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Watch trailer on Steam ↗The Amusement
ARTE France, Curvature Games · Published by ARTE France
Positive — 83% positive (47 reviews) · 21 achievements
Last updated 28 Sept 2026
An abandoned amusement park, a tangled memory, a family shattered by the Great War… Discover an intense story in this redirected-walking VR adventure in which every step counts.
£18.99
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Price history
Adventure · 2026 · More £15 - £30 games
Traverse the eerie corridors of an abandoned amusement park in The Amusement, a 2026 VR adventure by ARTE France and Curvature Games. Every step uncovers clues to a family's tragic past amidst the ruins of the Great War.
About this game

The Amusement is a narrative VR adventure game in which you play as Samantha Burkhart. Sent by her mother to check her late-father’s abandoned amusement park, she is quickly facing complex childhood memories, as she uncovers and solves mysteries hidden in the park. Your exploration of the park uses redirected-walking techniques translating every real-life step into the game, creating an intense and fully immersive adventure.
Following her mother’s wishes, Samantha visits the old amusement park left behind by her father for one final inspection: a magnificent maze, the ruins of Atlantis… and of course, a Roller Coaster! Each attraction becomes an opportunity for Samantha to recall fragments of her childhood, marked by the turbulent relationship between her parents, Bridget and Hans. The latter died in the Great War, but still haunts Samantha’s thoughts. The park is heavily inspired by Luna Parks from a 1920s post-war period, providing both the setting and aesthetic of a game in which sorrow and nostalgia are tightly intertwined.
The Amusement is a VR adventure in which you fully embody Samantha, exploring the park as if you were truly there. Interact with the environment and dive into Samantha’s memories to uncover her story. The game uses redirected-walking techniques, translating every real-life step into in-game movement, adding an immersive and intense dimension to the experience.
In addition to walking, The Amusement also offers a variety of locomotion techniques including climbing, swinging, or riding carts. You can climb to dizzying heights or lose yourself in a twisting labyrinth, turning a routine inspection into a multisensory adventure.
A standard 2x2 meter playspace is all you need to walk around freely and explore the game's environments without controller-based movements. Players with smaller playspaces also have the option to explore the park with teleportation or smooth locomotion.

To explore the park and Samantha’s memories, you’ll have to solve various puzzles scattered throughout the attractions. You can pick up and manipulate many objects to search for clues and trigger intricate mechanisms to unlock new paths through the park.
Exciting puzzles, mysteries, and tasks are waiting to be solved — all by elevating the most engaging and fun interactions that VR has to offer.
Key features:
A vast amusement park filled with richly varied environments
Redirected-walking techniques for an immersive multisensory exploration
A deep and complex story about family relationships
Vintage settings, drawing from 1920s Luna Parks
Interactive puzzles based on holistic thinking and engaging object manipulation

