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Myrkwood: Offshoot

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Myrkwood: Offshoot screenshot 1
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Myrkwood: Offshoot

minota · Published by minota

Positive — 91% positive (11 reviews) · 23 achievements

Last updated 28 Sept 2026

Myrkwood: Offshoot is a top-down survival defense game that you can play with friends! Defend the Gem as you fight through waves of enemies!

Free to PlayDJCTQ 14Co-opFull Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, RPG, Free To Play, Strategy, Casual · 2025 · More free games

In Myrkwood: Offshoot, take on enemies from a top-down perspective as you strategize and fight alongside friends to protect the Gem.

About this game

Myrkwood: Offshoot is a top-down survival defense game that you can play with your friends! Spawn with 5 other people and defend the objective, the Gem, as Bombrats and hordes of monsters attempt to try to crack it. Dodge, slash, & fight as you attempt to try to get the highest waves survived.

Features

  • Online/local multiplayer - You and 5 other players can join the same lobby and defend the Gem together!

  • Upgrade your character! Buy upgrades & items to help you defend the Gem!

  • Chat with friends! Chat with your friends to help coordinate and communicate better!

  • Nice pixel art graphics! Well, at least we think so. 

  • Endless waves! Fight through endless waves with increasing difficulty. 

  • Dungeon crawler! Run through endless rooms & fight through hordes of monsters as you try to get the highest completed room counts. 

  • Enemy variants! Enemies become more difficult by becoming stronger and having multiple powers to try to kill you! :)

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core 2 Duo E8200
  • Memory: 2000 MB RAM
  • Graphics: Integrated graphics with full Vulkan 1.0 support
  • Network: Broadband Internet connection
  • Storage: 200 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Myrkwood: Offshoot (v10)

    Hello all once again, this is another update that adds content that I felt would make the game feel more fun.Changes:Added 23 achievements on Steam. Made maps slightly bigger.Made it so Solmere can appear on your Main Menu when you select it.Added 7 new armors.Added an extra new item slot.Hopefully fix players not healing in a multiplayer match as a client.Added a tutorial for those that don't know how to play the game, this appears on Defense.Added a new enemy type: Golems, non-hostile enemies that only provide benefits to other enemies. The first variant is the Protector Golem, which goes in range of another enemy and will make it invincible (doesn't work on Bombrats or other Golems).Added a Jumper Slime, which throws out stars when it lands.Added a Bestiary which gives descriptions & also developer commentary on enemies.Redo Dungeon waves to have some cohesion.Fixed the bounds of the barriers being slightly off.Added a splatter lifetime.Removed most delays from Dungeons improving the flow significantly.Enemies won't spawn on top of each other making it fly off screen.The main menu logo is once again moved a bit.Change the look of some tiles.Ghosts no longer damage players and deal Weak, which halves your damage output.Added a last life indicator on Dungeons.Removed a jittering thing that appears when walking diagonally.Added an expected bombrat count to Defense.Allowed players to spam certain weapons again.Updated to Godot Engine 4.6.1Upgrades now say your current level.Added explanations for game modes saying what you're supposed to do.You now gain gold for completing a room/wave.You now get healed every room in Dungeons.Dungeons doesn't override starting the game to do a custom scene.Added y-sort in some places.Natural regeneration doesn't block taking damage for 5 seconds.Enemies on Defense spawn a little offset.Fixed a crash where the game would crash after killing a Poison Slime while having Poison from the very same slime.
    Read full article on Community Announcements (burger footjob)
  • AnnouncementsOfficial

    Myrkwood: Offshoot (v9)

    Hello! It's been a while since I released the release build, here's an update, additionally, I'm announcing a mobile port of Myrkwood: Offshoot, hopefully you can get excited for that.Added a new boss system, every 20 waves on Defense a boss will spawn, the first boss added is the Bombrat King. The Bombrat King moves around the map spawning bombrats and will occasionally make shockwaves, it's up to you and your party to defeat the bombrat before his timer reaches down and he rushes the Gem and deals 50 HP to it.Made it so inventory slots when focused on controller won't expand in a weird way.Added chat to the pre game lobby allowing you to chat with players before you start your game.Allowed players to change options mid-game.Changed barrier text because it was too buggy.Made it so that rooms open instantly after defeating all enemies in a wave, additionally made it so that you can end the shop phase early by all players moving to the end of the room, making the flow of Dungeons faster.Added zoom to options, allowing players to change zoom before the game, and it saves as well.Changed the text in the Back button to "Leave" when you're a client, "Disband" when you're the host.Made it so that not having Steam won't crash the game.Added the Rebound Boomerang, like a regular boomerang, targets an enemy after hitting one.Fixed Slime AI so that they won't immediately hop to the player's spawn or do impossible hops.Removed Loadout level progress and moved it to the Loadout menu.Fixed pause menu being spammable in a weird way.Fixed Extra Inventory Slot upgrade not working.Added an attack cooldown on swords/throwables making it justify an attack stat that decreases/increases these stats.The Stone Longsword has a slower attack cooldown than the regular sword now, making it not a direct upgrade.Moved/changed around the UI in-game a bit.Poison Slime has a 30% chance to poison you now.Moved the game logo down a bit.Removed player knockback.Made it so enemies clear out after you ...
    Read full article on Community Announcements (burger footjob)
  • Patch NotesOfficial

