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Watch trailer on Steam ↗MusicRunner
Sukesan · Published by Sukesan
Positive — 83% positive (18 reviews) · 31 achievements
Last updated 28 Sept 2026
Welcome to MusicRunner, a new type of rhythm and action game!
£4.29
Lowest price we've ever recorded
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Price history
Action, Indie, Casual · 2026 · More under £5 games
Navigate through electrifying beats and neon-lit levels in MusicRunner. Developed by Sukesan, this 2026 action game challenges you to keep the rhythm alive with quick reflexes and precise timing.
About this game
What is "MusicRunner"?
A new type of rhythm action game which you run through music 🎵
Welcome to MusicRunner, a new rhythm and action music game! Run through the world, avoiding obstacles by jumping and moving, while defeating slimes in rhythm.

Featuring over 35 songs and numerous charming characters! More songs will be continuously added through updates! With over 100 charts ranging from beginner to expert levels, this game offers a challenge for music game beginners and advanced players alike. Aim for a high score and run through the world with your favorite songs and characters!

Exhilarating player action!
Attack enemies! Attack at the right time to increase your score!
Jump to avoid rocks on the ground!
Move left and right to collect coins and avoid trees!
Difficulty Levels for Everyone to Enjoy!
Each song has three types of scores: EASY, HARD, and CRAZY, which can be enjoyed by everyone from music game beginners to advanced players! The difficulty level EASY can be played with only 5 keys!

