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Reverse Fishing

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Reverse Fishing screenshot 1
Reverse Fishing Trailer 2 trailerWatch trailer on Steam ↗

Reverse Fishing

Doug · Published by Doug

Positive — 96% positive (23 reviews) · 31 achievements

Last updated 28 Sept 2026

Congratulations! You are now a fish! However you have been caught and taken from the ocean. Your goal is to flip flop and flail across 5 levels on your journey back to the ocean.

DJCTQ l

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.298 Oct 2026

Adventure, Strategy, Casual · 2025 · More under £5 games

Embark on a unique journey as Reverse Fishing challenges you to navigate five underwater levels, flipping and flopping your way toward freedom.

About this game

Reverse Fishing is a rage game about patience and jumping you venture your way back to the ocean. Reverse Fishing features 3 difficulty modes, the map layout is the same on each however higher difficulty means fewer checkpoints. There are 5 levels to complete while collecting highly fashionable cosmetics!

My goal was to make this game easier compared to the average rage game as I feel many of them become practically unbeatable for the average person, I want people to be able to beat this game you just might get a bit frustrated doing so!


This is my first ever game so I really hope you enjoy!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2 GHz Dual Core CPU
  • Graphics: 4 GB RAM
  • DirectX: Version 11
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: 2.5 GHz Dual Core CPU
  • Graphics: 8 GB RAM
  • DirectX: Version 11
  • Storage: 2 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Speedrunning Update!

    Thank you everyone that has played Reverse Fishing over the past week and well done to everyone that beat the game! Also a massive congratulations to oogapooki on winning the speedrun competition with an insane time of 1 minutes, 41.386 seconds!! With that competition over it is time for the first content drop. I have expanded the speedrunning section to include a modified version of each level. These versions have no checkpoints and no moving platforms. The jumps are easier as this is less about needing to make difficult jumps to progress and more about finding ways to jump around as fast you can! Along side this is 3 new achievements. When you have a time set on all 5 speedrun levels, if your total combined time is less than 45/30/25 minutes you will unlock an achievement! I hope you enjoy the update and I look forward to seeing the insane completion times you manage to achieve! Also, here are some patch notes:New Music has now been added to the game created by my amazing friend Hugo, credits have been updated. Changed background color for Challenge mode Achievement Icons to gold.Fixed Cosmetic achievements only unlocking when you open the escape menu, they should now be achieved upon picking up the collectable.Fixed a bug that allowed you to pre-charge your jump in speedrun mode.Fixed wall hitboxes on Warehouse.Currently the method to start a regular game and a speedrun are different which is annoying and I will be fixing that soon. I have another update in the works right now and once it is ready I will be changing how the menus work. Hope you enjoy! Let me know if you have any problems! ~Doug
    Read full article on Community Announcements (Doug)
  • Patch NotesOfficial

    Patch Notes #3

    Small but important update!I have potentially fixed multiple software issues. This includes:Some windows 10 players constantly crashing when trying to play the game.Screen randomly having a black flicker (If this doesn't fix that just update your graphics card).Overall stability increase.I will be keeping an eye on this as I hope these changes don't cause an issue elsewhere. Let me know if you run into any issues! ~Doug
    Read full article on Community Announcements (Doug)
  • Patch NotesOfficial

    Patch Notes #2

    Here we have some more patch notes! Fixed Hard and Challenge mode achievements not triggering correctly. Changed start of city. Fixed jump bug at start of city to make it more clear and slightly easier. Repositioned multiple arrows. I have also fixed muliple skips on Office (Level 3) and House (Level 4). While I do want people to find unique skips and unintended methods around the map, I don't want that to be practically skipping the level. Thank you again for everyone that has bought the game! We have now passed 100 sales! ~Doug
    Read full article on Community Announcements (Doug)
  • Patch NotesOfficial

    Patch notes #1 - Thank you everyone for an amazing Day 1!

    Thank you everyone that plays for the launch of Reverse Fishing! I think we had a great start with only a few issues. Here are some fixes I have made to the game since release: Normal mode Checkpoints no longer work on Hard and Challenge Mode. You can no longer exit the building through the windows on Level 4 (House). Fixed a bug causing the game to crash when tabbing out on borderless. Stopped the fountain from rotating due to being able to phase through it. An issue that was also found is the music currently in the game is copyrighted. If you attempt to upload a youtube video with the music it will get flagged. I plan on getting a new music track added to the game in the near future. Once again thank you to everyone that has played so far, it means so much to me
    Read full article on Community Announcements (Doug)
  • AnnouncementsOfficial

    REVERSE FISHING IS LIVE!

    The time has finally come! Reverse Fishing is now live! I hope everyone has a wonderful time playing! If you have any feedback I would love to hear it, also if you enjoy the game please leave a review! I plan to release more updates to this game in the future, while I do consider what is currently released to be a full game not an early access, that doesn't mean I am finished working on it. I have many plans and I really hope you come join me for the ride! Thank you everyone for your support during the creation of this game and I would like to give special thanks to Myah (litegaze) for massive amounts of support and creating all the wearable cosmetics. Charlie (Reapsie) for doing the voice in the trailers and Max (Mithzan) for helping so much with advertising this game. I hope to see you all in the Ocean! ~Doug
    Read full article on Community Announcements (Doug)

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