    Myrkwood: Offshoot (v8)

    Again, in response to v7, this is mostly bug fixes/balancing changes. Changes: Added more rooms to Solmere's Dungeon. Added Cactus Armor & Stone Longsword. Changed Dealmaker to Lucky Charm, which is meant to be better thematically. Fixed being unable to login to your Steam account on EOS. Fixed being unable to select your inventory items while playing, this is now fixed, you can now use the shoulders to select inventory slots instead of using the Left Shoulder to Sprint (which has been moved to Left Trigger). Additionally, we added a new dedicated button (Left Action Button on most controllers) to use your current item. Added a flick controller option, which allows you to change how you attack by letting go of the cursor to immediately attack, which might feel better for some. Added enemy source to the player damage method so that we can do stuff like damage reflection because I just realized that wasn't implemented. Fixed an instance of the Mini Enrichment Potion giving "Regeneration" and not "Enrichment". Fixed multiplayer replication to send on change instead of always to help network performance. Fixed some bugs that may cause a crash. Fixed Dodge giving a 50% chance instead of 5%. Fixed being unable to take knockback while having chat open. Make empty Throwables blank instead of having a Dagger texture so it doesn't look weird in multiplayer. Buffed the Blunderbuss: Decreased the spread from 15° to 3°. Increased the attack to 15->20. Increased the clip to 4->5. Buffed the Strength Totem. Increased the range of the Strength Totem from 80 -> 120. Increased the tick rate from every 5s to every 7.5s. However, the Strength effect is 15 seconds instead of 5 seconds. Additionally, the duration has been changed from 45 seconds to 90 seconds.
    Read full article on Community Announcements (minota)
  • AnnouncementsOfficial

    Myrkwood: Offshoot (v7)

    I was making bug fixes for v6, and I thought of some features I'd like to add to the game, I also found a lot of bugs while doing it, so here you go. I hope you enjoy it.Changes:Added decorations to Dungeons.Added overheal, which is temporary HP added on top of your normal health, which lets you take more damage at once.Added critical hits which let you deal 2.5x damage.Added Tossables which are a derivative of Consumable that lets you throw an item on the ground and have it do some for a short while.Added 3 tossable: Strength Totem, Wind Totem, and Healing Totem.Unified all enemy scripts to a generic Entity superclass to simplify adding features.Fixed a bug where being hit and attacking would make the text color on the damage indicators be wrong.Renamed the Plains Dungeon to Lysawood.Made it so Dungeons can accept multiple maps instead of having hardcoded values.Added Solmere Dungeon.Allowed enemies to be afflicted with status effects.Added highest waves, highest rooms completed & enemies killed as a trackable stat.Buffed the Damage Upgrade to 10 damage per level & increased its max level to 10.Made tooltips more visible and immediately show up when hovering over something that has a tooltip.Dungeon/Defense shops no longer let you access the entire shop at once, now having a rotating catalog. Replaced playtime points with XP/Leveling, this will show an animation when you leveled up and will notify you when you have a new item, additionally you can now have gold upon starting the game & a slight boost in percentage of gold earned when at a high level. Additionally, your level will show up to other players in the multiplayer lobby. Removed excessive toasts that will show up when you buy items. Moved around the title to look like its logo.Fixed the health/sprint bars so they don't look weird and properly visualize their data.Your loadout will now show much armor you collect and how much armor there is in total.Added controller support to the game, with the main menu h...
    Read full article on Community Announcements (burger footjob)
  • Patch NotesOfficial

    Myrkwood: Offshoot (v6)

    Hello, I plan on adding v7 which adds significantly more content. Removed toasts for adding gold and added it to your gold count instead making the screen less cluttered. Fixed navigation for some enemies going into trees. Fixed being disconnected by the server closing/connection failing not properly removing your multiplayer. Made it so Pajamas granted hit cooldown when blocking damage. Fixed your UI disappearing when you were a client in another person's game.
    Read full article on Community Announcements (burger footjob)

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