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Watch trailer on Steam ↗War of Banners
Jackto Studios · Published by Jackto Studios · Official site ↗
Last updated 28 Sept 2026
War of Banners is a sandbox turn-based tactical RPG set in a medieval open world. Recruit companions, lead your army, and claim victory across brutal battlefields. From a wandering mercenary band to an empire-ruling sovereign — your fate is shaped by strategy and choice.
Adventure, Indie, RPG, Simulation, Strategy · 2026 · More free games
Lead armies and recruit companions in War of Banners, a 2026 indie adventure that lets you shape your path from wandering mercenary to empire-ruling sovereign.
About this game
"Start with a handful of soldiers, and rise to become a warlord who shakes the battlefield!"
War of Banners is a sandbox, turn-based tactical RPG set in a realistic medieval open world.
Freely explore an era of chaos where war and intrigue never cease.
Recruit mercenaries, command your army to win brutal battles, expand your influence, and conquer new territories.
Whether leading a wandering mercenary band, serving as a loyal knight, ruling as a benevolent lord, or reigning as an empire—your strategies and choices will alter the course of the world.
Experience a true medieval battlefield in War of Banners, blending the realistic weight of warfare with deep tactical simulation.
Explore a Vast Medieval World
Roam freely across a vast continent and encounter diverse factions.
Choose to intervene or remain neutral in the wars between marauders, holy orders, merchant guilds, and kingdoms.
High-Freedom Mercenary Progression
Hire, train, and equip your mercenaries to prepare for the battlefield.
Your soldiers will grow and rank up, but they may also die or betray you.
Turn-Based Tactical Unit Combat
Dominate the battlefield by utilizing terrain and formations.
Every turn, your choices determine victory or defeat.
Overwhelm your enemies using strategic advantages such as flank attacks, high ground dominance, and encirclement.
Fief Conquest & Management
Develop conquered fiefs and expand your influence.
Construct buildings and manage resources to grow your fief with your own strategy.
Choose to bolster your defenses or maximize production.
Politics & Faction Expansion
Conquer cities, levy taxes, forge alliances, or declare war on other lords.
Even a single player can reshape the balance of power in the world.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i3-3220 (3.0GHz or over)
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX660
- Storage: 5 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7-3770 (3.0GHz or over)
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 6GB
- Storage: 5 GB available space
Supported Languages
Latest news
Patch NotesOfficial
🛠️ War of Banners Dev Note #27: Troop Command & Quality-of-Life Update
Hello, everyone. In this update, new equipment has been added along with combat quality-of-life improvements and major audio bug fixes. 📢 Haven't added WOB to your Wishlist yet? Adding WOB to your Wishlist is the fastest way to receive all the latest news and patch notes. Every single click means the absolute world to us! 👉👈 Add it to your Wishlist now and watch WOB grow alongside us! ▣ New Content New System: Troop Command & Carrier Pigeon Remote Orders Troop Command UI Added: A dedicated command interface has been added to collectively designate movement and behaviors for hired mercenaries and direct faction troops. Carrier Pigeon Remote Communication: You can dispatch a 'Carrier Pigeon' from the command UI to issue real-time orders even to distant expeditionary units. Carrier Pigeon Limit by Title: The maximum number of carrier pigeons that can be operated expands according to the player's noble title rank. Available Orders: Garrison: Stay in the affiliated fief and maintain a defensive stance. Patrol: Continuously patrol around the jurisdiction territory to clear out hostile forces and bandits. Regroup: Stop the current mission and immediately assemble at the player's unit. New System: Mercenary Band Hiring Mercenary Band Activation: Mercenary bands, which previously only stayed inside dedicated garrisons, have now been activated to freely patrol and move across the world map, and interact with the player. Mercenary Band Contract and Command: You can pay a fee to sign a 28-day hiring contract with a mercenary band. Contracted mercenary bands can be directly controlled and operated as the player intends through the Troop Command UI. Limit by Title: The maximum number of mercenary bands that can be simultaneously contracted and operated expands according to the player's noble title rank. New Weapons Added: Weapon categories that were previously lacking in numbers have been supplemented and added to the battlefield. Knightly Order Armor in Stock: Shops now sell Kni...Read full article on Community Announcements (Jackto_QA)AnnouncementsOfficial
🛠️ War of Banners Dev Note #26: Relationship Events & Balance Adjustments
Hello. We are pleased to share the details of our latest update, which includes new content, balance adjustments, bug fixes, and performance optimizations. Please check below for full details on the changes. 📢 Haven't added WOB to your Wishlist yet? Adding WOB to your Wishlist is the fastest way to receive all the latest news and patch notes. Every single click means the absolute world to us! 👉👈 Add it to your Wishlist now and watch WOB grow alongside us! ▣ New System: Added Relationship & Interaction Events Various relationship-based events have been introduced to deepen the bonds and interpersonal connections among squad members. Companions are no longer mere combat units; they now accompany the player on their journey as individuals with their own emotions and relationship networks. Reflection of Diverse Relationships: Various events now trigger depending on relationships such as Spouse and Sworn Brother status, or the Favor of individual characters. Internal Conflicts Based on Battle Outcomes: Depending on the outcome of fierce battles or the extent of squad members' injuries and casualties, friction events—such as disagreements among companions or questioning the commander's judgment—will occur. Squad Member Relationships: Events closely tied to the characters' personal lives will occur, such as companions who have developed deep bonds visiting the commander directly to request approval for marriage. Spontaneous Relationship Interactions: The internal atmosphere of the squad changes dynamically as members become Sworn Brothers, build trust, or experience conflicts with one another. ▣ Balance Adjustments Changed base Action Cooldown from 5 seconds to 6 seconds. Halved the increase in Action Cooldown per armor weight. Adjusted weapons to have generally lower damage and Damage to Armor overall. Increased the damage of Throwing Weapons. Adjusted the Sling Pouch's Damage to Heavy Armor to -30. Increased the performance of select weapons and armor in the eastern and ...Read full article on Community Announcements (Jackto_QA)Patch NotesOfficial
