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Arcaneering: Beyond Automation

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Arcaneering: Beyond Automation

Sundrop Games · Published by Sundrop Games

4 user reviews — 75% positive (4 reviews)

Last updated 28 Sept 2026

Automate the arcane! Build spell-powered factories, reclaim ancient territories filled with magical secrets, and discover game-changing technology hidden across procedurally generated worlds. Master both engineering and magic in this cozy fusion of factory automation and RPG progression.

Free to PlayComing SoonDJCTQ 10Full Controller Support

Free

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Indie, Simulation, Strategy, Early Access, Casual · 2026 · More free games

Explore procedurally generated worlds where engineering meets magic. In Arcaneering: Beyond Automation, build your empire by automating arcane factories and unlocking hidden technologies to conquer ancient territories.

About this game

Arcaneering blends factory automation with magical engineering. Design production lines where spells boost efficiency, Mana powers your machines, and mystical recipes unlock capabilities beyond conventional manufacturing.

Reclaim forgotten lands rich with secrets and resources. Ancient fortifications block access to valuable resources and rare discoveries, requiring you to develop increasingly sophisticated weapons and magical capabilities to claim them.

Discovery fuels progression. Uncover treasure chests containing secret recipes or spells, trade with traveling merchants for exclusive technologies, nurture Mana trees for powerful rewards, and adapt your factories to each world's unique geography and resource distribution.

Customize your progression through technology and skill trees, with >275 research nodes. Focus on pure automation efficiency, embrace arcane arts for magical solutions, or blend both approaches. Procedural world generation ensures every playthrough offers fresh strategic challenges and different optimal paths.

The result is factory building with purpose: Every production line serves territory reclamation, every research choice opens new strategic possibilities, and every world presents fresh mysteries to unravel.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 750 Ti / AMD RX 460 / Intel Iris Xe
  • DirectX: Version 11
  • Storage: 1 GB available space

Recommended

Recommended:
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1060 / AMD RX 580
  • DirectX: Version 12
  • Storage: 1 GB available space

Supported Languages

English*, German*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Release notes for v0.10.4 (2026-09-01)

    Patch Notes v0.10.4Potion Cauldrons- Cauldrons now level up with use, each level granting +4% brewing speed- Some Cauldron recipes are now level-gated- Golden vegetation can now be used in place of regular vegetation to gild potions for triple the recipe amountBuilding & Placement- Drag placement now supports gaps, letting you drag through already-placed Splitters and similar- Assisted placement is less aggressive- Mana consumption now also shows on the speed control slider for relevant buildings- Warehouses without a set visual label now take their label from the majority resource- Improved placement of the production view icon- Ctrl+C on a building with no copyable settings now fires a notification- Suggested belt direction going into or out of a production building can now be overridden by the playerUI- Building info, build menu, message log, resource tree, and objectives menu are now draggable- Objectives menu, resource tree, and message log can be resized by dragging edges and corners- Added an FPS Limit option to the menuMisc- Faster world generation- Better start-up loading distribution + faster start-up- Production chain planner now factors in unlocked skill bonuses (such as Mana Forge production speed)- Improved merchant disappearance animationFixes- Re-doing a blueprint placement no longer loses connections- First belt of a drag placement can no longer connect across cliffs- Lowered dragon flying height to stop camera clipping
    Read full article on Community Announcements (sundropgames)
  • Patch NotesOfficial

    Release notes for v0.10.3 (2026-08-29)

    Patch Notes v0.10.3Production planning & recipes- Planned builds can be pinned on screen; clicking a pinned item opens placement mode with the recommended recipe preselected- Resource icons in the resource tree's production tab now also open the production chain view- Production planner gained an "Auto" option for alternate recipe choice, returning to the auto-best default- Level-locked recipes now sort to the bottom of the recipe selection UI- Pressing Enter after filtering/searching for recipe will now select itPlacement- Middle-clicking a building acts as a pipette, letting you place copies of it- Right-click during a drag-placement now cancels only the drag, not the whole placement mode- Holding Ctrl temporarily disables assisted placement- Single blueprint placements now show their cost in the preview- Out-dragging from a connected curve belt now also auto-places a SplitterCopy, paste, & mass editing- Building right-click context menu can now also copy/paste settings (in addition to the standard Ctrl+C/Ctrl+V)- Mass settings paste brush now shows a running count of affected buildings- Mass delete now shows a label totaling the refundUI- Building XP/leveling progress is now displayed in building info UI- Connections can be switched to another eligible input/output in the gear menu of the building UI, not just removed- Buildings benefitting from a Mystic Wellspring now show that buff in their UI- Hovering the consumption text of Power Generators and Power Spires shows consumption rates for other fuels- Spell buttons now hint at right-click for automation once the automation skill is unlocked- The automation icon now dims when an automated spell currently can't perform its task- The Message Log is now better organized and prettier- Brewing UI now shows seconds remaining on cauldron progress, and the favorites section always starts uncollapsed- Statistics search box now supports WASD input- Recipe selection UI now resizes with search/filtering- Resource nodes on wo...
    Read full article on Community Announcements (sundropgames)
  • Patch NotesOfficial

