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Hypercore

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Hypercore

Hyperforg · Published by WILD FROG STUDIOS

9 user reviews — 100% positive (9 reviews) · 12 achievements

Last updated 28 Sept 2026

Hypercore is a Party Platformer made both with and without multiplayer in mind. Over 1 Billion runs possible with up to 4 players locally. Use Numerous Items against dangerous enemies, scale Golden Cliffs and Barren Landscapes and do what is considered impossible.

DJCTQ 12Co-opPvP

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.299 Oct 2026

Action, Adventure, Indie, Casual, Racing · 2025 · More under £5 games

Race through Golden Cliffs and Barren Landscapes in Hypercore, an Action-Adventure game from Hyperforg. With over a billion runs possible, dive into endless fun solo or with three friends.

About this game

TRAVEL ACROSS THE CORE

Travel across over 20 Stages with unique mechanics, and diverse environment every step of the way!

PLAY WITH FRIENDS

Play with up to 3 Other People Online or Locally! Customize yourself with almost endless cosmetics!

BREAK RECORDS

Run across 3 Stages as fast as you can to earn your place on the leaderboard! 

COLLECT ENDLESS ITEMS

Use multitudes of items to aid your movement, deal with your foes, or just fling yourself across the map!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: AMD Ryzen 5 4500
  • Memory: 4 GB RAM
  • Graphics: Integrated Graphics
  • DirectX: Version 10
  • Storage: 700 MB available space
  • Sound Card: Integrated HD Audio
  • Additional Notes: *This May be completely wrong, It depends on what FPS You want. This would probably get 60-120 FPS

Recommended

Recommended:
  • OS: Windows 11
  • Processor: AMD Ryzen 7 7400
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 3060
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Sound Card: Integrated HD Audio

Supported Languages

English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Simplified Chinese*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Version 2.5 Changelog

    -Data Wiped For New Update -Added Wild Frog Title Card -Updated Credits -Updated Intro Screen -Reworked Achievement Icons -Added Sequence Achievement For Stormfly GAMEPLAY: -Optimized The Game Code to Run Faster -Reworked UI to be more Cohesive and Modern -Added Healing Mechanic *Healing Can Only Be Obtained From Rare Sources *Health Power Ups Heal 2 HP -Added New Death Animation for Curse *Get turned into a physics object on death -Added Coyote Time to Basic Jumps *After 0.2 Seconds of Being in Air time Runs Out -Changed Speed Of Rotating Player In Menus -Made Jump Sounds Variated Pitch -Replaced Long Jump with Crouching *Long Jump is Now Triggered by Jumping while Crouching *Player now shrinks when Crouched *Player is anchored to ground when Crouching -Hyper Mode (Dashing And Hovering) Has Invincibility For The Duration -Reworked Water Detection System -Reworked Camera System To Feel Less Rigid *Camera Now Shifts Through Objects -Revamped Pause Menu Visuals *Pause Menu Now Can Be Scrolled With Keyboard W and S -Reworked Swimming *Now when not Crouching you are "Buoyant" and are in Swim Mode *When Crouching you can Descend into Bodies of Water *Buoyancy allows you to swim around in Lakes with Custom Animations *Buoyancy Maintains Velocity when In State *When Jumping In Buoyant State Jump is Activated *Unique Wake for Swimming is Present *Downwards Swimming Has Custom Animation -Recoded Animation System to Allow for "Snap Priority" Animations like Swimming on Arms -Added Ally Entities -Combined Crouch Key and Dash key when moving or not -Removed Player Tilt to add player readability -Reworked Charge Use Effects *Trail Is Now Longer -Camera Item Syncing Is Fixed -Apples have been retextured and renamed to Onyx -Onyx has a unique texture and model -Added New "Effects" UI Band *This will be used for future events but is exclusive to frosting -Added Freezing Mechanic to Coolant *After 15-ish seconds you start freezing *Gain frost effect when freezing -Planters Now Have ...
    Read full article on Community Announcements (Hyperforg)
  • Patch NotesOfficial

    Version 2.42 Update

    -Fixed A Bug Regarding Mac Edition and Windows Edition Being Muddled -Fixed A Bug Regarding the Tornado Log Entry
    Read full article on Community Announcements (Hyperforg)
  • Patch NotesOfficial

    Version 2.41 Update

    -Added Tornado Log -Made Tornado Achievment Acessable
    Read full article on Community Announcements (Hyperforg)
  • Patch NotesOfficial

    Version 2.4 Update

    -Added Boxes to Overgrown -Made the supports on Overgrown marbled -Hyperstim effect now is on UI Window Again -Hyperstim Player Shader changed -Added Tornado -Added Windborn Effect -Reworked Achievment UI for Nailgun -Added Whisper Achievment -Removed Rain from Sunspot -Added Marbling to Sunspot -Sandcrabs on Sunspot now have better pathfinding -Sandcrabs on Sunspot have now free velocity and rotation -Added Mac Version -Added Second Depot -Increased Performance Tenfold
    Read full article on Community Announcements (Hyperforg)
  • Patch NotesOfficial

    Version 2.3 Update

    Hypercore: Overgrown Patch Notes: -Added Golem Enemy -Removed Spook Enemy -Added Bullet Enemy -Added Nailgun Item -Added Curse, when had permadeath is active -Added Balloon Rework, now also a grappling hook -Reworked Daggers, now they break on ground impact -Added Phasedaggers, do not break on ground impact -Added Paratrap, shoots daggers -Reworked Many Item Logs -Reworked Hyperstim Bounding box -Added Boxes -Boxes spawn on existing party maps -Photosphere graphics have been reworked -Photosphere map rework -Added Breakable Platforms -Added Gauntlets -Added Quick Stash (Press F or LStick Down to Use) -Added Overgrown Song -Reworked Set 3 Boss -Added Void Bullets -Added new Mouse Dialogue -Added Ultima Monolith Boss -Added Pressure Plate -Added Megamine -Reworked Mines -Reworked Marble Looks -Reworked Requirements to break Core Glass -Thorns now deal 2 damage if static instead of 1 -Added Heavy Defense Campaign Level -Added Paratrooper Hill Campaign Level -Added Temple of Bloom Campaign Level -Added Grand Enterance Campaign Level -Added Static Halls Campaign Level -Added Overhang Campaign Level -Added Ambush Campaign Level -Added Overgrown Campaign Level -Hidden Thorns now deal 2 damage instead of 3 -Added 8 New Campaign Levels -Fixed a bug with checkpoints -Fixed a bug with the end flag displaying stage 3 time instead of overall stage time -Fixed a campaign but where the brightness setting wouldn't work there -Fixed a campaign bug where checkpoint data was also set as velocity -Fixed a bug where the hot spring wouldn't boost -Fixed a bug with item holding -Fixed a bug where Ladders wouldn't fit into multi-terminals -Fixed a bug with Achievements not Triggering -Fixed a bug where item skins wouldn't adapt to new items -Fixed a bug where Robot Parts sometimes wouldn't appear -Fixed a bug where achievements wouldn't retrigger if missed -Fixed a bug where Daggers would phase through environments -Fixed Void Sentry getting stuck on faces -Fixed Goobert getting stuck on f...
    Read full article on Community Announcements (Hyperforg)

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