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Hexavale

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Hexavale screenshot 1
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Hexavale

Moon Flame Games · Published by Moon Flame Games

Last updated 28 Sept 2026

In this cozy strategy puzzle game, you connect tiles to create two unique landscapes at the same time. Will you merge them into one harmonious world – or keep them deliberately separate? Play with your favorite world combinations and let your creativity run free.

Free to PlayComing SoonDJCTQ l

Free

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Simulation, Strategy, Early Access, Casual · More free games

In Hexavale, you'll weave together two distinct terrains through strategic tile merging. Craft your perfect worlds or let them stand as unique masterpieces in this casual simulation and early access experience from Moon Flame Games.

About this game

Roadmap


About the Game

Build two worlds at once - or focus on just one to shape the realm of your dreams.

Relax with this mix of a puzzle and strategy game, while listening to calming music and enjoying the creation of different worlds.

°- Build a beautiful world - or two worlds at once -°

Connect hexagonal tiles to grow distinct biomes. Will you manage both landscapes in harmony, or pour your focus into one? Every approach leads to a unique outcome.

°- A relaxing strategy game -°

Let your mind wander while your strategy unfolds. Every tile placed brings you closer to a harmonious landscape. Connect matching edges to perfect your tiles and expand your board even further.

°- Play at your own pace -°

There is no pressure and no time limit. Take your time, rotate tiles, plan ahead - or simply follow your intuition.

°- Mix and match mystical realms -°

Choose your favorite worlds for each session. Want to pair Viking fjords with icy tundra? Heaven with hell? Or build a surreal blend of an elvish forest with Viking fjords? It's up to you.  

°- Express your creativity -°

In Creative Mode, you're free to build without limits. Design a tranquil landscape, create pixel-like art with tiles - it's your choice.

°- Unlock special tiles for each world while you play -°

Each world has special tiles that can be placed on any tiles of the same world.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10/11 64-bit
  • Processor: 3.2 GHz Dual Core Processor
  • Memory: 8 GB RAM
  • Graphics: GTX 750 / Radeon HD 7770
  • DirectX: Version 12

Supported Languages

English, German, French, Spanish - Spain, Japanese, Simplified Chinese, Korean

Latest news

  • Patch NotesOfficial

    Demo Update v.0.0.3 - Individual Edge Distribution

    Small update: Individual edge distribution: the worlds have their own distribution. For example: Vikings have more water tiles than the ice world - which makes the viking world easier to expand. This will influence game play difficulty later, when more worlds are being added. Bug fix:Solved an issue where sometimes tiles appeared to accept the wrong neighbor edge. (A big thanks to the person, sending this via bug report! This actually helped me to find the issue that bothered me for a long time now, because it happened so rarely!) The "Quit button" is functional now. (I should stop quitting with alt+F4 when testing...)
    Read full article on Community Announcements (moonflamegames)
  • Patch NotesOfficial

    Demo Update 0.0.2 - Animals & Visual Effects

    Hello together! Finally another update with some changes and additions. Effects added to make the world more lively ❄️Ice region: → Deer family → Wind vortex → (more) Snow 🍁Viking region → Ducks → Falling leaves Bug fixes → fixed a saving issue when removing tiles on the board (no effect in demo-version) → fixed the issue that prevented you from receiving new tiles since the last patch
    Read full article on Community Announcements (moonflamegames)
  • Patch NotesOfficial

    Update 0.1.69

    Hello everyone! I hope you're all doing well, and for those who had some time off, I hope you enjoyed a relaxing break filled with plenty of gaming!This patch focuses primarily on improvements to the tutorial:The tutorial has been restructured into three clear sections, each of which can now be selected individually. The demo-only tile placement restriction has been removed for the tutorial, giving new players more freedom while learning the basics.The edge distribution got adjusted to make the tutorial easier and more beginner-friendly.Thank you for your continued support!
    Read full article on Community Announcements (moonflamegames)
  • Patch NotesOfficial

    Demo Update v0.1.68

    Hello together! A small update has been published: The "heatmap" can be activated via a button The tutorial-heatmap step is split into 2 sections now Added: skip-button for some tutorial parts Added: a menu-button hint in the tutorialAdded: an alternative for zooming: can be done with keyboard as well
    Read full article on Community Announcements (moonflamegames)
  • AnnouncementsOfficial

    Demo release!

    Greetings together! I hope you are all doing well. The day has finally come - the demo for Hexavale is being released! This has been a side project for me over the last few months while balancing language classes and part-time work at the same time. Because I haven’t had much time for marketing, the wishlist count is currently low, and I’m not expecting any miracles with this small release.However, my goal is to grow those wishlists over the next few months leading up to the Early Access (EA) launch. The EA release will feature all core mechanics. From there, I will focus on adding content like new game modes (including Creative!), more worlds, and additional languages. I’ll keep this brief, so... feel free to test the game, add it to your wishlist, and leave a review on Steam.I appreciate all of your feedback! Lastly, I wish you all a wonderful and relaxing holiday season. Best wishes, Isa Moon Flame Games
    Read full article on Community Announcements (moonflamegames)

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