📢Hotfix Patch #13
Hello. A hotfix has been deployed to resolve issues from the latest update. Please check below for details regarding the fixes and adjustments. ※ Notice: To prevent abnormal errors that may occur when using existing save data, loading save files from previous versions is restricted. We apologize for any inconvenience caused to your gameplay. Fixes & Improvements Optimized performance to resolve frame drops and stuttering that occurred after the update. Fixed an issue where some sound effects failed to play. Improved auto-combat logic so that battlefield dynamics, such as retreats caused by low morale, also trigger during auto-combat. Fixed an issue where the hit rate compensation system functioned abnormally. Fixed an issue where the combat log displayed calculated hit rate probabilities. Adjusted the Combat Power display format. Skills that can no longer target allies will now activate immediately without a target selection step. Fixed an issue where currency increased instead of being consumed under certain circumstances. Fixed a remaining issue where canceling during the participant selection phase consumed currency and caused the event to disappear. Thank you to everyone who reported issues during gameplay. We will continue to actively reflect user feedback to create a more enjoyable gaming environment. Play WAR OF BANNERS Demo on Steam Join the Official Discord CommunityRead full article on Community Announcements (Jackto_QA)AnnouncementsOfficial
🛠️ War of Banners Dev Note #25: Profession Effect Overhaul
Hello. We are pleased to share the details of our latest update, which includes new content, balance adjustments, bug fixes, and performance optimizations. Please check below for full details on the changes. * Profession changes will not apply to existing save files (effective only for newly created characters/saves after the update). 📢 Haven't added WOB to your Wishlist yet? Adding WOB to your Wishlist is the fastest way to receive all the latest news and patch notes. Every single click means the absolute world to us! 👉👈 Add it to your Wishlist now and watch WOB grow alongside us! New Content & System Overhaul New Character Management Traits Added Added 4 new traits: 'Presence', 'Persuasion', 'Competent', and 'Charisma'. Trait Generation Logic Improvements Improved generation logic so that conflicting trait types are no longer assigned to the same character simultaneously. Profession System Expansion Unique special effects have been added to select professions. These professions receive lower stat bonuses in exchange for their unique effects. Profession-Specific Proficiency Talent & Trait Generation Rules Introduced Certain Proficiency Talents are guaranteed to appear based on profession characteristics. Certain Proficiency Talents are excluded from appearing based on profession characteristics. Certain traits are restricted from appearing based on profession characteristics. Troop Joining Feature Added You can now join other troops to move together. Difficulty Adjustments Modified the mechanism so that the accuracy adjustment system based on difficulty functions more naturally. In select difficulty levels, the skill usage penalty upon exhausting stamina is now reduced or removed. Balance & Gameplay Adjustments World & Locations Increased the spawn frequency of inns where mercenaries can be hired. Equipment & Mounts Increased the drop rate of low-tier equipment. Equipment with the 'Imperfect' prefix has been buffed and had its price reduced. Horses with the 'Lame' ...Read full article on Community Announcements (Jackto_QA)Patch NotesOfficial
📢Hotfix Patch #12
Hello. A hotfix has been applied for recent updates and bug fixes. Please check the details below for changes and fixes. ▣ Content & Balance Adjustments Siege Engines System Rework The usage count of Siege Ladders and Siege Towers has been changed to 1. They will no longer be destroyed after use and can now be repaired with supplies and reused Siege Engines owned by the player will automatically be re-equipped at the end of combat Proficiency Perk & Trait Adjustments The Blades Proficiency perk 'Counterattack' has been adjusted to trigger up to a maximum of 3 times, and increases Reflexes by 10 while active. The Siege Engines Proficiency perk 'Gauging the Trajectory' hit rate bonus per tile of distance to the target has been reduced from 2% to 1%. 'Thin-blooded' trait: Added an Effect for 100% increased Bleed Damage Taken. Other Adjustments Adjusted the usage range of certain Battle Gear that were modified to be unusable on allies. Adjusted the generation weight of certain contracts. ▣ UI & Visual Improvements Consecrated Polishing Visuals: Added animation effects when performing Consecrated Polishing. Battle Result Screen: Improved the display so character epithets are properly shown in full on the Battle Result screen. Title Description Fix: Corrected the Company Combatant Size text gained from achieving titles to match the updated base Company Combatant Size. ▣ Bug Fixes Consecrated Polishing Fixed an issue where Piety Points were being consumed twice during Consecrated Polishing. Fixed an issue where the Consecrated Polishing icon remained in empty slots after moving the consecrated item. Equipment & Effect Fixed an issue where equipment with the 'Imperfect' prefix was not dropping. Fixed a bug where Bleeding Duration increase Effect were not being properly applied. Fixed a bug where Injury Chance Effect were not being properly applied. Titles & Companies Fixed a bug where additional flags could not be displayed even after advancing in Title. Fixed an issue wher...Read full article on Community Announcements (Jackto_QA)