"RUN" is a fun way to ride the rhythm of the music!
Aim for a high score by riding the rhythm of the music! At the height of the music, you will be in a “fever” state. Let's boost up the tension!
Three modes to expand the range of your play!
Free Mode
Choose your favorite songs to play! Play the same song over and over again for a high score, or create your own running course..!
Adventure Mode
Try to get back “pieces of sound” by conquering the stages! Receive rewards such as songs and characters by completing the missions set in each stage!
Custom Chart
Load your own original charts and play!
"MusicRunner" Video Posting Guidelines
Posting and streaming gameplay videos of this game is generally welcome.
For videos featuring the Custom Chart function, please prioritize the intentions of the original copyright holders of the music used.
The developer shall not be held responsible for any deletion requests from copyright holders regarding music used in the Custom Chart function.
Please refrain from using the game in a way that significantly damages its image or involves music that violates public order and morals.
Information for super music game player
★Score Calculation Method
Score is determined solely by your ability to play the sound game.
Score is calculated by “Internal Score/Internal Score Theoretical Value*1000000+Internal CRITICAL Number”. There is no combo addition, so the score is determined by a simple percentage.
Internal Score
COINS: 4 points
CRITICAL: 4 points
ATTACK: 3 points
MISS: 0 points
Internal Score Theoretical Value
Total number of coins*4Total number of notes*4
For example, the theoretical value of a score with 100 total notes and 200 total coins is 1000100.
We may implement character types and character levels that affect the difficulty of clearing songs, but not those that affect the score.
★Judgment width
Internal CRITICAL judgment: 25 ms
CRITICAL judgment: 40ms
ATTACK judgment: 120ms
Powered by "CRIWARE".CRIWARE is a trademark of CRI Middleware Co., Ltd.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64bit)
- Processor: Intel Core i3-8100 / AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: Intel UHD Graphics 630
- Storage: 2 GB available space
Recommended
- OS: Windows 10 / 11 (64bit)
- Processor: Intel Core i5-9400F / AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1650 / AMD Radeon RX 570
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
MusicRunner v1.1.1 Patch Note
Bug Fixes Fixed an issue where the max combo was not counted correctly when the stage clear condition was based on the combo count. Fixed a bug where score data was not being submitted for certain songs.Read full article on Community Announcements (kens0306)Patch NotesOfficial
MusicRunner Summer Update!! ver 1.1.0 is now released.
Additions & FeaturesNew Song: "Punai Punai War" by RISHNew Song: "On And On!! feat. Jenga" by ETIA.New Song: "From Another World" by LixXNew Song: "Gao!Gao!Fight! (GameSize Edit)" by Nasvy from INF HARDCORE RecordsAdded a Map Selection feature to Adventure Mode.Added "Map 2" to Adventure Mode.Added Application Settings to the Mode Selection screen. (You can now adjust Window/Fullscreen mode, resolution, and frame rate.)Added a coin icon next to the combo display when you have collected all coins flawlessly.The Shop UI can now be fully navigated using a keyboard.Adjustments & ChangesThe default frame rate is now capped at 120 FPS. (This can be changed via Mode Selection → Application Settings.)The Advanced Settings screen can now be closed by pressing the ESC key.Bug FixesFixed an issue where HARD and EASY difficulties were not loading correctly in Custom Charts.Fixed an issue where difficulty levels were not displaying properly in Custom Charts.Fixed an issue in Adventure Mode (Stage 4-6) where players could occasionally get stuck and unable to return to the previous stage.Fixed an issue where reloading a scene in Adventure Mode would not properly return the player to the currently selected stage.Fixed a bug where collecting two coins simultaneously was not registering correctly.Fixed an issue where navigating the Advanced Settings screen with a keyboard would not scroll all the way to the bottom item.Chart FixesFixed a bug in the EASY chart for "F℞ost" where a continuous note lane would not end properly.Read full article on Community Announcements (kens0306)Patch NotesOfficial
MusicRunner v1.0.7 Patch note
New Features Added functionality to return to the Song Selection screen by pressing the Escape key on the Pre-Game screen (where you adjust character settings and note speed). Bug Fixes Fixed an issue in ADVENTURE mode stages 5-9 and 4-6 where players were unable to return to the previous stage.Read full article on Community Announcements (kens0306)Patch NotesOfficial
MusicRunner v1.0.6 Patch note.
Bug Fixes / Updates Fixed an issue where transparent notes appeared in the song "〈RE:GeneSis〉-ArcadiA-" on HARD difficulty. Fixed a bug where the result screen was not displayed correctly in Custom Charts. Fixed a critical issue where the Coin Booster was consumed but failed to grant coins in certain conditions. Note: For users who experienced the Coin Booster issue, we have already provided compensation (Coin Boosters) to your accounts. Fixed a UI bug where the remaining number of Coin Boosters was displayed incorrectly. I sincerely apologize for the many bugs. Since this is a paid product, I am committed to eradicating every single bug to ensure a smooth experience. Please don't hesitate to report any issues you encounter—I will address them as quickly as possible. Pushing updates is not a burden for me. I plan to take full advantage of being an indie developer to provide agile and frequent updates. Thank you for your continued support of MusicRunner!Read full article on Community Announcements (kens0306)Patch NotesOfficial
MusicRunner v1.0.5 Patch note
New Features Security Enhancement: Added a check digit system to the score rankings to detect and prevent fraudulent entries. Bug Fixes Ilu=3Der!!: Fixed an issue where the preview playback start time was incorrect on the music selection screen. Kaitei Chusu Shinkei (海底中枢神経): Fixed an issue where the preview playback start time was incorrect on the music selection screen. Ilu=3Der!!: Fixed a bug where the "Fever" mechanic would not activate properly. Display Compatibility: Fixed UI layout issues occurring on displays with aspect ratios other than 16:9. Adventure Mode: Fixed UI layout issues within the ADVENTURE mode. Rating System: Fixed an issue where the Rating increment (e.g., +0.01) was not displayed upon update. Rating Algorithm: Adjusted the Rating calculation algorithm. Note: Due to this change, your Rating may increase significantly during your next play session. Developer's Note (P.S.) I had been struggling for literally years with the bug where Rating update values (+0.01, etc.) wouldn't show up. It worked perfectly in the Unity Editor but would mysteriously disappear in the actual build—it was a real headache! It turns out the culprit was the execution order of the Start() function. To my fellow Unity developers: keep an eye on your script execution order! It can be a real trap.Read full article on Community Announcements (kens0306)






