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Sector 92

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Sector 92 screenshot 1
Sector 92 - Gameplay Alpha Teaser trailerWatch trailer on Steam ↗

Sector 92

Katane Production · Published by Katane Production

Last updated 28 Sept 2026

Sector 92 mixes boxing matches, infiltration and investigations in a closed but fully explorable dystopian world. Finding the humanoid intruder among the 27 residents will depend on the player's reputation and investigations.

Free to PlayComing SoonDJCTQ 14Full Controller Support

Free

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Action, Adventure, Indie, Sports · More free games

Navigate the tense corridors of Sector 92, uncovering secrets while engaging in thrilling boxing matches. Your choices shape your reputation and guide you through this fully explorable, closed-world adventure.

About this game

Sector 92 mixes boxing matches, infiltration and investigations in a closed but fully explorable dystopian world.

Finding the humanoid intruder among the 27 residents will depend on the player's reputation and investigations.

Fight against several fighters to gain reputation and money. Some fighters can give clues to the mysterious humanoid hiding among the residents.

Respect the curfew or risk having to flee from cybercops.

Sneak and infiltrate the security building to deactivate the camera system and prevent the mysterious humanoid from learning your combat combos.

Survive Sector 92 by taking care of your health and your stamina to be ready for your investigations.

Investigate and question the residents to obtain clues about the mysterious humanoid. Your reputation influences what residents say.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Quad-core Intel or AMD 2.5 GHz or superior
  • Memory: 8 GB RAM
  • Graphics: Any DirectX 11 or 12 compatible card

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Progress Update #4

    Progress update #4Currently developing the main scenario, with multiple missions available.Added a working item system and drugs system. Enhanced the stealth part of the game with a new gameplay mechanic that allow player to lock pick specific doors and steal other residents.Next step is to add enough missions to fill the whole scenario and create a good gameplay loop.Once the game can be totally complete, the graphism and animations will be enhanced. Next goal is to reach a state where I can build a playable version of the game and begin play tests.
    Read full article on Community Announcements (Katane_Production)
  • Patch NotesOfficial

    Progress Update #3

    Progress Update #3-Cameras : Cameras in public areas are friendlies until midnight where the curfew start until 06:00 AM. You can disable them via power panels. It's important to do that if you want to investigate about the Humanoid. Cameras are now able to share your current location to the Sector 92 system. Meaning the Cybercops can know your location and change their path and investigate. The humanoid is able to receive your updated location too and will adapt where to go to stay away from you. Arenas camera have an independent system that require to infiltrate the security building to disable them. To find the power panels, the player (with the needed item) can tag them and find the power panel that use a maximum of six cameras. -Prevention : Cybercops (Hunters) are intelligent and suggest to themselves possible locations when the target is lost. During curfew, they will be notified by any resident seen by cameras and will investigate and redirect there patrol close to the last known position. While in the publics area, the Hunters do not need to charge themselves, the ones in the security building need a lot of charging cycles but are more efficient. -Humanoid : As it is now connected with the camera system, it will adapt the objective location when the player position is updated. The humanoid can be caught at night while charging itself. When it detach from it's charging point, it will leak oil for 30 seconds. Allowing the player to trace it if it have the needed item. The humanoid have three wreaked points that can be discovered by watching him during the night. If the player do not discover them, it will be hard do beat it. -Weather : The weather was not in the scope of the development, but add a lot to the whole atmosphere. So four weather has been added, sunny, light rain, normal rain and heavy rain. Npcs now adapt their walking speed when it's heavy rain and if they are soaked.
    Read full article on Community Announcements (Katane_Production)
  • AnnouncementsOfficial

    INFILTRATION - A look into the mechanics

    INFILTRATION Few months ago, some friends came and tried the prototype level of infiltration. At the time, it was pretty basic. Some corridors and room with a specific objective to reach then escape. So we shared a drink and discuss about how to enhance it. Here are the two main ideas : -1) As the main enemies are Cyborgs, create a room full of robots and put them in charge. Create a system that make the patrolling robots need to charge. When a patrolling robot need to charge, a charged one is sent and the low battery one come to charge. To this, I added the fact you can loot the charger for electronic parts if it's empty. At the risk of one of them being activated. -2) Make a level where your enemies are in a room and the player need to go there. To do so, the player need to enable a disabled door. Doing that will affect the pattern of the enemies and change the patrol point. While the idea was good, it was always the same action to do resulting in the same path to take. So I make it a little more depth. The level is now a big room with three point to reach (Server that disable cameras during fight and prevent the mysterious humanoid to learn your moves). Those servers are hidden behind moving walls. Those walls can be moved to change the air cooling this big room. By using different wall positions, new path will be available for the player, but for the enemies too. It became a nice balance between infiltration and puzzle. The player need to find the path to reach the servers. The two ideas are meant to work together. Meaning the active cyborg patrol in this level - once at low battery - will call a new cyborg. If a player is spotted, the cyborg can call for reinforcement too.
    Read full article on Community Announcements (Katane_Production)
  • AnnouncementsOfficial

    Combat System Development Finished

    Sector 92 is featuring three main systems, Combat, Infiltration and Investigation. This month, the combat system reach it's final point. The feeling is great and each opponent have it's own style. 10 Fight Levels are available, each level increase the speed rate, max stamina, max health and the damage of the combat moves.Sector 92 is dynamic, the opponent will gain max stamina and max health too. The whole system feature a limitation for each opponent to ensure the scale / order of difficulty stay the same.Different punches and kicks are available and combos needs to be unlocked. Those combos allow to stun the opponents and will give the fighter a real advantage.Winning a fight will also reward the fighters with reputation and money. A bonus of reputation can be delivered in case of a "Perfect" fight. Gaining reputation will allow the resident to talk about strange behaviour in the Sector 92 and will help the player find the intruder. To prevent this mysterious intruder to learn the player combat moves, it's better to disable the camera system of each arena before a fight. To do so, infiltrate the security building will become the main task. That's the next step of development : INFILTRATION
    Read full article on Community Announcements (Katane_Production)

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