark truths. Advanced VR physics meet epic fantasy adventure.
£26.99
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, RPG · 2026 · More £15 - £30 games
Explore a world where everyday objects become legendary weapons as you master telekinesis and elemental magic. Battle mythical creatures and solve ancient puzzles in EXD - Extra Dimensional, an action-adventure RPG from Lords of Illusion.
About this game
AN EXPECTED HERO. A WORLD BEYOND IMAGINATION.
You are Max Ventura, an ordinary delivery guy working for Megazon. When a dimensional rift tears through your warehouse, everything changes. You are pulled into Erath, a fantasy world tainted by ancient relics from Earth.
Armed with the Quantum Glove and the powers granted by the Dimensional Guardians, you must journey across a realm of dragons, mutant creatures, and magic.
Recover lost Earth artifacts, grow stronger, survive deadly traps, and uncover the truth about the First Chosen, a mysterious figure who failed the same mission long before you.
PHYSICS THAT FEEL REAL.
In EXD, your hands are your greatest weapon.
Every object reacts with astonishing realism: feel the weight of the weapons you wield, the texture of every surface you touch, and the precision of full physical interaction.
The Quantum Glove grants you telekinetic power. Summon fireballs between your palms, hurl ice spikes, and unleash devastating lightning bolts.
You’ll feel the energy vibrate through your fingertips.
UNCOVER POWERFUL WEAPONS. FACE YOUR ENEMIES.
The world of Erath is filled with secrets. Survive traps, solve puzzles, and discover legendary weapons and artifacts, the Minar Alloy Blades, the Wands, and the Timelox, capable of slowing time itself.
When your glove’s energy runs low, these relics become your lifeline against fully physical enemies.
Undead hordes, mutant insects, Dragonids, and powerful wizards serving the Emperor will stop at nothing to keep you from cleansing Erath of Earth’s corruption.
Explore every forgotten corner... and uncover treasures powerful enough to change your destiny.
A FEAST FOR THE SENSES.
EXD brings the world of Erath to life with breathtaking visual fidelity, inspired by classic fantasy artists Frank Frazetta and Boris Vallejo.
Explore vast crystal caverns, witness stunning landscapes, and descend into ancient underground temples that will leave you speechless.
The orchestral soundtrack evolves dynamically with your actions, sweeping melodies for exploration, intense arrangements for battle.
With 3D spatial audio, you’ll hear the wind howl through the canyons, the roar of a creature behind stone walls, and the crackle of lightning surrounding you.
A world so vivid, you’ll forget the danger lurking behind its beauty.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel i5-8400 / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA RTX 2080 Ti / AMD RX 5700 XT (8GB+ VRAM)
- DirectX: Version 11
- Storage: 50 GB available space
- VR Support: Valve Index, Oculus Rift S, HTC Vive Pro, Meta Quest 2/3 (PC Link)
- Additional Notes: Supports Virtual Desktop
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 (64-bit)
- Processor: Intel i7-10700K / AMD Ryzen 7 5800X
- Memory: 16 GB RAM
- Graphics: NVIDIA RTX 3080 Ti / AMD RX 6900 XT (12GB+ VRAM)
- DirectX: Version 12
- Storage: 50 GB available space
- VR Support: Valve Index, Meta Quest 3 (PC Link), 4K+ VR devices
- Additional Notes: Supports Virtual Desktop
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
EXD - Release 1.0.8
EXD – Release Notes Gameplay Rebalanced Ragnalox's acid projectile. Glancing hits are no longer instantly fatal, while a direct hit to the face remains lethal. Increased the amount of Ice Wand ammunition available in the Ragnalox arena. Optimized the melee stab system, giving each bladed weapon its own unique behavior. Implemented lethal stab damage for Crawlers and Spiders. Audio Improved the audio effects for acid damage. Added new sound effects for acid-related deaths. Localization Added the missing "Bloody Beast" subtitle and its translations. Levels & Optimization Fixed numerous collision issues throughout the Underground levels (Ice, Fire, and Persistent). Optimized lighting and collisions across multiple levels. Gameplay & Bug Fixes Improved The Mother encounter, including Gate behavior, lever timing, Max's hints, and a fix for the double-death bug. Added new Max voice hints in the Megazon area to better guide players through flashlight usage and dark environments. Fixed various issues related to respawning, QSmart, batteries, and assimilation mechanics.Read full article on Community Announcements (vr_marco)Patch NotesOfficial
EXD - Major Update 1.0.7
