
Screenshots

Watch trailer on Steam ↗Is Anybody There?
Red Oni Games · Published by Red Oni Games
Content notice: The game contains stylized depictions of blood and corpses, frightening visual and audio effects, and addresses the theme of child abduction.
Last updated 28 Sept 2026
Step into the role of a blind boy hunted by a paranormal entity. Can you avoid being kidnapped by navigating the world through echolocation and listening for every rustle?
Adventure, Indie · More free games
Explore a haunting world as a blind boy relying on echolocation to dodge supernatural threats. Experience an indie adventure that blends mystery and suspense.
About this game
You wake up in absolute darkness. There shouldn’t be anyone else in the apartment—but it seems someone or something is watching you…
“Is Anybody There?” is a first-person horror in which you are deprived of sight. You’ll flee a mysterious pursuer by navigating the game world with your hearing and echolocation. Solve audio-based puzzles, survive, and immerse yourself in the story through cinematic scenes, flashbacks, and notes. What lies behind the attempt to abduct you?

YOU ARE BLIND
You’ll step into the role of a blind boy for whom hearing, touch, and imagination have replaced sight—an idea that underscores the game’s unique visual style. Navigate via echolocation, listen to your surroundings and to the dangers lurking in the dark. Feel notes written in Braille that will help you make sense of what’s happening.
“Is Anybody There?” doesn’t waste your time wandering to figure out “what to do next.” The game is event-driven, with gameplay situations following one another so you never get bored.

TRUST YOUR EARS
Thanks to spatial audio technology, you’ll hear sounds not only left or right, but even as if someone is breathing down your neck. Sound goes beyond simple positioning: it realistically reflects off surfaces and becomes distorted as it filters through thin barriers.
We hired professional actors to voice all characters to help you fully immerse in the game’s atmosphere.
Audio in this game is not just sound — it’s the foundation of the gameplay. Most challenges are based on auditory perception, from straightforward navigation to modest puzzles.

HE’S NEARBY
You are not alone in the dark. The antagonist is always close and SEES you. He can catch you at any moment… but he doesn’t rush. He wants to play, to frighten you, to break you.
Expect intense chase sequences that will test your spatial awareness and your hearing.
Multiple endings: your first playthrough won’t be the last — pay attention to unlock the alternate ending. Can you stand up to the stalker?

PLAYTIME
Is Anybody There? is a short but tightly packed horror experience — a full playthrough takes about 60–120 minutes.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i5-6200U or Ryzen 3 2200U
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX 960 or AMD Radeon R9 280
- DirectX: Version 10
- Storage: 2 GB available space
- Sound Card: Headphones recommended
Recommended
- OS: Windows 10
- Processor: Intel Core i5-8600K or Ryzen 5 3600r
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 1060 or AMD Radeon RX 580
- DirectX: Version 10
- Storage: 2 GB available space
- Sound Card: Headphones recommended
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
«Is Anybody There? Demo» Patch 1.1
We continue to develop the game and make improvements to the demo. Thank you for your feedback, which makes it easier for us to enhance the player experience. Below is a list of the key changes in the demo version of the game.Added camera sensitivity setting. Added the option to invert the Y-axis. Improved the antagonist's material settings. Reworked the chase section. It is now easier to identify the incorrect path. Added new graphical elements in the corridor. Reworked the system that prevented movement during certain story scenes. The particle system near the speaker in the protagonist's room is now more responsive to calm, quiet music. Numerous minor improvements.Read full article on Community Announcements (Aleksey Krivoshekov)






