Skip to content
Geeky Alien
Forage Wizard

Screenshots

Forage Wizard screenshot 1
Official Trailer trailerWatch trailer on Steam ↗

Forage Wizard

Lost Maxim · Published by Lost Maxim · Official site ↗

Very Positive — 87% positive (1,588 reviews) · 15 achievements

Last updated 28 Sept 2026

Click, craft and collect your way to alchemical mastery. Progress through a branching skill tree and explore the forbidden woods. Collect resources and build machines of magic. Slay monsters, farm crops and automate your production to become the all-powerful Forage Wizard!

DJCTQ 10

£6.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £6.49 · Highest: £6.4910 Oct 2026

Indie, Simulation, Strategy, Casual · 2026 · More £5 - £15 games

Discover the secrets of alchemical magic by clicking, crafting, and collecting resources. Progress through a branching skill tree as you automate your way to becoming the all-powerful Forage Wizard in Lost Maxim's unique simulation experience.

About this game

Progress through a magic skill tree to unlock the secrets of the glade. Collect items and refine them into powerful magical resources. Use these items to build your own productive base. You can farm crops, slay monsters and automate your alchemical production on your journey to uncover an all-powerful artifact.

COLLECT AND MANAGE RESOURCES

Forage items from the woods with the power of your mighty cursor. Craft these into ingredients for buildings and incremental upgrades.

UNLOCK AN INCREMENTAL SKILL TREE

Explore and progress through an incremental skill tree which changes how you play. Pick the best options and become an all-powerful wizard.

BUILD A PRODUCTIVE BASE

Build machines, self-chopping trees and elemental distilleries. Organize your base to maximize your comfort or to maximize your productive output.

Feature List

  • Build structures to refine, store and generate items.

  • Do alchemy. Refine ores into ingots. Craft chaos from the elements. Concoct and harness the world's primordial matter.

  • Collect in Clicker game style. Chop wood, mine rocks, harvest wheat! You can even prong primordial cubes!

  • Access the blueprints shop to unlock new buildings.

  • Farm monsters and grow crops.

  • Trade resources for gold.

  • Uncover hidden locations deep within the woods.

  • Complete a bespoke incremental experience with constant, clear progression.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i7
  • Memory: 8 GB RAM
  • DirectX: Version 11
  • Storage: 500 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*, Japanese*, Simplified Chinese*, Portuguese - Brazil*, French*, German*, Spanish - Spain*, Russian*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Release Version 1.3.0

    🧱 We have added the three most requested features to the game.Wisp Lantern: generates wisp dust automatically.Mandrake Patch: grows mandrakes for harvest.Mageflower Patch: grows mageflowers for harvest.You can buy all of these in Frogal's wizard tower.That's all!We have been getting far less QOL requests after the last updates, so there was no big QOL features in this update. So if you have a QOL feature you want, or if you find any bugs, please tell us on Discord here.Have fun,VSDebtor
    Read full article on Community Announcements (Lost Maxim)
  • Patch NotesOfficial

    Quick Fixes #4

    Changes 2 more upgrade levels added to sand generation for late game automation. Collector item duplication bug fixed. Save file systems updated to fix save file corruption issue. Sorry for the upload size being 2GB on the last build, we accidently uploaded "Do Not Ship" files. Big thanks to the player who informed us about that! 🥇 Thank you for staying updated on Forage Wizard!
    Read full article on Community Announcements (Lost Maxim)
  • AnnouncementsOfficial

    Release Version 1.2.0

    🧱 New Buildings 🧱We have added three of the most requested buildings to the game.Fountain: generates aqua automatically.Self Pruner: generates leaves automatically.Mythdrill: generates mythril ore automatically.You can buy all of these in Frogal's wizard tower.There are also a few new upgrades related to these buildings.🔮 Other Improvements 🔮These two features were requested commonly by the top automation players.The bin now has a low transfer priority in the pylon system, which means it can be used to easily separate and destroy excess unwanted elements.While making links in pylon mode, irrelevant links are dimmed to make things clearer.✏️ Other QOL ✏️A few more things...The Spanish translation has been updated and improved.A setting has been added to allow you to hit anything you're hovering over, so you don't need to click or press anymore if you find it tiring.A few odd map and building collision boxes have been cleaned up.If you find any bugs or have any thoughts on this update, please inform us on Discord here.Have fun,VSDebtor
    Read full article on Community Announcements (Lost Maxim)
  • Patch NotesOfficial

    Quick Fixes #3

    Changes Some map hitboxes are more intuitive now. In move & destroy mode, the building that you hover over will show it's radius in a different color. There is an option to confine your cursor to the screen while playing, improving edge scrolling. Now there is an option in the pause menu to clear all the floor items (in case your map is filled with 100 million aqua). We've added a button to reset to default controls. Growth totems weren't working, that should be fixed now. We are working on a bigger update right now, and we are still enjoying your feedback. If you find any more issues, or have trouble with the update, please contact us on Discord or the Steam Discussions. Thanks for staying updated!
    Read full article on Community Announcements (Lost Maxim)
  • Patch NotesOfficial

    Quick Fixes #2

    A player found a bug from the last update where moving a building would leave it's radius visualization in the previous position. This update should fix that! Thanks to the player who found this bug and posted about it on steam discussions.
    Read full article on Community Announcements (Lost Maxim)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.