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Watch trailer on Steam ↗Rhombus
Axel Born · Published by Axel Born
Very Positive — 98% positive (51 reviews) · 14 achievements
Last updated 28 Sept 2026
Rhombus is a first-person puzzle game where you build your path through panels controlling platforms. Explore and find your way through a compact environment in this small metroidbrainia.
£4.29
Lowest price we've ever recorded
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Price history
Adventure, Indie · 2025 · More under £5 games
Navigate and solve puzzles by controlling platforms in Rhombus, a first-person adventure game where every panel you interact with shapes your path. Experience the intricacies of this indie creation designed for exploration and problem-solving within confined spaces.
About this game
Rhombus is a first-person puzzle game where you build your path through panels controlling platforms. Explore and find your way through a compact environment in this small metroidbrainia.
Features
Unique puzzle mechanic that plays with perspective
Compact 'open-world' environment with multiple paths & non-linear exploration
Estimated length of 2-3 hours - perfect for a single evening/afternoon
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 or newer
- Processor: Intel i3 or equivalent
- Memory: 4 GB RAM
- Graphics: 512 MB Card or Graphic Chipset
- DirectX: Version 11
- Storage: 200 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 or newer
- Processor: Intel i5 or equivalent
- Memory: 8 GB RAM
- Graphics: 1 GB Card
- DirectX: Version 12
- Storage: 200 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Update (v.d3) + Cerebral Puzzle Showcase
ChangelogChanged the way certain panels were displayed.Added a few texts/labels in the ending area. It should also be clearer now that a certain thing there has no real use.Fixed d-pad not working correctly to move around on PS controllers.Cerebral Puzzle ShowcaseThis week is the Cerebral Puzzle Showcase, a festival dedicated to puzzle game of all kinds, and Rhombus is part of it!The game will be discounted at -30% for the week, but there are also many great games puzzles discounted as well as a lot of demos to discover. You can check them here: https://store.steampowered.com/sale/cerebralpuzzleshowcaseThe Glorious ColonyLouis, who did the music and sound design for Rhombus, has recently launched the Steam page for his own game: The Glorious Colony. If you like colony sims, automation games or ants, don't hesitate to check his game and drop him a wishlist.Read full article on Community Announcements (Vlad)Patch NotesOfficial
Update (v.d2)
Just a couple bug fixes & some minor optimizations.ChangelogFixed the Bloom setting not working.Fixed the texts in the End area not being localized.Fixed player's position not being reset properly upon launching a new game in certain situations.Fixed the central rhombus pillar being a couple meters too low.Optimized the weight of the game's build by 5-10%. For reference, on Windows it went from 140MB down to 127MB.Read full article on Community Announcements (Vlad)AnnouncementsOfficial
Rhombus is out now!
Rhombus is finally out!There is also a launch discount of 10% for the upcoming 10 days (until November 16) to celebrate the release.Also, the game has a new trailer, which you can watch here:Read full article on Community Announcements (Vlad)Patch NotesOfficial
Demo Update - b5
ChangelogAdded a confirmation screen on New Game to avoid deleting saves on a simple misinput.Added Music / Ambient Sounds.Added separate audio sliders for SFX & Music.Added a SFX upon starting the game and reaching the end of the demo.Changed the volume of a couple sounds. Mainly, UI SFXes are less loud.Some slight tweaks on the level design, especially for Area 4 to be a bit less confusing.Made climbing stairs smoother on the camera.Improved the Outline post-process effet again.Slight increase of the contrast on panels.Read full article on Community Announcements (Vlad)Patch NotesOfficial
Demo Update - b4
ChangelogAdjusted the position of a few panels to prevent being able to skip some of the puzzles. Thanks to AdhdGaming for spotting two such skips.Slight tweak to Area 4 to prevent a possible soft-lock (which would have been possible in the full game).Panels' got a slight look overhaul and are now a bit fancier. They are also slightly higher, which should help with maintaining a good view on the platforms as you interact with the panels.Greatly improved shadows rendering.Improved the Outline post-process effect, making it a lot less prone to fail, especially when standing above stairs.Tweaked the central rhombus pillar, making it a lot more optimized and less performance-heavy.Added a couple settings to adjust the graphics quality, including the Shadow quality, Anti-aliasing and Bloom. A couple more settings might be implemented later on.Added a launch option to force DirectX 11 as outdated NVidia GPU drivers can have issues with running the game use the DirectX 12. Use this option if you've got screen flickering or random crashes. Thanks to Xteryl for helping with parts of the troubleshooting.Field of View slider was moved from Graphics tab to the General one under Gameplay.Fixed Camera clipping slightly into walls with the highest FOV setting.Changed the way Audio settings & volumes are handled within the game, making it more flexible for the future. Ambient sounds and missing sound effects will come in another update next week.Fixed a security vulnerability from Unity.Read full article on Community Announcements (Vlad)






