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Watch trailer on Steam ↗Star Trek: Infection
Played with Fire · Published by Played with Fire
Mixed — 67% positive (87 reviews) · 26 achievements
Last updated 28 Sept 2026
A VR full-body survival horror experience in the Star Trek universe. Explore a ruined Defiant-class starship as you battle an unknown entity mutating your body. Confront the darkness within the ship…and your mind.
£24.99
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie · 2026 · More £15 - £30 games
Step into the hauntingly immersive world of Star Trek: Infection, where you battle through a mutated starship in this action-packed adventure. Navigate the eerie corridors and confront both external threats and inner fears.
About this game
Immerse yourself in Star Trek narrative survival
You’re a Vulcan Starfleet officer, sent on a special mission aboard the U.S.S. Lumen, but something has gone horribly wrong.
There’s no crew in sight, and an unknown entity has infested the ship. Now it’s inside your body, physically mutating you, unlocking dangerous new abilities at the cost of your sanity.
Explore The U.S.S. Lumen
Withstand or embrace the infection inside you.
Confront the darkness within the ship… and your mind.
Tend to your VR body
Inhabit a full-body avatar. Use your Medical Tricorder to track your condition, treating your infection with a Hypospray, or embracing its mutations.
Meld with dangerous DNA
Manage or exploit your mutation’s side effects to unlock powerful but unstable abilities.
Face Horrors in your mind
You’re a Vulcan. Rational, disciplined, in control. But your sanity and resolve are faltering. Something aboard is learning your fears and using them against you.
Master Your Starfleet Gear
Face threats with your Phaser, stealth, or Vulcan nerve pinch. Your Tricorder is your ultimate survival hub - track your health, manage access keys, and uncover the ship's secrets.
Get your hands dirty
Use your VR hands to interact with the ship, crafting tools and weapons essential for survival.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Requires a 64-bit processor and operating system
- Processor: Windows 10/11
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 3060 8GB VRAM
- DirectX: Version 11
- Storage: 20 GB available space
- VR Support: Steam VR
- Additional Notes: SSD Recommended, Native support for Meta Quest, Pico, and PSVR2 Sense controllers
Recommended
- Requires a 64-bit processor and operating system
- OS: Requires a 64-bit processor and operating system
- Processor: Windows 10/11
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 3060 8GB VRAM
- DirectX: Version 11
- Storage: 20 GB available space
- VR Support: Steam VR
- Additional Notes: SSD Recommended, Native support for Meta Quest, Pico, and PSVR2 Sense controllers
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update #5 - Major Update - Save Options, Locomotion & Fixes!
Welcome aboard, Officers! 🖖A brand new update for Star Trek: Infection is now live! We have been closely following your feedback and working hard to improve your experience aboard the U.S.S. Lumen. This patch introduces highly requested features, such as the ability to choose between manual and autosaves, an option for controller-oriented locomotion, and a massive list of fixes to ensure your mission runs smoothly.Check out the full list of changes below!Changelog:Implemented a failsafe in case some of the game files got corrupted during installation or update. In such cases players would have seen a spinning circle infinitely while trying to launch the game. Now a screen will be displayed informing the player of the corrupted files and instructing to verify the integrity of the files (a Steam feature) or to reinstall the gameFixed performance issues caused by some of the volumetric lightsAdded the ability to choose between loading the last manual save or the last autosaveAdded an option for controller-oriented locomotionImplemented an epilepsy warning at game launchFixed sector loading and door opening logic to prevent players from becoming trapped by certain doors in certain circumstancesFixed the torpedo disarming logic that could have blocked progression in some rare casesFixed one of the important Grappling Sockets in the Magazine Bay that was not functioning correctlyFixed a crash that occurred if a player tried to grab and release the Tricorder while in the pause menuFixed an issue during the “Chase Nu’Val” mission where loading an autosave could teleport the player back to a previous location, forcing them to return to the Warp Coil while the trail was unavailable and then to restart the missionFixed the door opening logic after the first Lumen spacewalk - introduced an additional computer UI button to open the door and implemented pressurization SFXChanged the mission logic so that the player no longer loses access to the Tricorder when teleported to the Lu...Read full article on Community Announcements (Forrestal)AnnouncementsOfficial
First Ever Sale - 20% Off Star Trek: Infection!
