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Widle

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Widle screenshot 1

Widle

GreyLight Labs · Published by GreyLight Labs

1 user reviews — 100% positive (1 reviews)

Last updated 28 Sept 2026

Widle is a cozy 2D pixel-art idle simulation in which you tend a tiny desktop planter, watch your plant grow over time and use earned coins to unlock new species and decorative pot skins.

DJCTQ l

£1.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £1.79 · Highest: £1.7910 Oct 2026

Indie, Simulation, Casual · 2026 · More under £5 games

Tend to a tiny desktop garden in Widle, an idle simulation where you watch your plant grow over time. Unlock new species and pot skins with earned coins for endless customization.

About this game

Widle is a cozy 2D pixel-art idle simulation where you nurture a tiny desktop planter. Plant a seed and check in whenever you like. Watch your sprout grow and bloom into a beautiful plant. Use your coins to unlock new plant species, pot skins, and fun desk decorations. No timers, no pressure, just a simple, little plant you can tend at your own pace.

Idle Growth
Your plant earns experience in real time. Come back whenever you like to water your sprout or harvest what it's grown for coins, then reinvest those coins to unlock brand-new species.

Endless Customization
Choose from a collection of decorative pot skins, desk accessories, and background themes. Arrange your little desktop garden any way you want, no two setups will ever look the same.

Relaxing Pixel Art & Soundscape
Enjoy hand-crafted 2D pixel visuals with a warm color palette. Ambient desk noises and gentle click effects help you unwind while your garden grows.

Progression & Unlockables
Unlock exotic new plants like sunflowers, rare succulents, and more as you grow your garden. Earn achievement milestones for caring for your tiny green friends, and show off your progress to fellow plant lovers.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
  • Memory: 4096 MB RAM
  • Graphics: Integrated GPU with OpenGL 2.1 support (e.g. Intel HD 4000 or better)
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 105 MB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Widle is Out Now!

    Thank you to everyone who checked out my game, or even just took a moment to stop by and see it, I really appreciate it. This is just a little project I'm working on in my spare time and having fun with it. I had the main build done, so I figured if anyone was interested in checking it out, they could.For anyone who doesn't know, Widle is a cozy 2D pixel-art idle simulation where you tend a tiny desktop planter, watch your plant grow over time, and use earned coins to unlock new species and decorative pot skins.I plan on adding a bunch of things soon, such as animations to the items you can buy, a ton more items, Steam achievements, audio, music, and honestly anything else I can look into for suggestions. I'll be posting updates here on Steam as I add things, so keep an eye out.If you're a musician or audio creator and want your music featured in the game, feel free to send it my way. I'll give it a listen, and if I feel it fits what im going for, I'll add it in and credit you for it.If you like the game but don't want to purchase it right now, consider adding it to your wishlist and checking back for updates.Again, thank you so much if you like it or don't, thanks for stopping by.
    Read full article on Community Announcements (Grey)
  • AnnouncementsOfficial

    Thank You for Checking Out the Demo!

    Thank you so much to everyone who checked out the demo and added Widle to their wishlist. It genuinely means a lot to me, especially as a solo developer working on this in my spare time. These past few days I've been focused on cleaning up the demo and optimizing the game for full release, making sure everything runs smoothly and feels polished before it gets into more hands.I'm also continuing to expand the range of items in the game, adding new electronics, animals, and foods for you to discover and collect. Once I get everything designed and added, my plan is to start bringing these items to life with animations. From there, I'm hoping to move into things like floor items, different lighting options for items, and maybe even more beyond that.For now though, it's steady chugging away at the art. I'm not a trained pixel artist, I actually just started learning pixel art while making this game, and since it's just me working on this whole project, I'm taking my time and making the best of what I can.I hope you enjoy what's coming!
    Read full article on Community Announcements (Grey)
  • AnnouncementsOfficial

    Widle Demo Available Soon

    Hey everyone,The Widle demo is almost here.This is an early look at the game and a chance to try out what I have been working on so far. You will be able to check out the core gameplay, grow some plants, and get a feel of Widle.This is still an early version and there is a lot more planned for the full game. More content, features, polish, and improvements are still being worked on.I’m excited to finally let people try it out, please if you want give me your feedback and things you would like to see in game.Thanks for following along so far. I hope you enjoy it.
    Read full article on Community Announcements (Grey)
  • AnnouncementsOfficial

    Big Lessons, and Demo Progress

    Hey everyone,Just wanted to give a real update on where things have been with Widle.Honestly... I kind of messed up.As the game started getting bigger, I realized some of the systems I built early on just were not going to scale the way I needed them to. I could have kept piling stuff on top and hoped for the best, but I knew that would just create bigger problems later, so I made the call to step back and rework some pretty major parts of the game.It definitely slowed things down, and life outside of development has been busy too, but I think I am finally making some progress.Over the last little while I have been:• Reworking major backend systems • Rebuilding the shop and inventory so things feel smoother and easier to use • Removing extra menus and layers • Updating prices and balancing the game economy • Cleaning up older systems as the game growsWidle is finally starting to feel like the game I had in my head from the beginning.If all keeps going to plan, I am hoping to get a playable demo into your hands within the next few weeks.Really appreciate everyone following along and being patient.
    Read full article on Community Announcements (Grey)
  • Patch NotesOfficial

    Small Progress Update

    Just wanted to share what I’ve been up to for the past two weeks. I spent my free time cleaning up the game logic I had sketched out so planting and growth now work more reliably. I also wrapped up all the basic sprites I needed, plant stages, soil textures and UI icons, and fixed those sprite size mix ups that made everything grow the wrong way.Next on my list is adding menu buttons for planting and upgrades, wiring in music tracks to set the mood and building a settings menu so you can tweak volume and controls. Since I’m creating every sprite myself, every menu, every button, basically everything you see on screen, it takes time as I’m still learning, but I’m making steady progress one task at a time.I also need to learn how to animate plant growth, watering and other functions so the game feels more alive but the more I sit here and think the more I can add to my list so, one thing at a time.I've been keept busy, but momentum is good. I’ll share screenshots of the cleaned up logic and a short clip of the sprite transitions once they look right in another update. If you have any questions or ideas, please let me know and I’m genuinely excited to talk through the process.Thanks for following along, stay tuned for more updates and let me know what you think!- Grey
    Read full article on Community Announcements (Grey)

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