
Screenshots

Watch trailer on Steam ↗Vlad the Landlord
Melinus Games · Published by Melinus Games
Content notice: The game has a cartoony and comical yet mature vampire theme, with the occasional blood spurt and tipsy tenant (both of which can be turned off in the Options menu).
Positive — 100% positive (10 reviews) · 16 achievements
Last updated 28 Sept 2026
Create a "pantry" of tenants in Vlad's mansion, manage the growing thirst, unlock vampiric powers, avoid the looming sunrise, and ultimately turn Vlad human again!
£4.99
Lowest price we've ever recorded
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Price history
Action, Indie, Casual · 2026 · More under £5 games
Manage Vlad's mansion, nurture tenants, and master vampire abilities to fend off daylight. Explore unique action and indie gameplay in Melinus Games' 2026 release.
About this game
Vlad's fed up with the red diet, coffin sores, and fang filing! The vampire business is so old. But legends say that with enough blood, a vampire's humanity will return...
Hunt the neighboring buildings for tenants and create a well-assorted "pantry" in Vlad's mansion, manage the growing thirst, unlock vampiric powers, avoid the looming sunrise, and ultimately turn this less-than-optimal landlord human again!
A single-player blend of management, stealth, and roguelite consequences, taking place on a single level
At least 4-8 hours to beat, and then some if you attempt Hard
Easy, Normal, and Hard difficulty settings
Re-bindable controls on both keyboard and gamepad
PROWL THE NIGHT
Keep to the shadows and climb, glide, pick locks, and sneak to approach quietly and bite at the opportune moment. Alerted daypeople will struggle when bitten or flee before then, wasting precious blood.
MAKE TENANTS
At a cost of vampire blood, humans can be made into tenants. But be aware, not all humans make great tenants; garlic-loving chefs and trigger-happy soldiers are an acquired taste.
MANAGE YOUR PANTRY
The mansion only has room for so many tenants, and they perish quickly and recover slowly.
Sip, don't chug! The more you drain, the harder it is to stop. It's often wise to save some blood for later
A good landlord tries to not frighten their tenants, for they tend to overreact and move out
Some tenants affect their neighbors, for good or bad. Take care where you place them
MANAGE THE THIRST
Every moon cycle, the thirst grows. Unless quenched in time, it will force you into hibernation. The higher your thirst, the longer your slumber, and the more tenants will move out before you wake.
UNLOCK POWERS
As you return to your coffin each night, spend blood to unlock and upgrade your vampiric powers – from improvements to your vision, climbing, or jumping, to attracting more or better neighbors, to shifting into bat and rat forms!
AVOID THE SUNRISE
Nights end in fiery, blood-draining daylight. Stick to the shade, or head for the safety of your coffin when dawn nears.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Intel Core i5, AMD Ryzen 5, or equivalent at ~2.5 GHz
- Memory: 6 GB RAM
- Graphics: Integrated
- Storage: 300 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
V1.11 Patch Notes
- Improved lockpicking feedback - Reduced lockpicking noise by 25%, unless playing on Hard - Reworked Flow; now recovers tenant blood by 25% by the night after - Aggressive mortals now answer their doors more boldly, taking a step or two outside - Lowered spawn chances of Cat Lovers and Dog Lovers - Tweaked gliding to be more useful early on - Input used to drag tenants changed to interfere less with sneak input - Fixed an issue where two tutorials could end up overlapping each other - Fixed an issue where tutorial info could be toggled while placing a tenant - Noise tutorial now can't trigger from fleeing tenants - Overhead hints now won't show while Vlad's busy being attacked - Tutorial page stepping's now blocked just after tutorials open, to avoid unintended input - Focus tutorial is now properly on top of mortals' UI elementsRead full article on Community Announcements (Melinus)AnnouncementsOfficial
Version 1.1
The new-player experience has gotten some love! Better clarity and guidance, aimed to reduce friction and confusion, and to make the game easier to get into.Tutorials/hints have been added to nearly all parts of the game (over 30 in total). Everything from teaching controls, to info on features and menus.Tutorials can be toggled on/off when starting a New Game and at any time in the Options menu.There's also a coffinload of bug fixes and other updates, most of which are mentioned below.Thanks for playing!ChangelogMany tutorials and hints addedMany various small changes made to add clarity and smooth out the learning curveImproved support for various resolutions (ultrawide included, 21:9 and 32:9)Lockpicking is now more about audio and visual feedback, rather than Vlad's commentsVlad can now open mansion doors without using lockpickingLockpicking spans made slightly more forgivingThe hotel now gets one extra guest per nightHotel guests now always prioritize the lowest roomsHotel security cameras now only appear if playing on HardNoise made by struggling mortals reduced, unless playing on HardAchieving Perfect Sneak now tuned more fairlySunlight/cross/garlic debuffs now display their effects, like "\"Escaping after being heard is now a little easierVent openings and exits are now much easier to get into (way larger hitboxes)Cat and dogs repositioned to incentivize sneaking, rather than blocking the playerSneak's move speed slightly increasedMove speed while biting slightly increasedAccidental dragging of just-bitten mortals is now prevented for 0.3sFixed certain cases where it was possible to bite/drag mortals through wallsFixed a bug allowing pause menu navigation while the controls menu was openFixed vampire hunters sometimes not disappearing after being killedFixed a case where dragging someone into a building and then making them a tenant could result in pathing issuesRead full article on Community Announcements (Melinus)AnnouncementsOfficial
Vlad's out of the coffin!
That daunting RELEASE button has finally been pressed! Here are a few words from the developer...Finished ≠ UnchangingThe game may be released and 'finished,' but that doesn't mean there's no room for feedback or change. As a solo dev, I'd love to hear your thoughts! I will strive to read all feedback in reviews and the game's community page, and then act on it. Love or hate something about the game? Let myself and other players know!Old SchoolInspired by old-school titles, Vlad the Landlord doesn't offer much handholding, nor is it an easy game to beat. It takes effort, even on the easiest difficulty. But Vlad believes in you! You can turn him human again! You've got this!Thanks for playing!Read full article on Community Announcements (Melinus)