    Release notes for v0.10.2 (2026-08-23)

    Patch Notes v0.10.2Building & Placement- Wall drag-placement now auto-curves and auto-places wall curves- Drag-building a Wall through an existing Wall auto-places a Wall Tower at the intersection (if unlocked)- Improved curve detection and rotation in crowded building environments- Smoother mass deletion selection- Auto-placed Elevator Bridges during drag-placement now can also span intervening Splitters/Mergers- Placing a copy of a building via right-click context menu now preserves its rotation- Blueprints now save settings such as Super Splitter filters and Warehouse visual labels- Improved auto-connection of blueprints during blueprint drag-placement- Pasting settings from a different building type now fires an appropriate warningLogistics- Mergers now use round robin, so a single saturated input line can no longer hog them- Mergers now keep feeding eligible items/lanes even when the lane whose turn it is is blocked- Hovering over a Conveyor Belt now shows its flow direction arrow- Items now follow a smoother curve through Conveyor Belt curves- Resource crates now have a right-click context menu, including a delete optionProduction Planning & UI- Production Chain view can now be used for production planning, with target productions and auto-selected best recipes that can be overridden- Resource tree UI now supports drag-panning- Improved snapping to the resource when searching in the resource tree- Progress bars (loading screen, brewing UI) now move smoothlyCamera- Camera now zooms toward the cursor instead of the screen center- Smoother and more even zoom- Improved drag panning as a means to travel the world- Fixed right-stick zoom pacing for controllersFixes- Fixed Production Chain objective not completing when Miner and Smelter are connected by a very long belt segment- Fixed Conveyor Belts sometimes unable to curve when connecting to a belt beneath an Elevator Bridge- Fixed pasting a Super Splitter with an Overflow filter setting- Fixed blueprints starting ...
    Read full article on Community Announcements (sundropgames)
  • Patch NotesOfficial

    Release notes for v0.10.1 (2026-08-16)

    Patch Notes v0.10.1Building- Drag placement now auto-curves when ending adjacent to an eligible connection- Drag placement can now be dragged so that the final tile is an unextended curve- Selection during blueprint creation is smoother- Building right-click context menu gained a Delete optionCamera & Navigation- Transition between top-down and regular camera view is now animated instead of abrupt- Ctrl-clicking the map places a screen-edge tracking arrow that disappears once you reach the marked area- The Merchant symbol on the world map is now more prominentUI & Controls- All tooltips now use the styled tooltip- Esc now also closes the building info UI, and does so before opening the game menu- The top-down view shortcut is now listed in the build menu shortcut list- Recipe choice UI now sizes itself based on how many recipes are availableFixes- Resource crates no longer swallow drag placements that start on their tile- Resource crates no longer refuse a transfer when the preferred Warehouse is full but another Warehouse has space- First placement of a given building type no longer causes a lag spike- Undo pressed right after a long drag placement no longer undoes the placement before it- Fixed a rare issue in which hovering over resource icon in the building UI did not produce a tooltip- Localization fixes
    Read full article on Community Announcements (sundropgames)
  • AnnouncementsOfficial

    Release notes for v0.10.0 (2026-08-09)

    Patch Notes v0.10.0Architect Skill Tree & Cosmetics- The world now contains 52 collectable Architect Caches that award XP when found- Every 10 caches found unlocks a node in the new Architect branch of the skill tree, dedicated to cosmetic features. Rewards include an optional night mode and more!Trader Token Shop- Token shop can now very rarely offer alternative recipes otherwise obtainable from merchants and chests- Token shop can now rarely offer new decoration buildings to unlock that have been added, such as a FountainVisuals & Animation- Reworked meshes for most buildings & critters for a better factory experience- Production buildings now have a moving/glowing part during production- Resource meshes are now visible as they traverse the Elevator Bridge- Building and resource icons now use the available icon space betterPerformance- General performance optimizations, especially for larger factoriesUI & Quality of Life- Search bars are now typo-resistant and support fuzzy search- Ancient Obelisks now show in their tooltip how much of each requested resource is currently present- Power bar tooltip now shows how much power is still available or overspent- Status dot in the building info UI now has a tooltip explaining why a building stopped producing- Fine-tuned objective grouping in the objectives UI, and objective progress now updates live while the UI stays open- Escape now properly closes the scratch pad and the search bar- Improved handling of keybind remapping conflicts and fixed display of compound keys such as Ctrl+ZBlueprints- Better match between the can-place preview and actual placement eligibility- More robust blueprint save/load handling- Better stride handling when mass-placing irregularly shaped blueprints- Better price calculation for partial blueprint placements- Smoother blueprint mass placement- Blueprint placement now properly clears the redo stack- Fixed blueprint mirroring persisting after cancelling placement with right-click/Esc- Fixed a r...
    Read full article on Community Announcements (sundropgames)

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