
Screenshots

Watch trailer on Steam ↗Order of Wallachia
LOG•X Games Studio · Published by LOG•X Games Studio
Content notice: Players will experience violent combat in a dark and immersive fantasy environment. Swordplay, Archery, fire arms and more.
Last updated 28 Sept 2026
A first-person action-adventure set in the medieval town of Kronstadt. Uncover dark secrets, battle Romanian folklore-inspired monsters, and fight back against the evil that plagues the land using various weaponry.
Action, Adventure, RPG · More free games
Explore Kronstadt's medieval streets as you uncover hidden truths and confront mythical foes. Engage in intense action using diverse weapons to thwart the evil threatening Wallachia.
About this game
This is the story of Remus, an honoured member of Wallachia's Order. Mysterious disappearances and a new trail of his lost brother, Romulus, sent him to the lands of Kronstadt.
Setting. Kronstadt:
Welcome to 1600’s Kronstadt, one of the most important cities of Transylvania at that time.
Its mighty walls and powerful guilds have prepared many quests, secrets, and adventures for you.
Remus
The protagonist of our story is Remus, a member of the Order of Wallachia.
From early childhood, he and his twin brother, Romulus, fought side by side against the evil that spread across the lands of Wallachia. After the storming of Bran Castle in 1585, Remus’s fate would never be the same.
Gameplay. Fighting
Unravel dark secrets rooted in Romanian mythology and fight creatures from traditional folklore: the Moroi, Strigoi, Capcauns, Iele, and other nightmares that defy nature itself. Explore ancient dacian lands, villages and catacombs in your quests to complete the Order's mission. Engage in gritty, first-person combat with weighty swordplay, precise crossbow shots, and powerful flintlock blasts. Instantly switch between melee and ranged weapons to survive the monstrous spawn of Dracula that lurk behind every shadow. Be careful! The sky has 3 pairs of eyes.
Crafting
The lands of Transylvania have prepared countless trials for you. To overcome them, craft special potions and bombs, hunt animals using traps, master the art of alchemy and ancient recipes to survive the dangers and grow stronger.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Requires a 64-bit processor and operating system OS: Windows 10 / Windows 11
- Processor: Intel Core i5-8600 / AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1070 8GB / AMD Radeon RX 580 8GB
- Storage: 20 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Requires a 64-bit processor and operating system OS: Windows 10 / Windows 11
- Processor: Intel Core i5 13600 / AMD Ryzen 5 5600
- Memory: 32 GB RAM
- Graphics: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6600 8GB
- Storage: 20 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Demo Update
What happened? We've updated the demo, once more, a lot of things are happening in the backend of the game, and a lot of prep work has been put into the main world and the main game's systems. Additions : New kicking system. You can now kick enemies (with the default key F). They will try to get back up.Down finisher. You can now finish a downed enemy by clicking around him when he is fallen. This will instantly neutralize that enemy. Added DLSS frame generation. Improved certain sound effects (crossbow, coins)Updated Water vial to slightly healAdded Fists animations and attacks (Default key 4 to bring them up)You can now pick up arrows shot on the groundFixes : Fixed loading screen bugsFixed certain tree meshes that caused visual bugsFixed arena music bugSome subtitles have been adjustedFixed inventory stacking bugsAs for the main game? We've worked on many more items, recipes, armors, weapons and enemies. We won't spoil it for you, but just know, there's a lot more Wallachia coming your way!Read full article on Community Announcements (Gladiator)AnnouncementsOfficial
Exiting news for your Wallachian RPG of Choice!
Full Patch Note Details Apart from optimizations, we've also taken to improve the quality of life and the smaller, yet noticeable visual and collision problems. Here is a list of improvements that has reached the current version of our demo : Additions :Added FSR Frame GenerationModified the inventory to be able to use items with the interact button and added a Text Hint about it.Fire throughout the level will damage the player. Fixes : Fixed Tent collision issues.Fixed bugged field of view refreshing sometimesDisabled the sound muffling systemUpdated Water Vial - it now heals 1 hit pointOptimized NPC navigation furtherOptimized several hundred static objects in the levelFixed unloaded Crossbow and Flintlock animation bug Fixed Sword Trail not being visible on low graphicsUpdated Pies to heal more than their respective recipe requirementsFixed saturation issue on Turkish pillowsAdded a slight cooldown on finishers so they will not bug the main attacksCombat behavior has slightly improved due to better navigation What comes next? You will slowly be able to see our City come to life! We will be taking care of everything from adding NPCs, details, items and expanding our story. Last but not least, we will be improving the combat, adding more music tracks, more types of enemies, monsters, more attacking possibilities, more weapons and more Mayhem!!!Read full article on Community Announcements (Gladiator)AnnouncementsOfficial
Addressing Demo Feedback
Patch Notes :Additions :Updated end Animation with effectsDragon Fire AttackRedesigned an area to handle NPC navigationCreated system for future Main City mesh optimizationsAdded some more items.Bug Fixes : Fixed bug where Recipes were not being saved.Fixed fire resolution bugFixed low volume NPC voiceFixed Tent collisionMade a certain NPC non damageableFixed bug where pressing Escape was not closing the inventory, journal or equipment screen.Fixed Bear view angle.Fixed clickable inventory icon.Fixed flintlock reload animation visual bug.Fixed some issues with NPCs getting stuck in terrain.Various mesh optimizations throughout the main level.Fixed Poisoned and Hurt visual status.We would like to thank the community for all the kind words, criticism and involvement. This is by no means a finished venture, we will continue to improve things and deliver the best quality product we can muster.Read full article on Community Announcements (Gladiator)AnnouncementsOfficial
Our Demo is OUT!
We have been showcased on the mighty IGN! We would like to thank everyone for the kind words all over social media! Our project has come a long ways since its inception, a simple idea about a monster hunter in the medieval times of our dear Transylvania. We're proud to release our Demo, and we plan to keep moving forward with more monsters, epic weapons, stories and folk music!Read full article on Community Announcements (Gladiator)AnnouncementsOfficial
Short combat showcase
Everything's been improved since older showcases, from the A.I. of the enemies, to the visuals and the feel of the swordplay. There is a lot left to be done, but we are on the right track! See you on the next showcase and thank you for following us!Read full article on Community Announcements (Gladiator)






