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Sword World VR

Screenshots

Sword World VR screenshot 1
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Sword World VR

Chubby Knight Workshop · Published by Chubby Knight Workshop

Last updated 28 Sept 2026

Colosseum Mode: 1vN battles vs hordes. VR lets you sword-strike weak points or blunt-stun/knockback. Motion skills add immersion: slash/jab to trigger. Loot gear to boost stats and alter combat—weapons change attacks . Gear up and slash through crowds in this fast VR brawler.

DJCTQ 10VR

£12.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £12.79 · Highest: £12.794 Oct 2026

Action, Adventure, RPG, Simulation, Strategy · 2026 · More £5 - £15 games

Embark on perilous quests as you wield a sword in this fast-paced VR brawler. Discover unique gear to boost your stats and alter combat styles, battling hordes in Colosseum Mode with motion skills adding depth.

About this game

The game is still in development. Due to my own mistake during operation, I missed the Early Access release window, so what you’re playing now is essentially a full release with EA-level quality.

Thank you all for your support despite this situation. The game is being updated continuously, and many mechanics are subject to change. In particular, I’ve recently found a much better approach to physics implementation, so some of the previously compromised logic will be gradually revised and improved.

Once again, thank you for your support.

I’ve just added bows and arrows. Next up, I’ll be revising the armor mechanics to make them more aligned with realistic physics.

In *Sword World*, you play as a master with extraordinary skills, unleashing various abilities through motion sensing to fight hordes of enemies and savor the exhilarating thrill of defeating them. This is a VR game centered around intense, satisfying combat. The core gameplay is the colosseum mode, featuring asymmetric 1vN battles where you take on waves of enemies. Via VR controls, you can wield a sword—landing precise swings to strike enemies’ weak points—or use blunt weapons, aiming to stun or knock back opponents. There are numerous auxiliary skills, with two main activation methods: one is button-triggered, such as pressing the trigger and shoulder buttons simultaneously to use a Gravity Attack; the other is motion-triggered, like landing three consecutive jabs to activate a Shotgun Fist. Obtaining better weapons and equipment makes combat easier, and special gear can alter your normal attacks and skills.

QQ Group: 1043200185

System Requirements

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Minimum

Minimum:
  • Processor: Intel Core i5-4590 / AMD FX 8350
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290
  • VR Support: Meta Quest2

Recommended

Recommended:
  • Processor: 13th Gen Intel(R) Core(TM) i5-13600KF 3.50 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce RTX 4070 SUPER (12 GB)

Supported Languages

English, Simplified Chinese

Latest news

  • Patch NotesOfficial

    Major Gameplay Update

    Grasp‑holding logic, ragdoll system, and damage detection have all been replaced. These three are large‑scale, system‑overhauling changes that took three months to implement, yet they have brought noticeable improvements to feel and made combat more engaging. While the core logic is now functional, many previously implemented weapons such as the katana and shotgun have not yet been updated. These will be rolled out gradually in future updates. Nearly all abilities also require reworking and will be re‑enabled step‑by‑step later.
    Read full article on Community Announcements (arcanine)
  • Patch NotesOfficial

    Unit Weapon Holding Logic Modification

    Added Laser Eyes skill as a tribute to Homelander (too bad the show went downhill). When unarmed, place hand at temple and press the trigger. Added multiple handling methods for situations where an enemy is grabbed repeatedly. Open one hand and hold it above the headset in a lookout pose; looking at an item will now display its description. Revised weapon spike logic, disabled piercing on limbs. Adjusted NPC weapon holding logic for better interaction with the player, though it feels less responsive as a downside. Added damage accumulation and damage amplification. Added dagger. The dagger comes with a skill: Phantom.
    Read full article on Community Announcements (arcanine)
  • Patch NotesOfficial

    New weapon: Transformable Staff.

    New weapon: Transformable Staff. Revised the feel of two-handed grip. Weapons in weapon slots can now be replaced. Added a prompt for changing weapons in slots. Adjusted enemy spawn positions to prevent situations where players cannot reach them. Added a skill for shields. Added throw attacks against enemies. Added fall damage for enemies. Revised the archer's aiming logic.
    Read full article on Community Announcements (arcanine)
  • Patch NotesOfficial

    Added crawling and translation.

    Adjusted the piercing feel, allowing players to grab enemies and use them as weapons.
    Read full article on Community Announcements (arcanine)
  • Patch NotesOfficial

    Fixed katana bug

    Fixed katana bug
    Read full article on Community Announcements (arcanine)

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