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GluMe

Screenshots

GluMe screenshot 1
Final Trailer trailerWatch trailer on Steam ↗

GluMe

Solluco · Published by Solluco

Positive — 100% positive (17 reviews) · 24 achievements

Last updated 28 Sept 2026

“GluMe” is a cute Sokoban-style puzzle game. Team up with your slime friends to collect all the spectacular gems.

DJCTQ l1 DLC available ↗Full Controller Support

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.2910 Oct 2026

Indie, Casual · 2025 · More under £5 games

Navigate through challenging levels as you and your slime friends gather all the spectacular gems in this cute Sokoban-style puzzle adventure from Solluco.

About this game

Together We Can!

“GluMe” is a cute Sokoban-style puzzle game. Move on a grid and team up with your slime friends to collect all the spectacular gems.

CREATIVE WAYS TO STICK TOGETHER!

TAKE YOUR TIME!

FIND THE RIGHT WAY THROUGH!

Features

  • Challenging puzzles with a smooth learning curve

  • 80 handcrafted levels

  • New mechanics introduced gradually

  • Multiple secrets

  • Cute pixel art.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10/11
  • Processor: 2 Ghz Dual Core
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000 +
  • Storage: 100 MB available space

Supported Languages

English*, French*, Italian*, Simplified Chinese*, Spanish - Latin America*, Japanese*, Portuguese - Brazil*, Russian*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    GluMe Definitive Edition

    Quality of Life Update / Definitive Edition Thank you all for the feedback and bug reports.First of all, I would like to inform you that there were no announcements of weekly updates because the updates were very short; a general announcement would have been more appropriate.But there was an update every week! Changes and implementations: Hidden mini-puzzles now have a better visual indicator of their location. (It's easier to see them in the dark 🤫)Completed hidden mini-puzzles now show a gem next to the "P" for perfect level in the level selection screen.When entering a hidden mini-puzzle, a short introduction is shown with the level name and number, giving a hint of what's coming next, and numbering indicating the order in which to find them.There is now a pause menu; You can see which level you're on just by pausing, and you have the option to go directly to the menu and directly to the level selection.Cutscenes have been added to introduce new scenarios.After the final scene, the necessary amount of progress to achieve 100% completion has been added.Some animations have been improved, making the game more dynamic and clearly distinguishing what is part of the puzzle from what is just scenery.Some control functionalities have been improved, preventing bugs in modified controls.The hidden mini-puzzles are more intuitive, making them easier to understand.The autosave indicator has been improved, as well as some Steam-specific features, such as the print button and achievements.The step counter has been changed in some levels, and others have been "nerfed," especially the final levels, making the game a little easier; and no other levels will be altered or modified!The "block enemies" from the second part now consider the box monsters as walls; if you place a box monster in front of them, they will no longer see you.All languages ​​now start with square brackets to indicate the language, in case someone accidentally changed languages ​​and wants to switch back but ...
    Read full article on Community Announcements (SollucoDev)
  • Patch NotesOfficial

    Weekly Update Notes - 01.

    Weekly Update NotesThis first week of release we had some updates. And here's everything that changed and was fixed: Fixed an animation problem where the slimes wouldn't get scared when losing a friend.Fixed the spike floor animation; after walking over it many times, there was a delay in the animation.Fixed a sound problem in the fourth hidden stage.Fixed a problem with the sword, which remained stuck even when there were no friends nearby.Fixed an optimization problem in the level selection.Fixed some final stages with an incorrect step counter (for hardmode players). Improvements:Added an indicator to the box monster to show if the spike floors are activated underneath it.Improvements to the hidden stages, making it easier to understand how that puzzle works.Screenshot button without delay when pressed.A slime with a camera placed in the final scene of the game.An indicator of how many secrets you have found and how many are left to find in the final level.An indicator that the game saves whenever a hidden stage is completed (it already saved, but it wasn't clear). Thank you for waiting. If you've encountered any problems not mentioned above, please comment below or in the Steam discussions! Thank you very much for playing. 💜 Solluco. 🐸
    Read full article on Community Announcements (SollucoDev)
  • AnnouncementsOfficial

    GluMe is now available on Steam!

    GluMe is now available on Steam! with 80 levels, difficulty control for more challengesvarious hidden secrets and mini-puzzlesCheck it out now:
    Read full article on Community Announcements (SollucoDev)

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