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Glass Hand

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Glass Hand

StellaWare · Published by StellaWare

4 user reviews — 100% positive (4 reviews) · 11 achievements

Last updated 28 Sept 2026

Build card queues, clear escalating Nodes, unlock new decks and Modules, and chase satisfying combo turns in a chill glass-and-water deckbuilding roguelike.

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£0.95

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £0.95 · Highest: £0.957 Oct 2026

Strategy, Casual · 2026 · More under £5 games

Manage card queues and chase combo turns in Glass Hand, a casual strategy game where each Node cleared unlocks fresh possibilities.

About this game

Glass Hand is a chill deckbuilding roguelike about clearing Nodes, building satisfying card queues, and riding the flow of an escalating run.

Choose a starter deck, build your hand into a queue, then execute the whole sequence at once. Cards resolve from left to right, combo bonuses build as the queue continues, and the right setup can turn a modest hand into a huge payoff.

Runs move through repeating Cycles: clear Nodes, visit the Shop, survive Boss Nodes, and collect passive Modules that reshape how your deck plays. Win runs to unlock new starter decks and harder Ascension levels.

Glass Hand is designed to be quick, readable, and atmospheric, with dreamy glass UI, ambient music, and big satisfying number feedback.

Features

Queue-Based Card Play

Instead of playing cards one at a time, build a queue and execute it as a full sequence. Order matters, and every card you add can push the combo higher.

5 Starter Decks

Unlock and play different starter decks, each with its own rhythm. Some focus on clean sequencing, some on money, some on heavy Progress, and some on pushing the Glass system harder.

Glass Combo System

Glass cards extend your queue and help build stronger turns, but they have placement rules. Learning when and where to use Glass is the heart of the game.

Fast Roguelike Runs

Move through structured Cycles of Nodes, Shops, and Boss Nodes. Each run is short, focused, and built around making clean decisions quickly.

Build Around Passive Modules

Defeat Boss Nodes to earn Modules: passive upgrades that change how your queues behave, pay out, and scale over the run.

Simple, Readable Resources

Manage Progress, Energy, and Money without getting buried in menus. The focus stays on the cards, the queue, and the next decision.

Deckbuilding With Clean Choices

Add cards, remove weak cards, buy upgrades, and shape your deck toward bigger, smoother turns.

Ascension Progression

Winning unlocks harder Ascension levels that add new pressure to future runs. Push higher as your decks and strategy improve.

Dreamy Glass Aesthetic

A soft Frutiger Aero-inspired visual style with animated UI, watery shaders, ambient backgrounds, and a calm electronic soundtrack.

Chill, But Still Strategic

Glass Hand is built around flow and readability, but the pressure still rises. Nodes get harder, upkeep increases, and Boss Nodes test whether your deck can keep up.

The Core Loop

Choose a starter deck.

Clear a Node.

Queue your cards.

Execute the combo.

Earn rewards.

Improve your deck.

Survive the next Cycle.

Glass Hand is for players who like deckbuilders, satisfying combo turns, clean UI, and games that feel good to play.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 11
  • Processor: Any
  • Graphics: Any
  • Storage: 500 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Glass Hand Update v1.01

    Glass Hand Update v1.01•Fixed some buttons not performing their intended action•Adjusted balance - Upkeep scaling slightly reduced, reward scaling slightly increased. Getting runs into the late game should feel more consistent and less reliant on lucky power spikes.•Assorted bug fixes
    Read full article on Community Announcements (Diet Nick)
  • AnnouncementsOfficial

    Glass Hand is Available Now

    Glass Hand is a chill deckbuilding roguelike about building card queues, clearing escalating Nodes, unlocking new starter decks and Modules, and chasing satisfying combo turns in a dreamy glass-and-water world.Instead of playing cards one at a time, you build a queue and execute the whole sequence at once. Cards resolve from left to right, combo bonuses build as the queue continues, and the right setup can turn a modest hand into a huge payoff.At launch, Glass Hand includes:- Queue-based card play where order matters- 5 unlockable starter decks- Passive Modules that reshape each run- Ascension levels for added challenge- Steam achievements- Steam Cloud support- A soft glass-and-water visual style with ambient musicThis is a small indie project, and I’m excited to finally have it out in the world. Thank you to everyone who played early builds, gave feedback, wishlisted the game, or followed development along the way.If you pick it up, I’d love to hear what you think. Feedback, bug reports, and reviews are all genuinely helpful, especially during launch.Thank you for playing, and welcome to Glass Hand.
    Read full article on Community Announcements (Diet Nick)
  • AnnouncementsOfficial

    Glass Hand v0.1.2

    Hi Team, V0.1.2 is now live for playtesting.This update focuses on game feel, card readability, clearer terminology, better sound feedback, and the first pass at a cleaner starter deck.Please use the links below after playing:Feedback Form:https://forms.gle/bxAFzkdxwc1m9cYp6Discord:https://discord.gg/zuSBrrz7xE-Brief Patch Notes-1. Fix card removal softlock 2. Enable in-game settings 3. Add Capacity plain text 4. Improve money/upkeep panel 5. Remove card pips 6. Improve rarity/Glass visuals 7. Replace hover/card/play sounds 8. Make Execute sequence more weighty 9. Add boss visual treatment 10. Add starter module per pack and hide empty module slots 11. Adjusted starting deck12. Adjusted scaling difficulty13. Addressed fullscreen resolution scaling issues14. Adjusted many UI elements for further clarity15. Card packs now start with a module16. Enhance clarity of clearing a node and moving to the next one17. Many QOL, balancing, UI changes. The most useful feedback right now is:- Does the new starter deck feel better?- Are Energy, Progress, Nodes, and Glass clear?- Do the new sounds make the game feel more satisfying?- Does the Node clear transition feel clear?- Does the game feel more exciting than the last build?Tutorial/onboarding is still missing. It is a serious time commitment to build out a tutorial phase, so before committing to that, I want to ensure it scales well into the future of the game. Next update will have a tutorialIf you know anyone else who would like to test, direct them to the google form or me for a steam key, please. Patch notes below.Glasshouse V0.1.2 Patch NotesThis update focuses on making the game clearer, punchier, and more satisfying to play. The biggest changes are improved terminology, cleaner cards, better audio feedback, stronger Node completion moments, and the beginning of a cleaner balance direction.Core terminology updateSeveral player-facing terms have been updated to better match the game’s current identity.Contract is now Node...
    Read full article on Community Announcements (Diet Nick)

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