
Screenshots

Watch trailer on Steam ↗Law of Entropy
Alan O'Cull · Published by Alan O'Cull
Last updated 28 Sept 2026
A llama seeks vengeance in a fractured abyss. Plan a grand tower defense, wreak physics-based havoc, and obliterate all who ever wronged you in this steampunk single-player action platformer.
Action, Indie, Strategy · More free games
Navigate through a fractured abyss, strategically placing defenses while unleashing havoc on enemies. Experience Law of Entropy, an indie action platformer where strategy meets steampunk vengeance.
About this game
A llama seeks vengeance in a fractured abyss. Plan a grand tower defense, wreak physics-based havoc, and obliterate all who ever wronged you in this steampunk single-player action platformer.
Physically Simulated
Rearrange and destroy the floating remnants of the post-cataclysm abyss. Treads, explosions, rope, and guns all act on the environment: the world is your isolated system! Laugh at your enemy's demise as the ground beneath them sinks into the abyss. Justice is served, and it is cruel.
Tower Offense
Who said towers were just for defense? Mobilize your islands and lay siege to sprawling fortresses with nothing but scrap metal and a pipe wrench. Dodge gunfire and maintain automated defense systems as you forge deeper into hostile territories. Just make sure you're not being watched...
Challenge Missions
Unlock extra challenging missions with unique twists, like aerial dogfights, alternate characters, and divided battlegrounds in brutal turf wars over the last bits of land in the abyss.
Fluffy and Alone
Everyone has failed you. Take justice into your own hooves.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 or Newer
- Memory: 6 GB RAM
- Graphics: GTX 1060 Ti or AMD-equivalent, requires Vulkan and 5GB of VRAM
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
(Closed Testing) Patch v2.3.2
Rolled out to both demo and release builds.FixesFix Lesson: Movement not loading properly due to missing filesFix music not playing for first half of level in Lesson: MovementFix credits not being included in buildImprovementsYou can now hold down the interact buttons (E/F) to grab ropes or pickup scrap/explosives as soon as you are able to perform either actionRearrange some of the level layout for Lesson: MovementBroadcasts interrupted by the speaker exploding now play static at the endKnown IssuesGame stutters when compiling shaders for the first time during runtimeRead full article on Community Announcements (Stag Math)Patch NotesOfficial
(Closed Testing) Patch v2.3.1
Rolled out to both release and demo builds. FixesFix M key opening Manual while in Feedback menuTweak layout of Lesson: Navigation and enable enemy encounter on Hard difficultyImprove environment art in SandboxAdd placeholder tutorial prompt for Spyglass Known IssuesGame stutters when compiling shaders for the first time during runtimeRead full article on Community Announcements (Stag Math)Patch NotesOfficial
(Closed Testing) Patch v2.3.0
Rolled out to both release and demo builds.Campaign- Finished laying out the first draft of "Lesson: Navigation"- Slight tweaks to "Offense: Escalation"Features- Removed movement debuff from lugging Scrap- The Flint turret has extra audio cues to better indicate overheating- You can now fire through overheat- Turrets now get defense bonuses while manned- Added Mines- Added Weather Balloons- ...Added Mine Balloons (crazy how that works together)- New particle sprites and shaders for smoke and dust effects (Godot will need to recompile your shaders, so expect stutters when first playing. Still looking into fixes for this.)- Added lights for muzzle flash and explosions (these will only show with High effects + Shadow quality settings)- Added Accessibility settings for Flashing Lights, Basic Action Hints- Added Video setting for Effects QualityFixes- Significantly reduced performance impact of radio- Rope shader improvements- Spyglass shader improvements- Added missing level hints and let users know about themRead full article on Community Announcements (Stag Math)