Dear Extra Dimensional Explorers, We've been listening carefully to your feedback, analyzing reports, suggestions, and gameplay experiences. With Update 1.0.7, a big one since release, we've focused on delivering a major improvement to the combat system while also taking care of all those smaller refinements that, together, make the game feel smoother, more polished, and more enjoyable. And yes, we've completely rewritten the swimming system as well. This update brings significant improvements to enemy AI, weapon feedback, humanoid enemy balance, and the dismemberment system. We've realized that you take a certain satisfaction in tearing them apart! We've also optimized performance in several levels, fixed numerous bugs, and refined dozens of details throughout the game. And we're not stopping here. We've been working for quite some time on the next major update, which will introduce new surprises and give many of you a good reason to return to the world of EXD. Let's be honest: VR is awesome. That's why we continue to invest our time, energy, and passion into EXD, with the goal of delivering an experience that becomes ever more immersive, surprising, and fun. Combat ImprovementsImproved the balance system for all biped enemies (Undead, Zombie Warriors, and Umbrax). Enemies are now more stable and react more consistently based on the number of hits received and the force of each impact.Improved Zombie Warrior AI. Their ability to dodge and parry has been enhanced. New attack, dodge, and parry logic has been implemented to make combat more varied and engaging.Improved Rage behavior for Undead and Zombie Warriors.Implemented more natural animations and increased attack variety.Improved stabbing mechanics for bladed weapons. It is now possible to fight and kill enemies using blade penetration alone Stab damage now varies depending on the body part hit. Head penetrations deal significantly increased damage and have a chance to instantly kill enemies.Improved the Umbrax ...Read full article on Community Announcements (vr_marco)Patch NotesOfficial
EXD | Update 1.0.6
Secret Level – Preparation and setup of a new secret level coming in a future update. Umbrax Fireballs – Improved fireball logic for Umbrax to ensure more accurate collisions with the player. Floating Gems Quest Fix – Fixed a glitch that allowed players to bypass the Floating Gems quest using a trick. Ragnalox Stalactites – Improved collision accuracy of the stalactites in the Ragnalox arena. General Improvements – Minor texture, mesh, and volumetric fog improvements across Mother, Ruin, and Ice Under levels.Read full article on Community Announcements (vr_marco)Patch NotesOfficial
EXD - Update 1.0.5
Optimization & Performance Megazon P1 Lighting – Optimized lighting in Megazon Part 01, reducing shadow overlap between spot lights. Shader & Texture Optimization – Improved visual quality through shader and texture optimizations. Underground Performance – Improved performance in the Underground levels, where some configurations experienced a sudden drop after the elevator fall. Texture Streaming Pool – Increased texture streaming pool to 2GB to reduce loading issues. Fog Transitions – Improved fog handling with smoother dynamic transitions. VR & Interface On-Screen Widget – The on-screen widget now appears only in OculusVR and SteamVR modes (disabled for default OpenXR). UI Behavior – Improved UI widget behavior and transitions. Gameplay & Mechanics Stab Interaction – Added "Stab" interaction to some secondary characters with correct physical material assigned. Fixes Texture Loading – Fixed an issue where textures were not loading correctly in some cases. Megazon Collisions – Fixed collision issues in the Megazon level. Missing Lights – Fixed missing light issues. Level Design & Audio Meditation Room Music – Added music logic to the meditation room. Lighting Improvements – General lighting improvements and light build updates. Level Cleanup – Level cleanup and optimization across Underground and Megazon.Read full article on Community Announcements (vr_marco)Patch NotesOfficial
EXD | Patch 1.0.4
We have been working to improve your EXD experience! Animations LYX Hit Reaction – Added a new hit reaction animation for LYX in the altar level. LYX Eye Tracking – Improved LYX's head and eye-gaze aim; it now tracks the player more consistently. Teleport & Movement Teleport System – Rewrote the teleport system to increase stability and ensure smoother usage. Stuck & Fall-Through Fix – Fixed a bug where players could get stuck on stair ramps or, in rare cases, fall through the map. Level Design & Collisions Mesh Hole Fixes – Closed several mesh holes in Megazon (P2) and Ruin. Ruin Enhancements – Added new elements and meshes in Ruin to enhance level design. Kill Volumes – Added kill volumes in areas with lethal falls. Megazon Storage Lights – Fixed chandelier lights that appeared turned off in certain cases. Ruin Music & Triggers – Improved trigger distribution and refined logic for music activation and deactivation. Ruin Sub-Level Loading – Fixed a bug that prevented sub-levels from loading and unloading correctly. Gore & Gameplay Evil Undead Dismemberment – Fixed the dismemberment system and body stability for Evil Undead enemies. Mother Level – Lever Fix – Fixed the lever deactivation logic at the second checkpoint. UI & Localization Calibration Menu – Added a new menu to clarify player calibration functionality. Scroll Layout – Improved scroll layout for European languages. Version Display – The project version is now visible in both the main and in-game menus.Read full article on Community Announcements (vr_marco)






