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Watch trailer on Steam ↗SPARK IGNITES
Ignicorvus Studios · Published by Ignicorvus Studios
Mostly Positive — 79% positive (275 reviews)
Last updated 28 Sept 2026
Spark Ignites - A pixel fantasy RPG where the Star God's Blessing grants one wish each century. Orphan Ash and Clover uncover its bloody truth during their pilgrimage. Holding a world-changing secret, will you steal divine power or defy the gods? Every choice writes a new ending.
£11.75
Lowest price we've ever recorded
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Price history
Adventure, Indie, RPG, Strategy, Early Access · 2026 · More £5 - £15 games
Embark on a pilgrimage filled with choice and consequence in SPARK IGNITES. As an orphan, you'll uncover the truth behind the Star God's Blessing, deciding whether to steal divine power or defy the gods, each decision shaping your unique ending.
About this game
Update Plan
We would like to express our gratitude to every player who is willing to accompany us during this stage. During the Early Access period, we will continue to update at the following pace:
Hotfixes (As Needed) — Critical bugs or blockers will be patched immediately
Minor updates — Experience improvements, loot and combat balancing, additional resources
Major updates — New chapters, recruitable characters, new ruins dungeons and boss fights, expanded exploration
So in order to show you the changes in the game, we make this promise:
Monthly updates — Each month brings a new version with fixes, improvements, and content
Open and transparent — We will clearly explain what has been updated.
Not fool around — We would rather take our time and not cram things into the game that even we ourselves feel are perfunctory
Development Progress Review
Looking back at the journey so far, the game has gone through multiple rounds of updates. We'd like to take this opportunity to compile what we've accomplished and what lies ahead, so everyone can have a clearer picture of what has changed and where we'll be focusing our efforts moving forward.
Completed Content Review
Experience Polishing
Added missing information in interfaces such as shop items.
Optimized performance and loading experience in certain scenes.
Addressed known issues in a focused manner.
Optimized resource loading and performance.
Optimized invisible walls.
Controls, UI, and Audio Upgrades
Introduced a brand‑new keyboard and mouse control scheme.
Optimized multiple UI and interaction issues.
Expanded boss challenge gameplay.
Continued to add game sound effects.
Added new side quests.
Adjusted scene depth‑of‑field, brightness, and other visual elements.
Content Expansion
Rolled out new chapter storylines (the latter half of Chapter 2 and Chapter 3).
Added new side story content.
Introduced new regions, enemies, and bosses.
Continuously adjusted game balance and overall experience based on player feedback.
Pushed forward the design and production of more gameplay directions.
August–November R&D Plan – Core Gameplay Overhaul & Experience Upgrades
Over the next few months, we will focus our updates on the core gameplay and progression systems. We want every choice players make to feel more meaningful, and for different combinations to truly create distinct playstyles.
Expand Star Resonance: Add more Star Resonances to provide players with richer growth options.
Strengthen Resonance Synergy: Increase combinations and interactions between different Resonances to expand combat styles and build space.
Revamp Weapon & Equipment Systems: Restructure equipment acquisition, progression, and matching experience, giving each weapon and piece of equipment a clearer role.
Optimize New Player Guidance: Improve early-game information delivery, system explanations, and control instructions to lower the barrier to understanding and getting started.
Improve Story Presentation: Continue to supplement story sound effects and music, enhancing story atmosphere and immersion.
Continuously Optimize Experience: Based on player feedback, continue to adjust balance and fix issues that affect the experience.
Brand new UI interaction features.
Improved existing story content that was insufficient.
Supplement story details, enhance character development and content depth.
Adjust pacing and narrative presentation of some story sections.
Starstone exchange and reset functions.
In addition to the above, new story content, regions, enemies, and other follow-up content are also in continuous development. We will regularly update everyone on our development progress, and will also communicate any adjustments to the plan in a timely manner based on actual production circumstances.
Thank you all for your continued attention, support, and feedback. There is still much about the game that needs to be improved, but we will take it step by step to make it more complete and solid.
About the Game

Next-gen lighting elevates retro 2.5D pixel art into cinematic medieval masterpieces. From storm-lashed towns to candlelit castles, the glint on knights' armor to the flicker of tavern hearths — every frame tells a grand saga. Total immersion awaits!

Every critical decision you make ripples through your companions' growth, convictions, and ultimate fates. Loyalty, betrayal, redemption... Your choices weave their legends.
Forget mindless clicking! Deep class synergy, precise action order, and rich character traits forge intensely challenging and rewarding tactical combat. Every move demands cunning.

