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Watch trailer on Steam ↗Phil in the Mirror
Lunanod · Published by Lunanod
Very Positive — 94% positive (53 reviews) · 11 achievements
Last updated 28 Sept 2026
More than just an anomaly hunt, this is a knowledge-based game. Uncover the truth behind the anomalies and confront a massive narrative. Countless documents will be your guide toward the singular truth. Experience unique mechanics and deep puzzles.
£5.10
£8.50Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Simulation · 2025 · More £5 - £15 games
Embark on a quest to uncover truths behind anomalies in Phil in the Mirror. Developed by Lunanod, this action-adventure game challenges you with knowledge-based puzzles and narrative exploration.
About this game
A repeating corridor, a subtly distorted space. Can you escape this infinite loop?
"Phil in the Mirror" focuses on the experience of uncovering mysteries through careful observation and reasoning amidst light tension. You must find 'anomalies' as you pass through corridors that look the same every time. However, the true challenge of this game does not end with simply finding the 'different picture'.
Anomalies are both a threat and the only opportunity to open a new path. Every clue depends on your observation and your insight to see through the nature of the phenomenon.
Observe, Judge, and Proceed.
You start on the 9th floor. The corridor you pass through may seem the same every time, but it might not be. You must carefully observe your surroundings to find 'anomalies'.
If you find an anomaly, immediately turn back and get on the elevator you came from.
If there is nothing wrong, take the elevator at the end of the corridor to the next floor.
If you break the rules, you cannot go down to the next floor.
These simple rules will put you to the test. Your observation is your only means of survival.
However, Control the Phenomenon and Uncover the Secrets.
Does it end with just finding a different picture? The anomalies here are not just 'different pictures', but hold the key to opening tightly closed doors. A ringing phone is not just a source of fear, but an invitation to a story, and rising water is both a crisis and an opportunity to bring forgotten clues to the surface. Grasp the meaning hidden beyond the surface of the phenomenon and use it to advance to a new space.
A 'Metroidbrainia' Structure Full of Mystery.
This building is not just an endless series of corridors. We call this unique experience 'Metroidbrainia'. The clues you decipher and the phenomena you face become the keys to unlocking completely different areas hidden in this space. The deeper you dig, the wider and deeper this world will unfold before you.
Logical and Plausible Puzzles.
Every puzzle is deeply connected to the one great story that this building holds. All the scattered documents, and even the anomalies themselves, are intricately intertwined towards a single truth. Your reasoning will be the power to fit the last piece of this mystery.
In this questionable space, can you face the truth and find the real way out?
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Intel Core i5-9600K or AMD Ryzen 5 3600
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 XT (8GB)
- DirectX: Version 12
- Storage: 6 GB available space
- Additional Notes: Hardware raytracing feature required, SSD recommended
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Intel Core i7-12700K or AMD Ryzen 7 5800X3D
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2070 SUPER (8GB) or AMD Radeon RX 6700 XT (12GB)
- DirectX: Version 12
- Storage: 6 GB available space
- Additional Notes: Hardware raytracing feature required, SSD recommended
Supported Languages
Latest news
Patch NotesOfficial
Patch Notes v1.3.1: Onboarding & Puzzle Guidance Improvements
Hello. Update v1.3.1 is now live, improving early-game onboarding and usability while strengthening clue connections in one of the puzzles. Here are the details.Onboarding & Usability ImprovementsEarly-Game Onboarding: Added a short onboarding cutscene after the mysterious phone call early in the game to guide players toward reading the relevant guide text.Lobby Keypad Quick Input Guide: Added guide text for the Lobby Keypad's Quick Input feature, as some players continued entering the code manually without realizing the feature was available.Puzzle AdjustmentsSchool Chalkboard: Added an interactable narrative to the school chalkboard, making the related puzzle easier to understand and strengthening the connection between its clues.Read full article on Community Announcements (5ubin)Patch NotesOfficial
Patch Notes v1.3.0: System Improvements & Puzzle Adjustments
Hello everyone. Update v1.3.0 is now live. This update improves system mechanics, viewing angles, and adjusts certain puzzles.Here are the details. Please note that some of the notes below contain spoilers.System & QoL ImprovementsZoom Interpolation: Improved right-click zoom so the field of view transitions smoothly.Running Field of View: Improved the running mechanic so the field of view adjusts naturally while moving.Anomaly Scheduling: Adjusted the anomaly scheduling method.Telephone Anomaly: Adjusted the telephone anomaly so it automatically rings 30 seconds after being triggered.Puzzles & Bug FixesLight Puzzle Adjustment: Adjusted the puzzle related to the lights in the hallway. The floor reflection is now only visible when crouching and the related clues have been updated accordingly.Physics Bug Fix: Fixed an issue where the telephone exchange card's position could change when floating in rising water if the game experienced frame drops or stuttering.Read full article on Community Announcements (5ubin)Patch NotesOfficial
Patch Notes v1.2.3: Elevator Visual Fix
Hello everyone. Update v1.2.3 is now live. This minor update fixes a visual glitch during gameplay.Here are the details:Bug FixesElevator Movement: Fixed a visual bug where the screen would momentarily shrink by about two-thirds for a single frame when moving in the elevator.Read full article on Community Announcements (5ubin)Patch NotesOfficial
Patch Notes v1.2.2: Puzzle Adjustments & Minor Fixes
Hello everyone. Update v1.2.2 is now live. This minor update includes puzzle adjustments and various visual fixes.Here are the details:Puzzles & HintsSliding Puzzle: Improved the initial state of the sliding puzzle.Clue 2: Added emphasis to the sentence stating that the incident occurred a month ago.Visuals & ModelingHospital Area: Fixed modeling issues in the hospital area.Hallway: Adjusted some modeling in the hallway.Bug FixesObject Interaction: Fixed an issue where grabbed objects would sometimes snap directly to the screen instead of moving smoothly.Read full article on Community Announcements (5ubin)Patch NotesOfficial
Patch Notes v1.2.1: Visibility Improvements & Bug Fixes
Hello everyone. Update v1.2.1 is now live. This minor update brings a few visual improvements and fixes some minor bugs.Here are the details:Visuals & Level DesignFactory Lighting: Added a light source to the area with the radio and card retrieval documents in the factory. This improves the level design and makes exploration easier.Crosshair: Improved the visibility of the crosshair.Bug FixesCalendar Anomaly: Fixed an issue where the "Calendar scribble" decal was still visible on the back of the calendar.Factory Wall Gap: Fixed a visual glitch where a gap was visible due to an empty wall section at the factory entrance.Read full article on Community Announcements (5ubin)






