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Parsector

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Parsector screenshot 1

Parsector

Manacaster Games · Published by Manacaster Games · Official site ↗

Last updated 28 Sept 2026

In Parsector, you play the role of a starship captain at the outer rim of the galaxy.    Begin the game in your own fighter ship, accept missions, mine space metal, and build your way up to a capital flagship while you dodge Imperial blockade drones & avoid the Starshadow Guild's harvester crews.

Free to PlayComing SoonDJCTQ 10Co-opFull Controller Support

Free

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Action, RPG, Simulation, Early Access · More free games

Navigate the perilous outer rim as a starship captain, accepting missions and building your fleet. Dodge Imperial drones and outmaneuver the Starshadow Guild in this dynamic mix of action, RPG, and simulation.

About this game

WHAT IS PARSECTOR?

Parsector is a 3D space flight game in which you play the role of a starship pilot at the outer rim of the galaxy.  Begin the game in your own fighter ship, accept missions, mine space metal, and build your way up to a capital flagship.


Along the journey of becoming a fleet admiral of privateers, you'll obliterate asteroids for precious resources, dodge an endless stream of Imperial blockade drones dropping out of warp, hijack an enemy cruiser, and maybe even put a few holes in a capital starship with your own personal railgun. 


Make daring runs on Imperial mining facilities, visit the local Star Sherriff to accept Bounties and Escort duties, and dock your ship at one of the Outer Rim's many Pit Stops to refuel and exchange goods. 


There's treasure and trouble behind every rock in these fields, so you're free to go where you want and do what you please; nobody will come and stop you.   Just don't meddle in the Starshadow Guild's business.  If you have to ask why, you can't afford to pay the price.


HOW TO PLAY

You begin the game with a basic space fighter equipped with a default loadout of laser blasters, seeker missiles and a small warp drive. The first mission will have you taking off from a carrier and thrust directly into battle against a swarm of enemy drones dropping out of warp.


Protect your carrier from the swarm to stabilize your position, go loot the scraps of your enemies, and craft upgrades to your ship before starting the second mission, a simple "Point A to Point B" escort quest to ensure a space-cruise full of retired rock-jockeys gets to its destination safely. What could go wrong aside from _everything_?


As you progress through the missions, you'll continue upgrading your starting fighter and begin to access additional types of spacecraft starting as small as the WASP-A Hoverbike [ a tiny, chic, easy-to-dock passenger vehicle for darting around town ] ranging up to actually piloting the carrier you launched from in Mission 1.


LOOTING & UPGRADING

While you're working thru the missions and obliterating your enemies, your ships will help pull useful scraps towards your location with a tiny tractor beam. Loot can be easily identified by the glowing capsules that float towards your ship like tiny chunks of space gold, and your ship will capture and stow them in the cargo hold automatically.


The items gathered this way can be used and combined to create the core resources needed to operate, improve, and repair your spacecraft. Loot can also come from debris fields like asteroid belts, which represent raw forms of material that can be refined or traded away. Asteroid-based loot breaks down into 4 categories; Volatiles, Metals, Amides, and eXotics, and within each type of asteroid are a mix of various rarities of elements and compounds. Combined with whatever junk you can get from the scraps of your enemies, your cargo hold will soon be full of dangerous space rocks!


MERCHANTS

As you work your way through the missions, various mercantile vessels and stations will cross your path. The most common merchant you'll encounter is a Pit Stop, a basic cosmic petrol depot where you can trade whatever extra junk is in your cargo hold in exchange for fuel. Some Pit Stops will specialize in subtypes such as Warp Fuel, and will give you better exchange rates when you're fueling up on Warp.


Other NPC vessels and stations will serve as quest-providers, giving quests aligned with their theme. For example, a Casino Cruise merchant might offer you an escort quest to pick up passengers in a dangerous sector w/o being pillaged, or the local Sheriff's Squadship rolls through and offers you a bounty quest.



This in-game music is wonderful! Who's the composer?

All the music you hear in-game was composed by Don Ross, world-famous guitarist, composer, and performer. You can listen to all of Don's video game music, guitar performances, and more wherever fine music is offered for streaming.