System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10, Windows 11 64-bits
- Processor: Core i5-7500 / Ryzen 5 1600
- Memory: 8 GB RAM
- Graphics: GTX 1060 / RX 580 - 6GB VRAM
- Storage: 3 GB available space
- VR Support: OpenXR
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Patch 1: Fixes, improvements and new features
Virtual Desktopers this patch is for you. Improved playspace setup We have made a new playspace set up tool for the latest patch. Upon starting the game or switching to Free Roam, you can assign your playspace manually before you continue. This should fix any incompatibility with VR streaming apps and remove any "Playspace too small" messaging or bug.GeneralWe have also included many bug fixes and improvements. The full list can be viewed below:PATCHNOTES: 1.1.33 New Features:improved play space setup in Free-Roam ModeWe've made setting up your play space much more flexible:You can now move and rotate your virtual play space to better match your real-world spaceNo more forced minimum size. Setup should now work reliably (especially with Virtual Desktop)New audio volume slidersMaster, gameplay and dialogue volumesGameplay Improvements Easier interactions: Some low-to-the-ground hoses are now easier to grab, especially when playing in seated modeThe second magnet maze now finishes quickerBug Fixes:fixed a bug in chapter 3 that could happen when picking up the broken hook piece with your hands instead of using the magnetic wand and caused a soft lockfixed a bug in chapter 4 that let you skip the water-gear-puzzle and caused a softlockfixed a bug in chapter 4 that would let you hook to a hook point while still on the boat, causing a softlockfixed a bug in chapter 5 that let you walk out of bounds before finishing the magnet maze puzzlefixed a bug with the harpoon gun that happened when letting go of the harpoon gun while highlighting a hook point that caused the harpoon gun to stop workingRead full article on Community Announcements (artefranceweb)AnnouncementsOfficial
The Amusement is out on Steam and Meta Quest NOW
At long last, we welcome you to the Burkhart family amusement park!It is now your turn to explore the Luna Park and discover the full extent of redirected-walking and locomotion techniques that The Amusement have in store for you. Watch the Youtube Trailer We hope you will enjoy your stay on the island.But most of all,Thank youThanks to all of you who played the demo and supported the game. We hope you will enjoy The Amusement as much as we enjoyed working on it.Get the game on Steam:And in case you ever get stuck and need a little hand, we made this guide that you can check through your VR headset, while playing: https://steamcommunity.com/sharedfiles/filedetails/?id=3706579936Read full article on Community Announcements (artefranceweb)Patch NotesOfficial
Demo Update and Patch Note #2
Thank you all for playing the demo! We have added a bunch of features and fixes since then based on findings and player feedback.LocomotionAdded smooth movement locomotion optionAdded smooth turning locomotion optionAdded option to set the turn rate for smooth - turningAdded option to adjust snap turn angleAdded option to adjust smooth movement speedGraphicsAdded resolution quality graphics settingsGeneral visual improvementsBug fixes Several bug fixesRead full article on Community Announcements (artefranceweb)AnnouncementsOfficial
Walking the Impossible: Designing VR Locomotion in 2×2 Meters
About the AuthorEike is co-founder and "creative re-director" of Curvature Games, the Germany-based independent VR studio behind The Amusement. Eike has a PhD in computer science and did a lot of research on perception and locomotion in virtual reality before he founded Curvature Games. Besides his activities at Curvature Games, he is Professor at Hamburg University of Applied Sciences where he teaches game development and researches XR interaction.Introduction Locomotion is one of the most fundamental challenges in virtual reality, shaping not only how players move but how they perceive and experience entire worlds. Over the years, developers have explored a wide range of techniques — from teleportation to smooth movement — to balance comfort, immersion, and accessibility. In this article, we take a closer look at an alternative approach: designing VR experiences around real walking in extremely limited physical spaces, and the techniques we used to make that possible in The Amusement. Locomotion Techniques Locomotion in VR has been a challenge ever since. And there have been interesting and creative solutions ever since, such as Budget Cuts' portal teleportation or the climbing approach of The Climb. And though smooth locomotion is the preferred locomotion technique for some core enthusiasts, a broad range of people get motion sick by continuous movements. So, teleportation became the standard technique.In academic research, there is a lot of effort to investigate how we can leverage real walking in VR environments. Real walking is theoretically possible when we have 6DOF tracking, so tracking of orientation AND position. In consumer devices, this is basically the case since Oculus DK2, however, HTC Vive really defined what room-scale means: Having a space of some square meters in your real room to walk around with a VR headset. Oculus Quest (1) perfected that by transitioning to wireless.There have been some great games that really leveraged that space in a creat...Read full article on Community Announcements (artefranceweb)AnnouncementsOfficial
The Amusement release date
Today is the day, VR enjoyers! We finally announced a release date for The Amusement! April 16th, 2026 Keep that date in mind to finally uncover the mysteries buried under the rumbles in your family’s amusement park…Read full article on Community Announcements (artefranceweb)