In a crumbling kingdom where ancient evils stir, your choices reshape the world's fate and the story's end. Become both witness and architect of legend.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows® 10 / 11 64-bit
- Processor: AMD Ryzen™ 3 1200 / Intel® Core™ i3-6100
- Memory: 8 GB RAM
- Graphics: AMD Radeon™ RX 460 / NVIDIA® GeForce® GTX 750
- DirectX: Version 11
- Storage: 30 GB available space
- Additional Notes: The minimum specifications allow gaming at 720p, 30 FPS.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows® 10 / 11 64-bit
- Processor: AMD Ryzen™ 3 1200 / Intel® Core™ i3-6100
- Memory: 8 GB RAM
- Graphics: AMD Radeon™ RX 470 / Intel® Arc™ A750 / NVIDIA® GeForce® GTX 1060 6GB VRAM
- DirectX: Version 11
- Storage: 30 GB available space
- Additional Notes: The recommended specifications allow gaming at 1080p, 60 FPS.
Supported Languages
Latest news
AnnouncementsOfficial
SPARK IGNITES Dev Log – 2026/08/28
Hello everyone, here's a quick update on where we stand.We're sorry that we've been busy fixing issues and working on new content lately, so there won't be a new content update for you in the immediate future. However, we'd like to share our plans moving forward.Our R&D Plan from August to November – Core Gameplay Overhaul & Experience UpgradesOver the next few months, we plan to focus on the core gameplay and progression systems. We want every choice players make to feel more meaningful, and for different combinations to truly create distinct playstyles.Expand Star Resonance: Add more Star Resonances to provide players with richer progression options.Strengthen Resonance Synergies: Increase combinations and interactions between different Resonances to broaden combat builds and strategy space.Revamp Weapon & Equipment Systems: Restructure the equipment acquisition, progression, and matching experience to give each weapon and piece of gear a clearer identity and role.Optimize New Player Onboarding: Improve early-game information delivery, system explanations, and control guidance to lower the barrier to entry.Enhance Storytelling: Continue adding story audio and music to deepen atmosphere and immersion.Ongoing Experience Optimization: Continue adjusting balance and fixing issues that affect the experience based on player feedback.New UI Interaction Features: Introduce new interface interactions to improve usability.Refine Existing Story Content: Improve earlier story sections, enhance character development and narrative depth, and adjust certain pacing and presentation elements.Starstone Exchange & Reset Functionality: Add systems for exchanging and resetting Starstones.In addition to the above, new story content, regions, enemies, and other follow-up content are also in continuous development. We'll keep you updated on our progress regularly, and if any adjustments to the plan are needed, we'll let you know in a timely manner.Thank you all for your continued attenti...Read full article on Community Announcements (huoyagongzuoshi8)Patch NotesOfficial
"SPARK IGNITES" Update Notice August 18, 2026
Hello everyone, here are the fixes included in this update:Fixed an issue where the first main story quest in Chapter 3 could not be triggered.Fixed an issue with overlapping models in the status bar.Fixed an issue where the shop page could not be switched due to the mouse losing focus.Read full article on Community Announcements (huoyagongzuoshi8)Patch NotesOfficial
SPARK IGNITES Update Announcement – 2026/08/11
Hello everyone, in this update we've fixed the following issues:Fixed an issue where Chapter 2 main story progression would not trigger due to save file problems.Fixed a blocking issue with side quests in Chapter 3.Thank you for your support and feedback. If you encounter any issues, please feel free to reach out to us. Thanks again.Ignicorvus Studios August 11, 2026Read full article on Community Announcements (huoyagongzuoshi8)Patch NotesOfficial
SPARK IGNITES Update Announcement – 2026/08/05
Hello everyone, in this update we've fixed the following issues:Fixed an issue where some players were unable to progress the Chapter 2 main story.Fixed an inconsistency between the special effects and descriptions of the "Qi-Drain Bow" and "Holy Light Crown."Fixed UI display issues in certain main story segments in Black Tide Harbor and the Huihui region.Fixed an issue where Kaiwen would abnormally follow the player after completing the main story in Black Tide Harbor.Thank you for your support and feedback. If you encounter any issues, feel free to reach out to us. Thanks again.Ignicorvus Studios August 5, 2026Read full article on Community Announcements (huoyagongzuoshi8)Patch NotesOfficial
SPARK IGNITES – First Major Early Access Update: Chapters 2 & 3 Content
Hello everyone!Sorry for the wait—it's been a while since our last update. Over this period, we've been steadily pushing forward with game content development, and have made comprehensive improvements to combat, exploration, cutscene direction, interface controls, and overall performance.Currently, the main story content for the first three chapters of SPARK IGNITES is complete. Based on our internal estimates, experiencing all three chapters from start to finish should take around 15 hours or so (based on our own playtests). Actual playtime may vary depending on how thoroughly you explore, your party composition, and your playstyle.However, we also want to be upfront with you: the game is still not in its final form, and there is still plenty of content that needs to be added and polished. Below, we'd like to share what we've accomplished recently, as well as our upcoming development plans. We warmly invite you to try it out and share your feedback.Main Story for Chapters 1–3 Is Now CompleteThe first three chapters now form a relatively complete gameplay loop, including story, exploration, combat, character interactions, and accompanying cutscene content.We've further refined companion movement, character dialogue, and town cutscenes, allowing characters to more naturally enter their performance positions and continue moving as the story demands. We've also optimized certain cutscenes, scene transition speed, and how quest progress affects scene objects and character states.In addition, we've addressed a number of issues that affected the story experience, including abnormal quest prompts and step displays, camera issues after combat, and cases where players couldn't continue operating after certain boss battles. We hope these changes make the main story progression feel smoother.Music and Sound Effects Are Still Being PolishedRegarding the sound effects that many of you have been concerned about—since they're not fully complete yet, we've included over one hundred...Read full article on Community Announcements (huoyagongzuoshi8)