Welcome aboard, Officers! 🖖We are thrilled to announce that for the first time since launch, Star Trek: Infection is available at a 20% discount! If you have been waiting for the right moment to step onto the U.S.S. Lumen, investigate the mysterious anomaly, and experience a true VR survival horror in the Star Trek universe - there is no better time than now. Grab your Tricorder, ready your Phaser, and see if you have what it takes to survive the dark corridors of the abandoned starship.(Be sure to also check out our latest Major Update, which just went live with highly requested features and a massive list of fixes!)Grab your gear, enjoy the discount, and Live Long and Prosper!The Played With Fire TeamRead full article on Community Announcements (Forrestal)Patch NotesOfficial
Update #4 - Hand Stutter & Save Fixes
Welcome aboard, Officers!Our newest update is now live on both SteamVR and Meta Quest! We are constantly working on improving your experience aboard the U.S.S. Lumen. This patch focuses on resolving hand stuttering, fixing specific progression blockers, and tweaking achievement logic.Below is the full list of changes implemented in this update.Changelog:Fixed hand stutteringFixed saves for players that got stuck during the second encounter with the Soulkeeper if they entered the entrance portal too early in the game (and before the portal itself got patched in Update #3)Fixed situations in which the player could lose access to the Tricorder after reloading the saveFixed an issue that could block the player during the Follow Daryal mission if the player did not collect the badge during the missionFixed the logic for "Cunning Little Vulcan" achievementExtended reappear cooldown time for collectible notificationsFixed scanning of one of the ropesFixed save logic for one of the tumor trapsVarious level art fixesStuttering disclaimer: Some stutter can still be visible if your PC does not manage to keep a stable framerate. In such cases the stutter is caused by performance degradation, and then we recommend lowering the graphics settings, so the framerate and refresh rate are equal, e.g. 72fps for 72Hz or 90fps for 90Hz.Thank you for your ongoing support and for sharing your reports with us. If you encounter any further issues, please let us know in the community hub!Live Long and Prosper, The Played With Fire TeamRead full article on Community Announcements (Forrestal)Patch NotesOfficial
Update #3 - Gameplay & Technical Fixes
Welcome aboard, Officers!Our third update is now live! We are continuing to monitor your feedback and reports. This patch focuses on adding new graphics settings, tweaking core mechanics, and resolving various bugs to ensure your experience on the U.S.S. Lumen is as smooth as possible.Below you will find the exact list of changes implemented in this update.Changelog:Fixed the isolinear spanner minigame not working properly for some playersFixed the torpedo hatch opening button being uninteractable for some playersAdded graphics settings in the menuUnified neck pinch mechanic with mind meld mechanic, and tweaked its balanceFixed entrance portal to second encounter with the Soulkeeper to not appear outside of the mission in which it should appearChanged access level of one of the doors, which the player could get through too early and miss an important part of "Locate armed Photon Torpedo" missionFixed stuttering during smooth turnFixed some missing or faulty colliders that could block the playerFixed issues with shaders precompilation on game startFixed thesaurus notifications to not appear while player does not have the TricorderFixed eye camera vision sensorsVarious level art and lighting fixesDisabled fast travel on outside ladders during spacewalks, so it's not possible to go back after the hatch is already closed and lockedDisabled access to Quick Draw Menu in main menuFixed Quick Draw Menu to render in proper order in relation to some environment objectsFixed a notification after first Soulkeeper encounter to dissapear properlyFixed notification sorting priorityThank you for your ongoing support and for sharing your reports with us. If you encounter any further issues, please let us know in the community hub!Live Long and Prosper, The Played With Fire TeamRead full article on Community Announcements (Forrestal)AnnouncementsOfficial
Captain’s Log #9 - Command Decision
Recovered transmission.The newest entry carries the weight of finality. Communications fade, contact is lost, and the Captain appears to face a decision no command training could truly prepare anyone for. The tone suggests resignation, but also resolve.What choice remains when control is already slipping away? Can sacrifice still matter if no one is left to witness it? And is this truly the end… or the beginning of something irreversible?Access the final log and decide what you believe happened aboard the Lumen. Continue the story in Star Trek: Infection, report aboard.Read full article on Community Announcements (Forrestal)






