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Maniac Mind

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Maniac Mind screenshot 1
Gameplay trailerWatch trailer on Steam ↗

Maniac Mind

Robert Morgan · Published by Red Shadow Software

4 user reviews — 100% positive (4 reviews) · 13 achievements

Last updated 28 Sept 2026

A psychotic AI rules the land. Explore towns, brave dungeons, and travel to distant worlds in this authentic late-80s style CRPG. Uncover clues, gather strength, and find a way to end the Maniac Mind’s reign.

DJCTQ 6Full Controller Support

£7.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £7.49 · Highest: £7.497 Oct 2026

Indie, RPG · 2025 · More £5 - £15 games

Embark on a journey through strange worlds as you explore towns, brave dungeons, and uncover clues to defeat the Maniac Mind's tyranny.

About this game

A psychotic artificial intelligence has seized control of the land, twisting creatures and men to its will. Towns burn, dungeons overflow with corrupted beasts, and strange monoliths hint at gateways to worlds beyond.

You are one of the few who have escaped its grasp.
Explore towns, delve into dungeons, and travel across distant realms in search of the knowledge and strength needed to confront the Maniac Mind. Speak with townsfolk for clues, gather weapons and armor, and survive the dangers of the wilds.

Features:

  • Authentic late-80s CRPG style - chunky pixels, tile-based exploration, and classic keyboard/gamepad controls. 

  • CGA 2-bit 4 color graphics with optional CGA color modes.

  • Explore towns, dungeons, and four distinct worlds.

  • Talk to NPCs for cryptic hints and story fragments.

  • Turn-based combat against twisted beasts and mechanical horrors.

  • No modern handholding - learn the world by playing, not by quest markers.

  • Casual, Classic, and Hardcore difficulty modes.

TL;DR : An Ultima-like retro CRPG with tile-based exploration, towns, dungeons, and turn-based combat built in the authentic style of the late 80s.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 version 21H1 (build 19043) or newer
  • Processor: x64
  • Memory: 2 GB RAM
  • Storage: 200 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    v1.2.5

    Fix some of the combat map loading problems. Should address the "black" screen problem with some encounters.
    Read full article on Community Announcements (Bluebeary7)
  • Patch NotesOfficial

    v1.2.4 Update

    * help with targeting in combat (finds nearest monster if last not found)* adjust monster attack difficultly slightly (don't want to break anything changing too much yet)* fix Cloak, Ring, Armband achievements* double the crystals found when blue crystals picked up* remove save and quit options in combat in popup menu
    Read full article on Community Announcements (Bluebeary7)
  • Patch NotesOfficial

    v1.2.2 Update

    Inventories are now consolidated into oneEquip Items tab - used to equip special items like rings and cloaksMagic Compass - points towards the near magic item, chest, or special locationAdded help text for compassHP and SP turn magenta when low on Hero PanelRemoved Transfer Popup since it's no longer neededBetter starting gear on Normal difficultyRemoved blue crystals on startup (old debug)Fixed a few internal null refs (selecting items and updating causing list mutations)
    Read full article on Community Announcements (Bluebeary7)
  • Patch NotesOfficial

    v1.2.0 Update

    Refactored to support more than 255 spritesAdded new monsters and spritesFixed Greater Heal amountsSome monsters can poisonKeys and Magic keys can be "used" from Use Item actionFixed disarm trap from going off all the timeAdded new monsters to Look and Identify actionAdded more detail to Identify Monster actionCleaned up back vehicle spawn locations and refactored movementViewer popup will pause backgroundAllow Raise Dead in combatLimit fire burn time in combatShow hero status in Select Hero popupEquip Popup will show deltas for weapons and armorFixed focus after deleting a team from main menuSave cursor select location so it doesn't keep starting at originCombat difficulty scales with dungeon levelCombat balancing and tweakingFinal Boss fight with Manaic's AvatarPlease post any bugs and I'll will address as soon as possible. This update has a lot of changes.
    Read full article on Community Announcements (Bluebeary7)
  • Patch NotesOfficial

    v1.1.4 Update

    added some protections to Team datafixed a bug where if you die while ambushed at a campsite would not clear the resting flagplanes don't use LOS when drawing the mapminor text corrections to the help screen textfix unequipping off hand items deleting the itemshow damage loss if switching from an offhand weapon to a shield in equipment popupfix showing stats of shields in equipment popuptrade popup now shows how many you have to sell of an itemfix Healers not healing (cost and spell type were inverted with last bug fix)code protections around transferring itemsincreased damage of bows by 1 (higher than spears)max skill points are now 3 * Intelligence instead of 2 max XP is 10000 pointsif NPCs say something inane, they can randomly say a hint instead (20 or so options rotated)tweaks to resting so you gain more skill points and HP backNext update plans:Increase sprite sheet size so I can have more sprites for monster types and variationsAdd a final boss at the endFigure out a better way to tell player about special items on dungeon level besides the Viewer
    Read full article on Community Announcements (Bluebeary7)

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