INFORMATION REGARDING USAGE OF AI TOOLS

No images in Parsector were generated automatically.  To the best of our knowledge, all assets purchased / licensed were authored by humans before generative AI was "a thing".

No text used in game or on the store page was generated by an AI. It was typed by hand by some guy at a desk who says "thank you for considering our video game."

Our engineers often use code assistance tools like Copilot or Cursor to perform their day-to-day tasks.  These workers are not responsible for generating any player-facing content, only for building and crosschecking the systems that make the game function.

As of now, no AI-generated music is being used in Parsector either.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Any
  • Memory: 8 GB RAM
  • Graphics: Dedicated GPU Recommended
  • Storage: 5 GB available space

Recommended

Recommended:
  • Graphics: Dedicated GPU Recommended
  • Storage: 5 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Getting Around the Galaxy: Moving Between Planets in Parsector

    In Parsector, you can move between planetary systems by using your Warp fuel. Since the solar system maps of Parsector are dynamic, the distance between any two planets is always changing. Before you select a mission, you must first select a planet by using the solar system map.In the diagram below you can see that most planets are heliocentric in orbit, meaning their orbit is centered around the sun. Each planet orbits at a different speed, meaning that the distance between the planets is constantly being reconfigured.However, you'll also notice that one planet, Taranis, has an orbit that takes it into and out of the solar system! This is meant to represent how a comet might behave, although in reality most comet orbits are elliptical, we've chosen to simplify our orbits to circular in order to make it easier to understand and more consistent.An example of planet orbits as detailed in our previous update: In real space travel, it is commonplace to design missions based on ideal timing windows, such as when Mars and Earth are nearby each other, it becomes much more cost-effective and expedient to make the transfer. When they are far apart, it is a clear waste of resources and time to make the transfer.You begin the game in low planetary orbit of Shala, the green orbit in the diagram above. At certain times, the orbit of Fornax ( shown in red nearest the sun ) will bring it within a quick warp-jump of Shala. At other times, Fornax and Shala will be on opposite sides of the sun, requiring an expensive multi-jump.The above diagram shows a top-down view of the solar system, however to fully understand the mechanics of moving around the solar system and eventually, galaxy, you have to also look at it from the side; it starts to become clear that various conjunctions of planets will form obvious opportunities to make "cheap jumps"...just don't get stranded at the edge with no warp fuel or you'll have to call roadside assistance.So, with all of that laid out, explaining th...
    Read full article on Community Announcements (admin)
  • Patch NotesOfficial

    Parsector's Early Access Launch: Astro-Biomes & What to expect after lift-off.

    In this update, we're going to explain what to expect in the first release of Parsector and what makes Parsector an "Early Access" game. In short, early access exists for us to put the core game loop into the hands of actual players on day one. For the initial launch, we'll have 3 core missions available, each with a different set of objectives in a variety of "astro-biomes". Each planet's sector has a distinct environment, as you can see from the list of current planets you can already visit below. Planets are all named after a a deity or legend from global mythologies of the First Terrans, and given a nickname that represents their orbit and position in the solar system. A wide-angle view of a lonely solar system at the edge of a big bright galaxy. Taranis, the Wanderer \Cometary Planetoid ]: Your first ( but certainly not last ) encounter with the comet-world of Taranis will be in its icy tail, where you can find incredible riches if you manage to avoid the myriad of hazards inherent to such an inhospitable zone. Routine hazards like methane blizzards with exploding hail that give a new meaning to a"storm blowing thru" are to be expected, compounding the already-dangerous and nearly-invisible h2o icebergs bigger than a capital starship.The orbit of Taranis is the only one not centered around the Sun; its orbit brings it into and out of the solar system like clockwork. At its furthest and coldest, Taranis is nearly unreachable by anything but the biggest capital ships. However, when the orbit of Taranis brings it into proximity of the inner planets, you can expect a significant "gold rush" and as a result, competition. Shala, the Wellspring \Earth-Like ]: The jungle utopia planet of Shala is sparsely populated by humans, its surface containing almost nothing of value beyond basic food and liquid water. Spacecraft and aircraft are generally discouraged from making a landing on Shala and are instead instructed to remain in orbit to skim chunks of h20 ice streaming o...
    Read full article on Community Announcements (admin)

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